Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 2-16-04)

electricnomad
Mon Feb 09, 2004 2:06 pm
#53




saintchuck wrote:








electricnomad wrote:
That's bad game design, and I'd like to know how the Devs justify letting one profession be bought and sold as a Faction perk rather than as a skillpoint investment.





Weaponsmith,Armorsmith,Architect...






Fair enough, Chuck, but those perks truly suck, and I've never heard anyone say that they were worth the FP spent to get them.


This perk would make Inperial Officers into better movers of contraband than a Master Smuggler.





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

TheMDude
Mon Feb 09, 2004 2:07 pm
#54






Grimhand wrote:
Lengthen the daytime cycle and shorten the nighttime cycle. I know all the astrophysicists will jump off their chairs at this suggestion, but the artwork is so stunning it is a shame to spend time at dusk/night/dawn.






I like nightime.
lund0529
Mon Feb 09, 2004 2:07 pm
#55

1) Can we have the beta message back that says "A creature ignores you due to your attempts at camoflage"? With maxed scout xp, I don't know if my attempt at mask scent / camo was a success or not unless I get aggro.





2) Fishing Lures. Artisan crafted,colorable with different designs.Could be used instead of, or in combination with live bait for fishing. Different colors, sizes, types, etc. could result in more fishing success.





3) Add droid storage modules to vehicles as an optional component. "Hang on, I left it in my speeder..."





4) Remove NPCs from static spawns - It was bad when people went AFK for combat xp. Now that they're the sole source of crystals,they're all subject to camping, kill stealing, and very often the AFK version of it. Have the spawn location move, or put crystals into more random locations. Add it as a random event during sampling. It would be much more realistic to have a surveyer digging for gemstones find a rare crystal than some random thug having it in his pocket. And change the name to "Adegan Crystal" while you're at it.





5) Imperial Presence - Change the text on shuttle purchases and bazaar fees to something that says your fee is going to support the Empire.





6) As an MCH I love to find, tame, and sell pets. The problem is, that I can only hold a certain number of them, and can't put them on any kind of vendor or bazaar. The only option, really, is to stand around and either spam what I have, or walk around with the pets out hoping for an offer.

I hate starport spamming, and the pets just contribute to the awful lag in places like Theed and Coronet anyway.


What if we had the option to have our pets frozen in carbonite? We could then make a datapad pet into an inventory object and be able to sell it.


This would put us on a par with BE's who can sell furniture pets, and have tons of them ready to tame at any given time.


To prevent abuse (kamikaze pet armies), they would have to have some % chance of not surviving the freezing process, and some kind of sickness for some time after thawing. Ideally, it would be on a par with a BE chance for critical failures and growth time. Maybe the pet is blind for a day or two, or dizzy, or stunned, or some combination of the three. Maybe with downed ranged/melee defenses? The point being that you wouldn't be able to use it to full capacity any faster than you could a tamed BE pet.


And, how cool would it be to have a black stonelike Rancor in your home with an electronic base, ready for defrosting. You could even put in a status window that shows the pet to be "Alive and in perfect hibernation", creature stats, freeze time, etc. Maybe the longer it has been frozen, the longer it takes to get back to full form?


BEs could do the freezing, so as to not throw off the balance of BE power, or it could be a private or public building.


The code for redeeding a data item, once inplace, could extend to droids, and vehicles as well.


Easier said than done, eh?



Nocturnalis
Mon Feb 09, 2004 2:10 pm
#56






ClollinLightningsun wrote:

Sorry for going on and on with this, but really! We need to be able to place bounties on other players! Simply because that's the only purpose for the existence of bounty hunters in the first place. You don't like someone. You pay a Bounty Hunter money. They kill them. Simple. Otherwise, Bounty Hunters serve no real purpose except to just "be there".


There's a player run ECONOMY but there can't be player-run murder? If you're going for a realistic star wasr environment this is a great feature, and I've already suggested some ideas on how to stop griefing on the Smuggler, Bounty Hunter, and previousIn-Concept Open Discussion Threads.


Thank you.






Hmm


I'm kinda thinking with the Imp crackdown that bounties should be placed on other players with contraband. Imp BH get a bounty for a Reb player and vise versa.


