Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 2-16-04)
saintchuck wrote:
electricnomad wrote:
That's bad game design, and I'd like to know how the Devs justify letting one profession be bought and sold as a Faction perk rather than as a skillpoint investment.
Weaponsmith,Armorsmith,Architect...
Fair enough, Chuck, but those perks truly suck, and I've never heard anyone say that they were worth the FP spent to get them.
This perk would make Inperial Officers into better movers of contraband than a Master Smuggler.
Grimhand wrote:
Lengthen the daytime cycle and shorten the nighttime cycle. I know all the astrophysicists will jump off their chairs at this suggestion, but the artwork is so stunning it is a shame to spend time at dusk/night/dawn.
I hate starport spamming, and the pets just contribute to the awful lag in places like Theed and Coronet anyway.
What if we had the option to have our pets frozen in carbonite? We could then make a datapad pet into an inventory object and be able to sell it.
This would put us on a par with BE's who can sell furniture pets, and have tons of them ready to tame at any given time.
To prevent abuse (kamikaze pet armies), they would have to have some % chance of not surviving the freezing process, and some kind of sickness for some time after thawing. Ideally, it would be on a par with a BE chance for critical failures and growth time. Maybe the pet is blind for a day or two, or dizzy, or stunned, or some combination of the three. Maybe with downed ranged/melee defenses? The point being that you wouldn't be able to use it to full capacity any faster than you could a tamed BE pet.
And, how cool would it be to have a black stonelike Rancor in your home with an electronic base, ready for defrosting. You could even put in a status window that shows the pet to be "Alive and in perfect hibernation", creature stats, freeze time, etc. Maybe the longer it has been frozen, the longer it takes to get back to full form?
BEs could do the freezing, so as to not throw off the balance of BE power, or it could be a private or public building.
The code for redeeding a data item, once inplace, could extend to droids, and vehicles as well.
Easier said than done, eh?
ClollinLightningsun wrote:
Sorry for going on and on with this, but really! We need to be able to place bounties on other players! Simply because that's the only purpose for the existence of bounty hunters in the first place. You don't like someone. You pay a Bounty Hunter money. They kill them. Simple. Otherwise, Bounty Hunters serve no real purpose except to just "be there".
There's a player run ECONOMY but there can't be player-run murder? If you're going for a realistic star wasr environment this is a great feature, and I've already suggested some ideas on how to stop griefing on the Smuggler, Bounty Hunter, and previousIn-Concept Open Discussion Threads.
Thank you.
I would like to see:
1) Duel weald melee and range weapons.
Can we have a statement from the Devs about coming soon that if Jedi are found out by the empire they will go overt and stay overt until death? If so, why? To me it would seemto bring up a bunch of exploits that we dont need.
-A very simplified version of Zones of Control should be added.
The ZOC wouldn't affect the amount of Imperial or Rebel NPCsaround and perks etc. It would simply be an overlay (thatyou can toggle on and off)on a planet's map that tells you how much of the planet a faction controls, based on the factionbases that have been placed on it. So if you had a bunch of rebel bases at one part of the planet, that area would be covered in red and vice versa. I believe that this would be a great way to promote PvP and base raids.
-Add radios/TVs to houses.
I know that there is no way you'll have real TV in this game, but I think having a radio-like information device that you can put in houses would be great. Not only would this possibly provide a bit of entertainment to homes but it would be a great way for artisans to promote their wares. Artisans could pay to advertise on this device and people watching/listening would be able to read the plug coming from the device. It would be a nice little touch to the world.
-Repeat offenders should have bounties placed on their heads.
Right now, there really isn't much for a Bounty Hunter to hunt besides Jedis and NPCs. I realize that nobody wants the Bounty Hunter to become a weapon of griefing, which is whyI believe that these more consentual ideas would help Bounty Hunters without griefing people:
1. People who are repeatedly caught smuggling should have bounties placed on their heads.
This explains itself. If the stormtroopers aren't enough to dissuade people from smuggling, then perhaps a Bounty Hunter can. The game would introduce a system that keeps track of how many times people are caught smuggling. If the number becomes too high within X amount of days, a bounty is placed on the offender's head.
2. People who repeatedly abort missions should have bounties placed on their heads.
Like the above suggestion, this would be very straight forward. Except perhaps this would be a much more forgiving mechanic. Honestly I cannot suggest this with full confidence in the system working, due to my earlier stated problem with mission lairs, camps and bases spawning in houses. Once that problem is fixed, then this idea should be looked at.
Only AI that we interact with is NPC missions, training, or faction type missions. I know they plan on adding a random raid system for Besting but why not take it a step further? Why not have players on bikes or land speeders just cruising some of the known trade routes. Roaming traders that acted like a bazaar. You could sell and trade to them (jawa sand crawler, or other npcs). You could witness a random race and if your lucky join in on it. You could witness a npc smuggler gettin chased out of town by the corsec's or a few stormies get wounded as the rebels duck into hiding.