Development Cycle Archive

Thread: IT 7-16: New Dungeon The Corellian Corvette

DeQuosaek
Mon Mar 01, 2004 3:10 pm
#53






Sairnath wrote:

Heh your attacking a Starship, even Vader didnt risk soloing it . He threw his faction pets at them first.



Eh, he must have been a Master Creature Handler. He was able to have more than one trooper out at once.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Ehecu
Mon Mar 01, 2004 3:13 pm
#54

Before I express my concerns, I'd first like to say that, devs, you RAWK! Like seriously hardcore rawk! A couple things though...

1. A group isn't always available. My preferance would be to do it with a group, but I'm forced into soloing (or just going with a friend or two) quite often. Is there any way you could have the generated dungeon adjust to skill level? Example: 1-5 people, 6-10 people, 11-15 people, and 16-20 people catergories of difficluty. That would be the icing on the cake

2. So what if we die and are sent back to the cloning center? Are we able to go back? If so, do we just have to talk to the last person on our chosen path again?



Ehecu
Rebel Alliance
Warrant Officer Second Class


"Yes I know my enemies, they're the teachers who taught me to fight me."
DRWolfe
Mon Mar 01, 2004 3:20 pm
#55






duncje wrote:


It's great that you guys are adding more content to the game, it just seems like it's all high-end content.


I'm a hermit crafter, with some mid-level combat skills, and I enjoyed doing Jabba's missions and the Imp. Theme Park, I could do them by myself. I will likely never see the inside of the majority of the new stuff you add, and for the most part, I'm ok with that. But will you be adding some more mid-level stuff in the future, along these same lines? The "casual gamers" that this game was supposed to be aimed at would appreciate it.






I agree. I'm glad to see the dungeon publishes adding content, but as a casual gamer who often doesn't have time to get together with a group, I'd like to see some low-to-mid level dungeons added for us who explore the galaxy alone. Also would be some fun for the less combat-oriented adventurers or those who haven't worked their way up to Mastering their combat profession yet.

Renn Jeret
Master Smuggler
Radiant



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

Flatfingers
Mon Mar 01, 2004 3:29 pm
#56




duncje wrote:





SWG-Runesabre wrote:


You can go in by yourself if you desire. How long you will live will be questionable.




It's great that you guys are adding more content to the game, it just seems like it's all high-end content.


I'm a hermit crafter, with some mid-level combat skills, and I enjoyed doing Jabba's missions and the Imp. Theme Park, I could do them by myself. I will likely never see the inside of the majority of the new stuff you add, and for the most part, I'm ok with that. But will you be adding some more mid-level stuff in the future, along these same lines? The "casual gamers" that this game was supposed to be aimed at would appreciate it.




Likewise.


This new content, from subject matter toactivationmissions to difficulty factor to "instancing" sounds great -- hats off to the development team. If I were a highly social combat-oriented player, I'd be even happier.


As it is, I don't begrudge the addition of this new dungeon to those who have thenecessary destructive inclination and skills.It would justbe nice to have similarly interesting content for those of us who want to do things in SWG other than join hunting parties.


Hopefully this is a sign ofcontent to come (eventually)for all of us who've stayed withSWG.


--Flatfingers

TygerBlueEyes
Mon Mar 01, 2004 3:44 pm
#57

Does the whole group have to take the same shuttle or can someone show up late if their in the group already?






[My new sig]

I'm out of here! I'll be hunting wabbit, again...
O'los 'Zulis - Flurry
SpaceCobra
Mon Mar 01, 2004 3:49 pm
#58


I have to say that I am really excited about giving this dungeon a try. I really hope this turns out to be as cool as it sounds (I'm sure it will). Maybe eventually there will be a Star Destroyer that we can eventually invade. Heck, boarding vessels with these kind of quest adventures as a regular feature would be something to really look forward to in the Space Expansion (hint hint). Not that I want to be a pirate and board ships to capture her booty or anything. (: Ultimately, a Death Star kind of infiltration would just be utterly awesome. Woohoo! Great work, folks.



Cortez Sparo
Master Adventurer
Intrepid
Emod19
Mon Mar 01, 2004 3:50 pm
#59






SWG-Runesabre wrote:



You can go in by yourself if you desire. How long you will live will be questionable.




So like everything else in the game, it either requires a decent group orjust oneperson who's got a full stack of buffs and thus invulnerable. In testing this, would you like us to try this without buffs or with? Seriously the way the game is now, you're going to get two very very different answers.



Emod Ylerian, Master Smuggler


CEO - Corellia Brewing Company (www.corelliabrewing.com)

GoCanes
Mon Mar 01, 2004 3:51 pm
#60


Questions:


Will you only be able to do the dungeon once per "path"? If I'm currently neutral, but have 1k faction for Imp and Rebel, could I do 3 neutrals, then declare Imp and do 3 Imp, then drop and delcare Rebel and do 3 Reb? Orcould I run Bruce McBrain 100 times if I wanted to?




GoCanes - Radiant Server - Pikeman
44.3+ Crafting Stations and 15.00 Crafting Tools outside Theed, Naboo at -4760 5332
Resources and Radioactives Vendor located 1k outside Coronet, Corellia at 892 -4844
Starting active duty to Iraq 27 November 2004, so I may not be able to stock afterwards

Ekhvram
Mon Mar 01, 2004 3:52 pm
#61

Hooray for high-level group factional content!


Recycling the tutorial spacestation for live content would be add. idea.





_______ARKK [KOTOR]_______Gatica, Dant. (Live: 10-Midnite CST)_________________
Drummerboychris
Mon Mar 01, 2004 4:01 pm
#62

how many times can I do the dungeon? right now looks like 6... but I'm very curious if you can take the same path more then once to redo the dungeon. I might have more then 6 groups I want to do the dungeon with ya know



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SWG-Runesabre
Mon Mar 01, 2004 4:01 pm
#63






how many times can I do the dungeon? right now looks like 6... but I'm very curious if you can take the same path more then once to redo the dungeon. I might have more then 6 groups I want to do the dungeon with ya know





Will you only be able to do the dungeon once per "path"?






You will be able to adventure on the Corellian Corvette as much as you like even if you conquer it.

Message Edited by SWG-Runesabre on 03-01-2004 05:02 PM

SWG-Runesabre
Mon Mar 01, 2004 4:04 pm
#64






Emod19 wrote:





SWG-Runesabre wrote:



You can go in by yourself if you desire. How long you will live will be questionable.




So like everything else in the game, it either requires a decent group orjust oneperson who's got a full stack of buffs and thus invulnerable. In testing this, would you like us to try this without buffs or with? Seriously the way the game is now, you're going to get two very very different answers.






The upcoming combat balance changes will begin to ensure solo players are not capable of taking out content meant to be difficult for a group of players. We will continue to refine combat balance in the future to make this more and more the reality. It will take some time.

Message Edited by SWG-Runesabre on 03-01-2004 05:05 PM

The_Cabbage
Mon Mar 01, 2004 4:05 pm
#65

This sounds awesome. Way to go, devs! I was considering cancelling my account until the space expansion comes out, but the way things have been going...



- Krelian Atreides, Lowca
Master Squad Leader/Creature Handler/Pistoleer
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