Development Cycle Archive

Thread: IT 6-6: Imperial Crackdown: Some changes made based on In-Test Feedback

DarkWonderer
Tue Feb 03, 2004 2:53 pm
#53

If a rebel is turned overt by an NPC, doesn't that force PvP?
JTGAlpha
Tue Feb 03, 2004 2:53 pm
#54

Agreed. Seriously. Why are we necessary again? We get a 95% chance of evasion at master. GOOD. We need a chance to fail. Fine. But Imperials....it doesn't matter if they get caught or not! So you don't need smugglers. Just find an imperial.


Other than that I like the systerm. But prepare for a lot of migration to the Imperial army, and for all smugglers to go rebel or stay neutral. Cuz lord knows the imperials don't need us for smuggling. And neutrals. A faction point hit? Why would that bother them? They're neutrals. And as long as they stay neutrals it'll never matter. So the only people who need smugglers now are rebels. Well, glad I'm a rebel. I chose the right side for the right reasons after all. Who knew I was psychic?





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dorsai78664
Tue Feb 03, 2004 2:53 pm
#55

This may have been asked and answered but...


Covert: Covert Rebels will be identified to all surrounding Imperials (Turned Overt)


Does this mean TEF or actually going overt (with the hour delay for going back to covert).





COLONEL DRAEVYN TYR
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Moridroid
Tue Feb 03, 2004 2:54 pm
#56

I can't believe the number of people complaining about the lack of penalties for imps vs rebs. The incentive for rebels should be the added excitement of looking over your shoulder. In fact, I bet you see just as many people switching to rebel for the excitement as you see switching to imperial to avoid the shakedowns. Being a rebel just got a bit more fun if things pan out (not enough for me to re-subscribe, but a step in the right direction).



Shaitan Soulsbane



Master Bounty Hunter


antares_Kauri
Tue Feb 03, 2004 2:54 pm
#57

Sounds awesome! Good job.

antares
master pikeman



|Pikeman non-stop since July, 2003|
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Cloudgatherer
Tue Feb 03, 2004 2:56 pm
#58


Thunderheart wrote:

Zarathustra wrote:

[a good question about viewing sliced items]


This is a good question. Slicing will be viewable on the sliced item in publish 7.

Although remember, just having the item on you isn't enough to get caught. They have to make thier scanning rolls...






While I'm glad this was finally answered, the answer itself seems... well dumb.

Devs: "In the imperial crackdown, if you have sliced stuff you could get in big trouble!"
Players: "Uh, how do we tell we have sliced stuff?"
Devs: "Oh, you can't. Oops, our bad. You can just live with it for a month right?"

Anyhow, here's my consistency argument: If I can't tell an item is sliced, and it's in my inventory, then Joe Stormtrooper shouldn't be able to tell either.

I *really* hope you consider a hot-fix just to add the ability to view the 'sliced' status.




Cloudgatherer & Thrin Gatherer of Tempest
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neutronpixie
Tue Feb 03, 2004 2:57 pm
#59

I applaud you! (never thought I would say that). I was about to hang up my smuggler belt and grind an exploitable stacked mod char. Excellent decision. Gives me a reason to stay smuggler.


Actually, you had me after the saluting.



(LD)
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KardenTyrell
Tue Feb 03, 2004 2:58 pm
#60

"so overtimperials will be smugglers?"



Anyimperial acting as a smuggler for a rebel will be shot on sight for being a traitor.

.....we can...look the other way if he/she is a neutral tho



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
TheRealTK421
Tue Feb 03, 2004 3:00 pm
#61






Thunderheart wrote:

<< A lot of cool stuff....finally.>>

Message Edited by Thunderheart on 02-03-2004 05:24 PM



Thunderheart,

You all forgot to add in there that using a droid's Item storage module will allow one to get contraband past the scan safely (in most every case that I've heard of on TC).


If you don't have a droid with storage now, folks................go get one.



/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


ArchmagiCaT
Tue Feb 03, 2004 3:00 pm
#62

TH, wow. I really figured you would end all PvP because everyone would leave the Empire with this. Nice to know that you listen to feedback every now and again.



---------------
Wizard CaT- Sunrunner (Master Smuggler) (Master Medic) (Master Pistoleer) (Master Merchant) (Master Scout) (Master Marksman) (Master Entertainer) (Master Image Designer) (Master Artisan) (Master Brawler) (Master Rifleman) (Teras Kasi Master) (Master Doctor) (Master Combat Medic) (Master Fencer) (Master Swordsman) (Master Bio-Engineer) (Master Commando)
Ghost151
Tue Feb 03, 2004 3:01 pm
#63

So all Imperial's are Smuggler's now. Another profession made pointless by stupid game design.

Is this you method of tuning players away from being Rebels, making then open targets to griefing 12 year old Imperials?


One question, are Rebels going to be turned Overt as in being able to defend thenselves with first shot or are they going to be TEF'd so that we can await the inevitable Dizzy/KD first attack that Imperials will have?


If the TEF is the case then this means only one thing, Imperial Crackdown= Dev Griefing as you are giving players absoultely ne means of defending themselves and 100% chance of death.
Esperados
Tue Feb 03, 2004 3:03 pm
#64

that sounds great..



cant wait for it to go live





**************
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**************
TroThorns
Tue Feb 03, 2004 3:03 pm
#65

<cough> moneysink <cough> and not even a very good one....



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