Development Cycle Archive

Thread: Corellian Corvette Feedback

Jayces
Tue Apr 13, 2004 2:44 pm
#53

Aibo, you do know that you don't need to use camps anymore to call your vehicle / pet don't you?
aibo220
Tue Apr 13, 2004 2:48 pm
#54






Jayces wrote:

Aibo, you do know that you don't need to use camps anymore to call your vehicle / pet don't you?






That was from back in the day when bikes would just randomly disappear.



"What a piece of 5|-|17 I returned to." [ Tiphini ]
/cough "Damn book." /cough

Dedlyte
Tue Apr 13, 2004 2:49 pm
#55

I will be as absolutely positive and constructive as possible in my criticisms on the dungeon.


OK, first off the minor annoyance of travelling around for almost two hours trying to find the documents to get the ticket. Then, with a group of four I had heard that you had to be overt to go, so I went first and tried my ticket with my group members out of range and alas, I was soloing the dungeon. I figured I was in for a tough ride but had no idea what awaited me.


The first ensigns went down quickly enough, I'm a master commando with a BA flamethrower and TKN with medic at 2-3-3-4. I also had a fulll set of buffs putting my stats at 2900 for the primaries and 1800 on the secondaries. This coupled with my full suit of 80% resist composite armor lets me solo most anything planetside except krayts, so I wasn't too worried.


After the ensigns I ran into a rebel with 66k HAM who hit me with a special from his laser carbine that did almost 2400 points of damage. Now, I would like to know EXACTLY what to do to be able to get my own stats and abilities to this level, or was this obviously human MOB somehow related to a divine entity thereby giving him that much power?


The rest is pretty standard, I fought, I died, I fought, I took some with me, I died more, and fought more, FINALLY getting to the escape pod. During the course of these last 20 mins. or so I had the chance to wander by a couple more interesting MOBs. The first and most intrigueing were the 33k HAM ENGINEERS, now in RL and the Star Wars universe I'm quite certain that military engineers do not do ANYWHERE near enough physical or combat training to make them that tough. I also ran into a rear admiral with 170K HAM, this to me was astounding, as at one point in the life of my character I ran into a couple smaller krayts that were of similar HAM status. Also I've hunted with two full guilds working together (about 30+ people) to take down an ancient krayt that had 320k HAM. Now how exactly again do I get these kind of stats? I can understand something like a wild creature being this tough, but nothing humanoid should be this nasty. If the NPC's can achieve this level why can't players who are supposed to be toable through learning professions and xp achieve similar results to the NPC's of their race?


Now the second major point I would like to make was the hype about the quest itself. Originally it was said that the quest would be fun and rewarding while somewhat difficult. I also remember something said about it being possible to solo the quest. This isn't the case. I did read the newest blurbs on the website that stated you might want to bring a group along. Heh, this statement also didn't compare whatsoever with the grim reality of the situation.


Lastly I would like to say that after ejecting from the corvette I hung out a bit to get some of the other players reactions and see if I just was missing some point to the whole thing. No, it turns out I watched groups of 10+ players mostly comprised of TKA's (some master), commandos (some master), and BH's with support docs and CM's getting buffed running off, and in 10-15 minutes later showing back up with their tales between their legs. Several of them also mentioned that they had lost their ATST's in the battle. To me that shows the dungeon is WAY to overpowered for the game. That many players plus pets, plus the buffs they were getting from docs being wiped out that quickly and giving up is a bad sign to me.


To wrap up, I love the idea, I love the art, I even love to be challenged, I don't go whining when I can't solo the nastiest mobs in the game, or cry that my proffession is broken because some of the skills aren't they way I would want them, but I had a rough enough and unpleasant experience with this to try to bring it to your attention. I hope you (the devs) will take this and I'm sure many other posts into consideration and make the quest a bit more managable, especially considering the biggest enticement was the reward of a "BRAND NEW SPEEDER" which I want badly but don't feel that is great enough of an item to warrant the ugliness of the dungeon. I also hope that most of my fellow players will be positive enough that you guys will listen to us. You've done an awesome job listening to your players and giving us so much of what we as a collective group want, and I hope that doesn't change now.


I do hope the JEDI quests are this nasty to keep the population down still ... hehe


And that's a reward warranting that kinda work.



Thanks,


Dorin Grey


Master Commando


TKN


Keltikone
Tue Apr 13, 2004 2:50 pm
#56

Well , looks like a malas team from the radiant forum managed it in 40 mins , apparantly not one of the team using tripple sliced weapons or armor , or exploiting in any way


Personally , props to em , I thought it was damn hard and got killed , just a bit





Retired - Account ends 13 June 04
jdilan
Tue Apr 13, 2004 2:51 pm
#57


Message Edited by Jeassa on 04-13-2004 02:52 PM

Feardreamer
Tue Apr 13, 2004 2:53 pm
#58

sounds like a cool place to be if your close to jedi master. with a group of jedi.


to bad no jedi will ever live that long, not with me huntin em.



