Development Cycle Archive

Thread: Test Center Bug Thread June 8, 2004

DarkJedi102
Tue Jun 08, 2004 9:22 pm
#40

1st TC2 opening all 3 of my tc chars were jedi knight but 2 of them got bonked by going ld. Current new TC2 build i was only able to make one of my chars knight, other 2 only got the pre-jedi skills and couldn't train in any of the jedi skills.



No ticket take or shuttle in dant mining outpost.


Graushwein
Tue Jun 08, 2004 9:25 pm
#41

1. Both Force Regen and Meditate regen needs to be raised.

Example: Put any fully buffed elite profession on something with 100k HAM

Put a Master Jedi attacking the same target

Have them bothspam the best special available to them


The jedi will stop specialing in a minute or so, and the Elite will be the friggin energizer bunny.

The elite will do way more damage and probably be able to heal more HAM too!


Why? Because EVERYTHING a jedi does takes from her force pool!


Even using a saber without specials uses force every 10-20 seconds, decreasing regen time.

Saber specials other than Throw Saber need to use regular HAM instead of force. AndForcePoolshould regen much faster. Something equal to having 3k in all stats like normal players.



2. Resist States tree should work really well. It doesn't work at all now. With resist states 4 on a jedi should

only get smacked with states 10-15% of the time. As master it should be only 5% of the time.


3. Let us drop the Force Sensitivity trees once we make our first Force Novice if we want. It is rediculous to

to think that such knowledge would be REPLACED by more disciplined Jedi Teachings.


4. All of the heal powers need some major improvements. Design it for a player who is always buffed, because all jedi always are.... Healing 400 for Heal self 2 is a waste. Heal 1 should heal 500. Heal 2 should heal 1500-2000, Or add another Heal power. Heal 1 does 500-800. Heal 2 does 1k-1.5k. Heal 3 do 1.7k-2.5k. Otherwise I am going to just get novice medic and save the trouble of wasting time on jedi xp when I can do the same thing with a stim B... 800 damage healed from stim B.



After playing on TC2 it doesn't seem that we are getting back a fraction of what we put in to both open our slots and level jedi.


In the eyes of all I have talked to the equavalent of the Pre-patch 9 jedi knight should be able to take any Non-jedi character 70-90% of the time, no matter what the non-jedi's build. And a Master jedi should be able to take 3-4 non jedi at once at the same percentages.



These are just my suggestions,

Graushwein



Account Canceled and expires 5/25/05 because of EQ2 CU and all around incipid customer service.
I will never buy another SOE, or SOE affiliate, product again.


Flurry Server
Aslin D'Farren, MBH

Treyin Epheri, Jedi since 11/15/04
Healing 4000, Enhance 2002, Saber 0044, some TK and Fencer
Newarr
Tue Jun 08, 2004 9:38 pm
#42

This is actually a problem on live aswell.. but I figured it should be adressed. Baby Mobs that have ranged attack hit for the max damage at ranged, melee they do the proper low damage.


I had only about 200 Force power left when the server shutdown, now my regens are worse then those of a novice I should have +74 right now I'm only getting 10 force every 10 seconds.


Mobs ranged attack negates force shield allowing them to do full damage. (spitters)


LS still dont damage Lairs.


Some Knight trail mobs dont exsist in game. (new? or removed?)


Dalken_Starbyne
Tue Jun 08, 2004 10:06 pm
#43

I just logged into test center today after being off for a little while, and found out that I didn't qualify for Padawan. I think this is due to the fact that a while ago, I had to remake my character because I could not log in on him. Would there be any way I could get an official to make me a Padawan? (I started test center a few months ago, by the way)
guantan
Tue Jun 08, 2004 10:07 pm
#44

Regen bugged out on my character tonight. I have +74 to regen, when i took a shuttle to Dathomir I noticed the drop. My skill mods still show +74 but i only regen at a +10 rate (same as initiate in live servers) Took me almost 2 hours to regen 7100 points of force after fighting 1 spider....instead of the 15 minutes or it normally takes
Caedet
Tue Jun 08, 2004 10:30 pm
#45

My bug report for the night.


I was choosen through my Force Shrine to go to LOK and take out 3 enraged kimos. Lucky for me there were 2 other jedi's having the same mission. We quickly find a spawn of the enraged kimos and after chasing them halfway across LOK, we finally defeated them. Go to the closest shrine and we all have 1 of 3 completed??? One got frustrated and left the group. Me and the other decided that we would find another spawn and take them out, changing turns on first hits. So after 30 minutes of looking for another spawn, I find one. Me and my fellow companion starts pounding on the kimo. Again chasing halfway across LOK, we get the 60k ham creature down to around 1k of life and suddenly, "Your target was lost". So we go back the spawn point and start on the second. This time we have around 15 other creatures and npcs pounding on us and a big kimo. Finally clear it down to around 5k life and "Target was lost". This happened on all 4 that spawned. To top it all off, my +72 or +74 (sorry can't remember) force regen knight in training is about as good at regening force power as myalmost padawan on the live server. Is this intentional? I regen about 5 FP ever 5 seconds, same as on live.


