Development Cycle Archive
Thread: Test Center Bug Thread June 8, 2004
Page 5 of 5
TheRealTK421
Wed Jun 09, 2004 1:30 am
#53
First off, it helps to post in the right thread...
TheRealTK421 wrote:
a few quickie things encountered...
- vehicle warping (or me, more correctly) is still occurring. I bugged one instanceof this and screenshot'd the 2nd (not 10-15 min. later).
- Tried to use some of the Jedi shrines tonight but...."Nothing happened" was the response. I assume this means that Padawan are not allowed to do this or are they still borked?
- I can't see water (on Lok, specifically).
- Jedi shrines are not automatically listed as POIs in a Jedi-enabled character. Bug? Yes/No?
/bow
Respectfully,
Erillion
Wed Jun 09, 2004 3:18 am
#54
Fix /bug so we can stop bugging you and start to /bug you
Have fun
Caleth
Glzmo
Wed Jun 09, 2004 4:52 am
#55
- Whenhealing disease, poison, bleeds or states (purification branch of the healing tree) and not having a target selected, you get a message 'It is unwise to heal such a target'. i think it should heal yourself. Instead, you always have to target yourself first, which is a pain.
- Two-handed lightsaber block animation is still missing
- disconnecting and trying to reconnect with the same/ a different character will not let you connect to the game again. You have to exit SWG and restart it instead (This also seems to happen on live now)
aldure
Wed Jun 09, 2004 4:58 am
#56
DNA Assembly on TC1 is still broke. The schematic calls for " A dna sample", none of any quality work. these are all fresh samples as of 8PM CST last nite.
telexx
Wed Jun 09, 2004 6:21 am
#57
PLEASE fix the training <from jedi trainer/other players> in starting force professions <i.e. Combat Prowess, Heightened Senses, Enhanced Reflexes> and the experience points since they are not adequate if we are expected to get 80K-200K just for the next level <if you choose not to fix the training for the starting force professions>. 10 points per kill = no fun. PLEASE fix this so I can test again.
Dubhe Alcor
Talos
Wed Jun 09, 2004 6:37 am
#58
MOB's warp 90m - 120m away from me when their HAM gets too low. They start to walk away from the fight and then warp before i can get the killing blow in, making getting unarmed xp and missions a pain because you have to hop on your bike and go after them to kill them.
I like to store my bike while at a lair in case i get incaped and the mob go after my bike.
aldure
Wed Jun 09, 2004 7:07 am
#59
Follow up on dna assembly, the schematic says "requires 1 A DNA sample"
Rogue_5
Wed Jun 09, 2004 8:29 am
#60
Bugs in this thread have beeen submitted to QA. Thanks for the feedback. Locking this thread.
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