"I dont believe in Jedi"
The Malevolent XiNLOOM
Retired Master Bounty Hunter -
DEATHBLOW -
"If you stand in the light, you are bound to cast shadows"
-I LOVE YOU ALL AND HATE THE REST OF YOU-

FragRock-Creatures
Tue Apr 13, 2004 2:54 pm
#59

So obviously only 10 jedi could walk into the corvette and have a easy time going through the thing. Because if you are not a double combat profession it kinda seems hopeless as to why you went on the mission in the first place. Yes this is a complaint, as to why this dungeon makes the geonosian bio lab seem like shooting chubbas



--------------------FLURRY------------------------
Master Creature Handler

Master Swordsman
IGN: -fr-Rax Nibune
rockanddroll
Tue Apr 13, 2004 2:55 pm
#60

MAN! I am sick of losers screaming bloody murder that they are not getting their way. Too hard! Too easy! Bad loot, too good loot! Exploit, exploit, exploit! Sheesh!


Maybe I just don't take the game seriously enough, butI would never whine about not being able to beat the boss monster in a video game to the guy that wrote it and demand that he make it easier for me. If the dungeon is impossible, then come up with an impossible crew and fight like the little GCW soldiers that you are! Sure the game is supposed to be fun, but when you strain for seven hours just to get in the dungeon screaming at the monitor over every little road block, are we supposed to care about your anger issues? Did you throw the Nintendo thumb pad at the television when Mario got 'pwned'? Surely some of us remember what it was like to fight the boss characters in old video games. It was hard, wasn't it? You were elated to finally beat that **edit** right?


I haven't done the Corvette yet, but it sounds like the groups that are complaining are not bringing along enough support crew. 15 fighters and a couple of medics? I think that the groups seem a little lopsided.


Why not a Squad Leader? (Oh that's right, it doesn't "pwn" in PvP, it's a useless profession.)


Lord knows there are enough Combat Medics around, they could heal... (wait those combat medics don't heal they all just mind disease.)


Isn't anyone eating food to buff up? I haven't heard that yet. (Oh yeah, Chefs only make Vasarian Brandy.)


The Defensive melee characters are forming a line that the ranged combat guys are shooting over right?


People are not charging in and attacking the first guy they see, they are following a tactical gameplan, right?


Everyone is listening to a battle coordinator who is busy examining everything to make sure the combat support teams are doing their jobs, right?


Everyone is focusing their attacks on the same HAM bar right?


Even if the Corvette is as hard as y'all say it is, I don't think that it is worth screaming that the whole game is garbage. So what if it is hard? Figure out a way to beat it. Get more people. Try to hone your group tatics. I can't believe that it's as impossable as you say.



e Order of the Dying Knights f
Jannie Knowing of Eclipse


OuterRimScout
Tue Apr 13, 2004 2:56 pm
#61

Judging from the reports on the resists of the mobs in there (very high kin resist), you won't see any intelligent Jedi going anywhere near this place.


-Grishnaar





|-o-| (-o-) |-o-|
Ufgood-Zep
Tue Apr 13, 2004 2:58 pm
#62

Until you've done it you shouldn't be here telling others how to do it.





"You wana paly with fire, be my quest." - Hakan
*sig edited by admin*
Received Badge For: "Master of all things obvious"
sunvalleyguy
Tue Apr 13, 2004 2:58 pm
#63

How in the world is a 20k ham robot killing 10 elites? We are bufed, 80% comp-armor, come on, the realism here is just a nightmare. Im not saying I should solo a Robot, but 5 elites to one would be great. Think of it like this, If a npc Dark jedi master with 100k ham ran atround and I was also a Dark Jedi MAster, same force powers, why is his Ham OUTRAGOUSLY more then mine? You talk soo much about balance, sounds more like unbalance for us! KEEP IT SIMPLE,DONT KEEP US DOWN!



Cuervo | Dark Jedi | Batista | GANKsta' | SeVeN
FragRock-Creatures
Tue Apr 13, 2004 3:00 pm
#64

O yea, i love the fact that when you die you get the 5% decay everytime you die and clone right back on the corvetter, and at that point i was like ok, wheres the escape pod again?



--------------------FLURRY------------------------
Master Creature Handler

Master Swordsman
IGN: -fr-Rax Nibune
CavemanJack
Tue Apr 13, 2004 3:02 pm
#65

You want our feedback huh... well here ya go TH.. hope ya insured your asbestos long johns....


