Development Cycle Archive
Thread: AT-AT Test
It looked awesome. Running up to its leg, looking up...it was very imposing. But...
It retargeted all the time. It hit my action for 700 dmg then retargeted someone else. I healed my action and kept firing. It hit me again, 700 dmg, and retargeted. Finally it hit my health for 1200 damage and I went down before I could heal myself. But it retargeted too much. I understand it not locking on and continuing to fire at something like a high buff pet. But maybe two or three shots in a row. Really pound at its target. The thing should punish you.
The other thing is that it should be immune to KD. That was outrageously wrong. Seeing it go down and then come back up again...No. Please no! Without commandos it was quite difficult (we knocked very little HAM down on it.) With Commandos the rebels didn't have a single Incap. That's just not right. People should go incap fighting that thing. Not necessarily DB, but at least incap!
And finally, I couldn't tell, but it would be cool if it had a melee attack. Just walked over you. Gives the TKA/Swordsmen/Fencers(don't ask why you'd meleean ATAT) something to do with their Melee Mitigation.
I just have one question.
How did it's fire sound? Was it the same sound as blaster pistols or was it the correct heavy turbo-laser sound? It's very important IMHO ![]()
Last I knew AT-ST's used the basic blaster pistol sound on there blasters, which is incorrect. I'd like to see that fixed too ![]()
I hope everyone had fun. If I was on test and not working in my NWN module, I'd have been there, but I'll wait for it to hit live hehe.
Bah hit enter to soon again.. grrr.
I would have actually liked to have tested that, unfortunately I got called away in the middle of this shindig, had to leave a tad earlyand didn't have time to bring it up.
I have seen an atst droped in less time than it took for panic shot and low blow to wear off. Soloed. Pre patch I had 3 atst's I used for missions and missions alone. I dont think they are fair in pvp (pre-patch) You pull an atst out now its a death trap. The only think an atst is good for anymore is grouping with it for higher paying missions, only to be stored right back in my data pad after i select my missions.
Its a waste to have them in my data pad at all, they get no feild time. They are to expensive to buy. (especially to aliens) and are bullet magnets. Atst are a JOKE, I suspose SOE thought since an ewok could take out an atst with bows& arrows and hang gliders & rocks they should be able to be soloed in game.
I suggest that if you are going to make them as weak as they are the price needsto be drasticly droped, and they need to be repairable.
I agree what everyone is saying about Knockdown. It will look real silly and a mockery. I also think AT-AT's should be immune (or at least95% resist across the board)to pretty much everything except maybe Blast. I was also thinking of Rangers and how one dev mentioned they are going to get trip wires. Would be neat to make AT-AT's trip over a wire just like the scene in ESB!
Would REALLY be neat if we could equip our speeders with tow cables and circle the AT-AT a few times with it. But I know that would be asking too much? Just a hope.
1.) Was it tough enough?
By itself, no. It works fine in a battle group which is how they will be seen anyways. On it's own it should be vulnerable but it still seemed too easy.
2.) Should it attack differently?
If it was it's targetting that was causing it to spin about then yes it needs to be worked on. An area based attack would be a good addition as has been suggested.
3.) How did it look?
It looked great except for the knockdown and spinning during combat.
4.) Would it be a strong opponent for a typical group?
A group could be formed to take the AT-AT down with little effort but as far as a random group it would probably be more than a challenge. Overall it probably needs to be toughened up.
5.) Should the Events team wait for fixes before using it in live events or does it need a lot of work
Once the KD is fixed and hopefully the spinning I think it would be ready for live in a Battle Group.
This was a really fun event and a great chance for everyone to get involved in testing. I hope that more of these types of events happen and look forward to taking part in as many as I can.
Baatezull wrote:
The legs should do kinetic area damage when it walks... You don't want to stay close to that kind of thing and you surely don't want it to walk on you...
Very good idea!
1.Seemed tuff enough to me.
2.It should focus on targets in front of it instead of spinning so much and shooting at random targets.
3. Looked great.
4. I think this would make a ideal group opponent if it is combined with a battlegroup.
5. I think you should get the AI fixed in regards to it constently spinning seeming like it was confused who to shoot since there was so many targets.
6. I think you guys did a great job with the AT-AT's. Overall the hunt was fun and exciting and happily i didnt die till the very last battlegroup was spawned.
Aveege
Dadds wrote:
Yes but what im saying is WHY a human is tougher then an at-at? it makes no sense.
Use the Force Dadds.
There's one thing I'd like to ask those of you who've seen this on test center that's been gnawing at the back of my mind. How big is it? Are AT-AT's bigger than the crashed hulls you can find littering the ground throughout the galaxy? The original models for the crashed ones seemed a bit smaller than they should have been, so you might want to take a close look at scale during its tests.