Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 2-16-04)
electricnomad wrote:
Stuff.
Christ people, this is a thread for making up ideas about stuff to add into the game, not complaining and subscription canceling threats! The developers destroyed the General SWG forum for a reason. Take the hint!
With that said....
I forgot to add to my last post that I think that something needs to be done about lairs and bases spawning under people's houses. It gets highly annoying to ride out of town to a mission only to find out that you can't do it because the lair of vrynocks spawned under Joe's house.
How about opening any level of communication with the dancer community at all? Have you completely forgotten us?
I for one agree with the process to obtain crystals needs work. Camping NPCs for hours is not the Star Wars way. On top of that the crystals that we do find are useless (twin).
-Surveying for crystal is a good itea. This would be a Jedi only skill, an addition to the initiate box.
-Surveying for crystals uses regular HAM but sampling uses force, so there is still risk involved.
-Sampling should use 100% of your force or some formula that would use a significant amount of it. No surveying for 10 crystals in one shot. Crystals still need to be rare items.
-Sampling for the crystals using force should NOT give Jedi XP (we don't want AFK sampling Jedi)
-Resource for crystal should shift very frequently. This way if a Jedi finds a spot they can't just sit on it or survey and come back later. Or call other Jedi to sample and create a stockpile of crystals. I'd say the area can only be sampled once and them shifts.
The world feels very barren in a way, because everyone running around is adult and usually in the prime of their lives. And it might be a more enjoyable money hole, or maybe a perk for marriage? I don't know. Just had this thought and wanted to share it with you guys ^_^
Also, we need wall art for our homes when up/down is introduced (Publish 7, right? Right?). It would be technologically infeasible at this point, but it would berather coolif we could take screencaps and have artisansturn those into custom wall art for us.
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This would be awesome. It would be great to hang screenies of our friends on our walls.
electricnomad wrote:I've got a question about the process.
Why are Smugglers having their skills given away in exchange for Imperial Faction Points? This is a major new change in the skillpoint system, since it enables Imperials to access all 250 skillpoints and then gain the equivalent of another full line of skills - in this case, Underworld from Smuggler. In fact, an Imperial who invests in some rank gets better smuggling skill than a Master Smuggler. It would be bad enough if an Imperial would have better contraband movement abilities than a Noviec Smuggler, but allowing guaranteed success that exceeds even a Master? That's just poor gameplay.
There are other ways to give perks for rank, such as a few small skill mods, or the ability to call more Faction pets. But swiping a profession's core ability - smuggling, ie moving contraband - is just not a good way to balance the game, and this move will devalue the skillpoints that Smugglers invested in their profession.
For more information, go to the Smuggler forum, where this has been an intensely-discussed issue since it was announced. This isnt' a Rebel versus Imperial issue, it's a Smuggler versus non-Smuggler issue, and any other profession would feel the same if their skills were being taken away in exchange for Faction Points.
You need to come to the Smuggler forum and work with us rather than stonewall during controversy. The Devs said that 2004 was supposed to be the year of better communication. Despite a few threads like this one, which just seem to be openings to vent, I haven't seen it happen.
Smugglers can mask the entire group that they're in from scans, High Ranking Imperial officers can't do that.
--ddtd
Imarahi wrote:
I was wondering if people could have children? I know it'd be almost impossible to put into the game now, but I wanted to share my idea (don't know if someone has already posted something like this). But maybe people, when they create a character could have the choice of being "adopted" by couples or singles from a galaxy-wide database, or being an orphan possibly, or becoming a normal adult like we do now. It might give you a head start on the profession of your parents or they could pay to put you through a trade school. And maybe then food (toys?) would have more importance if it would help you grow, and make character creation more of an ongoing process, aside from skills and material possesions. Then control would be up to nature (too little of that), and maybe the parents you chose would have an impact on your height, or your end hair tint or something.
The world feels very barren in a way, because everyone running around is adult and usually in the prime of their lives. And it might be a more enjoyable money hole, or maybe a perk for marriage? I don't know. Just had this thought and wanted to share it with you guys ^_^
um... try "The Sims Online" sounds like that game may be more to your liking.
Brawlmaster wrote:
Sure, if you're a high-raking imperial officer you get through the scans easily. But say you want to
be a rebel, and play as a rebel, and do stuff rebelliously. Then you either want to be a smuggler,
or become very good friends with one.
To me this sounds like a perfect fit for the Star Wars universe.
Okay, Brawl, since you mentioned in your sig taht you were a Master Weaponsmith...
Would it be fair if Imperial Officers could go to a Recruiter andbuy a Stun Rifle that was 1.5 speed and did 800-900 damage?
Would that be good for you as someone who invested a lot of skillpoints in making weapons to have someone be able to obtain weapons that make you and your skillpoints obsolete?
Sometimes it's about gameplay, not strict Star Warsiness. If this were strict Star Wars, we'd all be permadeath, nobody could hold50 large houses in their backpack, nobody could pull a landspeeder out of their backpack, etc. Realism doesn't always get you to the best possible situation. This is one such situation (assuming that it actually IS Star Warsy to allow Imperial Officers to use criminals to obtain better weapons and buy crates of illegal drugs - which I'd dispute in any case).