Myself and 2 friends set out to the 3 Imperial NPCs to get tickets to the shuttle. We split up, each taking 1 NPC, and 3.5hrs or so later we've all gotten our tickets. We meet up at the Imperial pilot, decide we're gonna do the assassination mission, and off we go to the corvette.


We arrive, it looks like we blasted our way in. Pretty cool. Step into the hall way, nice looking. Reminded me of episode 4. Blaster bolts come flying by, look up the hallway and our swordsman/doc is taking on a reb, and the tkm with flame4 is on another, so I join the fight. Kill'em and we start exploring, killin the random reb as we run into them. Enter a control room in/above what looks like it would be the engine room, kill some more rebs, check out the desktop computers. Pretty cool. Taking us a little longer then we would have liked, but we expected to have a hard go of it since we went with only 3 of us. Around this time two of us get the idea to try our AT-STs and see if we can use'em on the 'vette. Sure enough, the bucketbutts come out and group up and we continue, keeping an eye out for operations disk #4 (just to see if it would do anything with the desktop computer that wanted it). We found the escape pod terminals, killed all the rebs we could find, and found the elevator. We've got like 35minutes to finish the mission by now.


Ok, we figure we're going to head for the flight deck, as that's probably where the target is going to be found. Down the elevator, take the hall to the right, make a right, another right, killed a few rebs on the way, get to the round room with 5 halls branching off. BIG fight here, a couple of us got incapped a time or two, pretty tense. One of the -STs had about 1/3 of its bars left, so it got stored. My friend tried to pull out his second one, but he couldn't command it after pulling it out. Couldn't even store it again. So, immediate area cleared, we continue forward and enter the compartnet where you can set the power to the hyperdrive (which doesn't do squat except tell you fuel is at 0 I think it said). From 30m away, and through the bulkheads, 2 commodores open up on us and the fight for survival began. It was a losing battle. We managed to drop a couple sailors that came in behind us and then the swordsman/doc went down. We managed to finish off the 2 commodores and 1 npc that didn't have a title, but the remaining AT-ST was had like 250-300left in the health bar.. stored. Doc clones, tries to rebuff, can't, rejoins us, and we decide to try and continue. As soon as the door opens 4 more of these super rebels agro and, to make the story short, 1-2 shot incaps all around. Like we weren't even wearing armor. Like we didn't have any buffs (and we all had buffs in the neighborhood of 2400-2500 to all HA stats. Talk about rediculous. I was the last to be incapped, and the NPCs agroed on one of the others as they cloned, so I didn't get DB'ed. Yet.


Stood up, healed, attacked one of the npc's, and 2 shots later I'm sucking deck again and wondering if my armor had simply fallen apart (it hadn't). Ended up dead from 3incap rule. So we're at the start, the NPC's are agro'ed on me from the second I clone, and we're wondering what we're gonna do now. We start looking for a med bay, figuring we couldn't buff with the droid inside the 'vette the same way you can't inside the NPC city cantinas. No med bay found, I try to get to a room a deck down and I'm promptly cut down and killed. By this time I was expecting it. We ended up going to the escape pod terminals and getting out of dodge.


Now, our little group of 3 hunts krayts and kimos for fun. We'll go take on nightsisters when we get a wild hair. Geo cave is a nice distraction during slow times when people aren't fighting over spawns/loot. We're experienced players and we know how to fight, how to support each other in action, etc. We've been hunting together since a few weeks after release. We expected difficult, down to the last second to get the objective done. We had no idea that the development idea of hard meant 170-200k HAM npc's with medium armor and lowest resists at 30% (no vulnerabilities) coming out and shooting us through the bulkheads from 40m away to 1 or 2shot incap us through full, top quality composite. Drop an ancient canyon krayt into that hyperdrive compartment and I'd be surprised if it lasted more than 5-7minutes. I doubt it would kill any of the NPCs.


You went overboard with this one. It started out mind numbingly dull (over 3hrs!!!) going to find what we needed to get the tickets to get to the vette. We got there, ooh'ed and aah'ed over how nice it looked for a minute, and started having some fun exploring it. Til we took the elevator down a level and tried to continue forward to the flight deck. Reminded me of how another SOE team gimped the Rathe Council for so long because Time wasn't finished, and now with GoD how they've got a couple of zones jacked to the max because the rest of GoD isn't finished.


We all logged in disgust and severe disappointment. Went from fairly challenging and having to pay attention to banging our heads on a steel bulkhead in 10meters. Well... you see the stories of groups much larger than ours running into the same steel bulkhead. Ya'll blew it on this one.



Kaece Solen
Master Instigator
4344 Apprentice
Intrepid
--

The current system for hunting Jedi is nothing but sanctioned grief play.
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