I'm still not sure how this crackdown turning people Overt is going to work. I can see it now crafting player gets scanned maybe an armorsmith or weaponsmith restocking vendors with sliced items turned overt, gets incapped and DB.


At least if player bouties are involved they could get a message saying they failed the scan and a bounty has been placed on their head. Now this player would now to hide out for a while or step up and try to counter the BH hunting them.



MASTER LURKER
I'm always around even when I'm not!
chembelec
Mon Feb 09, 2004 2:14 pm
#57

please get rid of the /loot command.


we are getting too many people camping loot drops (borgle bat cave anyone?) and afk killing for crystals on spawn locations (outside coronet - poor meatlumps).


This game is not EverCamp... er i mean everquest. please get rid of the camping!



Aleema Rar
SOE dictionary:
balance = nerf
improvement = dumbing down
enhancement = re-coding for xbox
veteran = the ones that will prolly cancel their accounts pretty soon
reward = something the new players don't mind not having
Blizzaga
Mon Feb 09, 2004 2:21 pm
#58

I think the sony team has majorly given up ground on jedi. I agree the holo way is to easy to get a jedi. It was supposed to be different for each character, and well to some extent I guess it was. Now all of this people who have jedi are crying. First they should be the rarest character in the game. If it wasn't for holo's I would wager we out number pikeman and image designers combined. Now that you have made it easier for the jedi to gain levels there will be more masters. People with jedi are thinking sure thats great. Well now when four or five masters start running around they will be un-stopable. Then the mass of the Star wars galaxies that actually matter will start to whine and all the jedi will be nerfed. I would hate to see that. I think that perma death should still be a factor. Jedi are supposed to be the minority and they are getting everything they want. If sony wants to keep giving ground to people the game is not going to be what they had intended. For instance the scarcity of jedi has already been blown. Other than a TKA is anyone really going to whine and say there character is to strong. I think SOE is making a huge mistake by making it easier for jedis. On the note of revamping if they become a master jedi are they still going to be subject to losing master jedi. Possible solutions are letting the xp loss stay but after 3 or a set number of deaths their character is perma-deathed. The jedi after death needs to be allowed a 10min window where they can't be attacked or attack to get to a safe loc. Otherwise because I am sick of the whining we will have parties kill a jedi and wait at the nearest cloning center.(rinse and repeat) The quest idea is a good concept for jedi. It will maybe be group oriented which will give your non combat classes a chance to group along and work towards jedi. Even to some extent so that the jedi are back in the hands of sony they should be spawned events by a dev like the pilot crashing, or the show down in the cantina. Thus SOE can control the flow of Jedi. I believe there are already 30 to many on my server. It is like we were told. Jedi is something that just happens and we aren't supposed to playing for. These are just a few of my opinions on the matter. Plz post your feelings on the matter for better or for worse. Just a little info about me. I started in beta and been here since day one. I have about 16 professions mastered. lol and you aren't getting my name because I recieve enough tells as it is. Thanks for your time and I will check in from time to time on the post.
virtualman1
Mon Feb 09, 2004 2:29 pm
#59

Hey TH:


I've noticed we haven't heard much about the SE at all... IMHO this is a bad idea... you should be having a lot of IC discussions with us about what we want to see in the upcoming SE.


recently there was a post stating the features were nearly locked down. This is troubling as you really haven't asked us about it at all. I'm not criticizing or anything I'm just worried that we (the players) aren't going to get what we want from the SE.


A response on this would be nice. thanks
3D4D
Mon Feb 09, 2004 2:33 pm
#60

I would like to see:


1) Duel weald melee and range weapons.


2) A hybrid melee profession, simmilar to Bounty Hunter.


3) A Fallen / Dark Tera Kasi profession with different skills and attacks than a regular TK.


4) Full armor for wookiees and trandoshans. Doesn't have to be the best armor, but all players should be able to be completly covered in armor if they choose.


5) More weapons for all combat professions. Give Heavy Swordsman a really really long blade.


6) New armor... Sith armor, Old Republic armor, new Imperial and Rebel armor. Perhaps a really tough quest that gives the player a piece of mandilorian armor.





