Development Cycle Archive
Thread: IT 6-6: Imperial Crackdown: Some changes made based on In-Test Feedback
or maybe, the advantage to being a smuggler is more subtle.
maybe other types of characters could do contraband scans?
like jabbas thugs? if they catch you with spice, they might attack, since they want to corner the spice market in their end of the system?
maybe this would be a good future direction to look into TH ![]()
and hey, im a BH-- but i still like to see other professions get beefed up a little. in my opinion, added starwarsyness helps everyone. and if at some point down the road smugglers can get a deathmark for failing a contraband scan, well, that works for me too ![]()
Can we get a little feed back and some history on why we've asked for a slice flag on weapons are armor SINCE BETA and it's not going in till publish 7?
You're once againoverlooking hugeissues. It's great that you're finally getting around to putting in this flag, but what happens between publish 6 and 7. We get busted for having sliced items, but have no clue if they're sliced or not? And if a smuggler screwed upon the slice, are they still flagged as sliced? This would have no statchanges, but still be illegal tocarry.
Well done. Another half-a$$ed ideal put into play before supporting systems were finished. Very well done. You've shot a 72 this round.
Disappointing. Smuggling should be for Smugglers. You now have Imps having a free pass.
My opinion is that an overt Imp should get a reduced chance of detection based on rank. But NOT a free pass. They are still subject to the Emperors laws. But at best, an overt Col. should only have half (at most) the reduction of a Master Smuggler.
Covert Imps should not get a free pass regardless of rank. They are under cover. By saluting them and giving them a pass you are blowing their cover. This should at least turn then overt (remember the scene in Force 10 from Navarrone about saluting undercover agents?).
TH
Just wanted to thank you and the Devs for listening to the community. What sounded like a good idea gone wrong, looks like a great addition of flavor into the game. Thanks to you all and everyone that posted their ideas.
Glad to see this community get some really good stuff moving...
Now... could you unlock my FSCS for me?
Chris
Joslo wrote:
Something about no penalties for high-ranking Imperial officers with contraband seems wrong.