2 other questions of concern. Is water suppose to be visible? I haven't seen water on the TC since I started playing with my test Knight.

Aren't we suppose to have Jedi Robes by now?



A Kennygo Production
Master Weaponsmith
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Just outside of Theed, Naboo (Gorath) or
356 -5732
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MithriTorquato
Tue Jun 08, 2004 10:33 pm
#46

- Mark of Intelligence Quest: The 5 Smuggler all say the same thing, you have to totally guess who is the mark.
sciguyCO
Tue Jun 08, 2004 11:27 pm
#47

New Bugs:


1) Generic crafting tool not craftable with a WDG, and LS tool only craftable with generic or another LS tool. If I hadn't lucked into having a generic in my safety deposit, I wouldn't have been able to make a LS tool (I had put all mine up on the bazaar last night).


2) Sabre speed mods do appear to be working for me after the 1s attack was fixed. I tested with three sabres, having only the +25 mod gained at Novice sabre:


  1. One-handed 1st gen, weapon speed 4.4, attacked every 3.2 seconds (averaged over 5 attacks using no specials). 4.4 * 0.75 = 3.3.

  2. Lance 1st gen, weapon speed 5.0, attacked every 3.75 seconds (averaged over 8 attacks using no specials). 5.0 * 0.75 = 3.75

  3. Training sabre, weapon speed 4.7, attacked every 3.5 seconds (averaged over 6 attacks against a lair using no specials). 4.7 * 0.75 = 3.525

I thought I had a 2-handed sabre to test with, but that must've been from pre-wipe.


3) If you change the inventory listing to the detail view, "First generation Lightsabre" and "Training lightsabre" show up as "Weapon, 2-handed melee weapon".


4) Delay in equipping weapon is throwing off my tactics. Since I only have novice sabre, I had been using a gaffi stick to apply some states to mobs (blind, dizzy + lunge for humanoids) then switch to Lightsabre Lance for the jedi xp. Guess I'll have to adapt.


Continuing old bugs:

1) My Padawan cannot place a harvester. Is this intended? I haven't tried with a house (which was specifically mentioned in one of the Jedi Archives as a limitation being removed from Jedi).


2) All my sabres still say "Certified: no", however I do not get the "you are not certified to wield this weapon" message when equipping.

Could this be related to the certification saying "One-handed Lightsabre Generation 1 certification", and the weapon itself being "First Generation Lightsabre"?


3) Force experimentation skills do not add more experimentation points (confirmed as intended by Keldarin at Fan Fest).






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
sciguyCO
Tue Jun 08, 2004 11:37 pm
#48

Oh, one more old bug.


4) Despite having H/A/M special attack costs listed, using sabre moves do not reduce HAM. Which one is incorrect: the cost on the sabre or lack of points paid? I tested this with a sabre against a lair (since that's still not working), my pools did not decrease when viewed in the character sheet, and no numbers floated above my head like you see with other weapons.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
HuntzBBQ
Wed Jun 09, 2004 12:36 am
#49

I am unable to use any of the new Force Powers (Force Armor, Force Run 3...) I do not get an option in the commando window. And under the skill tress there is no icon next to them listed in the skills. All of the stuff from the old system works fine. It is just all the new stuff that was added for the revamp
Eclipse-Delfi
Wed Jun 09, 2004 12:38 am
#50

if the crafting tools go live in the manner they are now in, this game will cease to have enough players to pay the server power bills.


I understand what the devs are trying to do here, but this is simply generating a massive ammount of hassle for master artisans. Generic tools CAN experiment but ONLY at A FEW of the public crafting stations in the server cities. I've had it work at some and not at others.


devs, dump this "feature" before you have to flip burgers...



SWG.Eclipse.Delfi

Devla_Alved
Wed Jun 09, 2004 12:53 am
#51


Tried the Knight Trials yesterday, received the email message with "Dathomir" in the email. So I went to Dathomir and Meditated at all of the shrines, which told me "Nothing Happens".


Logged in today on Dathomir, again, tried all the shrines and received a message "You will find the path you seek at another shrine on this planet".


Tried all the shrines on Dathomir and received this message at each shrine.


My in game name on TC2 is Ufov...if by some chance a Dev wants to try to reset my quests, PM me here and I'll test it out.


Also the attack speed change today not only affects weapon specials, but force powers like healing, Force Speed, etc. Seems to be a 5 to 7 second wait in between actions/specials. Very slow.


Thanks



Ufov / Tifi
3TZ4Arms Sikyon, Tatooine 3140 850
+12 Point Weaponsmith Current Stock
Bernoullie
Wed Jun 09, 2004 12:56 am
#52

I logged in and could only learn FS skills. I have a jedi on live so I should ge4t to spend my 250 SP on Jedi skills this is not happening. Anyone know a fix?




Kepler Unlocked 4/21/04
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