/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
TygerBlueEyes
Mon Feb 09, 2004 2:35 pm
#61

Can we have a statement from the Devs about coming soon that if Jedi are found out by the empire they will go overt and stay overt until death? If so, why? To me it would seemto bring up a bunch of exploits that we dont need.






[My new sig]

I'm out of here! I'll be hunting wabbit, again...
O'los 'Zulis - Flurry
CM_JaneDoe
Mon Feb 09, 2004 2:47 pm
#62

(First of all:


This is really far out and away but i'd like to see..

Quest Races!


Star Wars equals diversity..you see strange aliens species everywhere (in the movies that is) but in the game you havea few breeds to look at..


Make a knockhard quest for Master professions or something similar, where in the end you can change your race (maybe a1 time only quest..no race swapping every month")


That would allow people to play as Droids (IG88, 4-LOM), Jawas (they're everywhere!) Nikkto's etc etc.

Some rules per race can apply, like Droids cant wear clothes/armor but has an innate Armor value..sky is the limit.


This would add more Concept, diversity and meaning to the game.


(Second:


Okay so Weaponsmiths can add Barrels, Stocks and Scopes to our weapons..It looks cool at least but i am (The wielder of the weapon) the only one who can see the customization. Cant this be fixed? Why cant everyone see that i have a scope on my pistol.





Smooth-Talker Catra De'e
o-----------------------------------------o
MoD
Catclaw/CoM/CM
CM-00982
o-----------------------------------------o

TheMDude
Mon Feb 09, 2004 2:49 pm
#63

Here are a few thoughts I've been kicking around:

-A very simplified version of Zones of Control should be added.

The ZOC wouldn't affect the amount of Imperial or Rebel NPCsaround and perks etc. It would simply be an overlay (thatyou can toggle on and off)on a planet's map that tells you how much of the planet a faction controls, based on the factionbases that have been placed on it. So if you had a bunch of rebel bases at one part of the planet, that area would be covered in red and vice versa. I believe that this would be a great way to promote PvP and base raids.

-Add radios/TVs to houses.

I know that there is no way you'll have real TV in this game, but I think having a radio-like information device that you can put in houses would be great. Not only would this possibly provide a bit of entertainment to homes but it would be a great way for artisans to promote their wares. Artisans could pay to advertise on this device and people watching/listening would be able to read the plug coming from the device. It would be a nice little touch to the world.

-Repeat offenders should have bounties placed on their heads.

Right now, there really isn't much for a Bounty Hunter to hunt besides Jedis and NPCs. I realize that nobody wants the Bounty Hunter to become a weapon of griefing, which is whyI believe that these more consentual ideas would help Bounty Hunters without griefing people:

1. People who are repeatedly caught smuggling should have bounties placed on their heads.

This explains itself. If the stormtroopers aren't enough to dissuade people from smuggling, then perhaps a Bounty Hunter can. The game would introduce a system that keeps track of how many times people are caught smuggling. If the number becomes too high within X amount of days, a bounty is placed on the offender's head.

2. People who repeatedly abort missions should have bounties placed on their heads.

Like the above suggestion, this would be very straight forward. Except perhaps this would be a much more forgiving mechanic. Honestly I cannot suggest this with full confidence in the system working, due to my earlier stated problem with mission lairs, camps and bases spawning in houses. Once that problem is fixed, then this idea should be looked at.
3D4D
Mon Feb 09, 2004 3:01 pm
#64

Oh, can we please get a little tid bit of information on the Space Expansion? Anything at all?



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
Omegi-Jettosi
Mon Feb 09, 2004 3:08 pm
#65

Advance the AI systems

Only AI that we interact with is NPC missions, training, or faction type missions. I know they plan on adding a random raid system for Besting but why not take it a step further? Why not have players on bikes or land speeders just cruising some of the known trade routes. Roaming traders that acted like a bazaar. You could sell and trade to them (jawa sand crawler, or other npcs). You could witness a random race and if your lucky join in on it. You could witness a npc smuggler gettin chased out of town by the corsec's or a few stormies get wounded as the rebels duck into hiding.



Omegi Jettosi

Master Medic | Master Scout | Master Marksman | Master Bounty Hunter | Master Fencer | Master Brawler | Master Commando | Master Pistoleer | Smuggler | Holocron Slave
Descendants of Alderaan.net

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