Development Cycle Archive
Thread: Publish 6 Feedback: Theme Park and NPC Quest Loot
I've only gone through the Jabbas palace and did actually report my disapointment with a few things. First of all the cash rewards for a themepark should be better risk vs reward than the static npcs you find around the planet. The first Jabba mission pays 50c for having to kill a Tuskan captain. No mean feat by any chance and the fact is that 50c is a joke since you stand a chance to loot more than that from the tuskan itself. There are missions like the ones from the doctor in Bestine which pay 1000c per mission even for something as simple as a delivery. The mission in Anchorhead which gives you the shellfish tool pays 4000c for killing the bounty hunter. There is a guy in Bestine inside one of the huts who pays 2000c for killing a basic thug, 4000c for the next group of thugs and a huge 6000c for especially tough bounty hunter (if your a newbie). Given how the economy of all the servers are THESE kinds of cash rewards are valuable, 50c isnt going to buy you anything but perhaps a bofa treat from a newbie.
If a simple commoner can pay you that amount for a single mission then Jabba can afford to pay so much more. I'd personally like to see all of the credit rewards actually reflect what your doing rather than increasing proportionally as you advance reguardless of the mission you do. getting 4500c for taking a briefcase to someone in a delivery mission is kinda stupid really. Some might say that ultimately the difficulty of the missions all balance out to be worthwhile, after all you get around 25k after finishing the palace. But the fact is that at the very least the first mission needs to pay more than 50c for having to kill 2 tuskans.
Next there's some of the item rewards. First of all is my displeasure with the Steelweave mabari armor you get. It says it's focussed towards protection against projectiles and energy weapons. It even has some nice ranged defence skill mods, the problem is that this 'armor' is vulnerable to energy, stun and acid damage. That means despite saying it's for ranged combat and despite the fact it has ranged skill enhancers it's actually useless as armor because it's vulnerable to TWO of the main ranged damage types in both PvP and PvE. I'm also told that the Gamorrean Battleaxe is a one-handed weapon, seems that the Fancers gain the counterattack skill mod mainly however the battleaxe enhancers Block. Clearly that isn't very useful either since counter attack is what they need.
In general though some quests have been given a nice injection of worthwhile rewards, 1000c should really be the bear minimum for a significant reward for a difficult task, 500c for a delivery mission. Some of the quests for static npcs still reward a pittiful amount of credits in return for you effort.
I haven't been to the rebel themepark yet but I'll be doing that in the next couple weeks once my TC char is a little tougher.
Let me start by saying "Woot!"
Restarted Emporer's retreat last night. Much easiere this time as a mid-level TKA/Master Creature Handlerthan having Pistol 3, but that's O.K.
The loot is great! I finished up through Capt Thrawn. So far:
- Got 5 High Performance barrels (to be given to our guild's Weaponsmith for use in the final prize E-11 carbine)
- A reinforced StormTrooper Helmet with pluses to blind (motivated now to get the rest of the stormtrooper armor)
- Medallion of honor and loyalty with +3 Intimidate (always appreciated by TKAs)
- AT-AT uniform (SWEEEEEEEEEET)
I'm already trying to get my guildies to go overt, suit up in AT-AT uniforms armed with E-11 Carbines and go initiate our own Crackdown!
Plan to finish up Col Veers, Vader, and the Emporer tonight and then go see my good friend Jabba...need those Vibroknuckler components.
One suggestion: There are alot of folks that really wanted the TIE uniform. Recommend you add that as a mission reward(perhaps Dathomir Prison missions?) or make it a faction purchase item.
Last word on gear: I've got a Dewback to go along with the Stormtrooper Armor and can now wear my AT-AT suit when I pull out my AT-ST....how about adding Scout Armor to go along with my speederbike?
Thunderheart wrote:
Players who have previously completed (or are currently in) Theme Parks may visit Record Keeper NPC’s to reset their status and gain entry.
Does this cause you to lose your badge? I'm interested in resetting my status to have a look at the loot, but not if I lose my badge and have to redo the whole themepark to get it back.
McJesus wrote:Bothans Cant Wear ATAT Pilot Helmet or TIE Fighter Helmet. WHY??? JUST LET US! FOR THE LOVE OF GOD!
Um, why is this surprising? The Empire doesn't make nonhuman equipment, and I think your snout probably gets in the way.
Hlicalanthe wrote:
Thunderheart wrote:
Players who have previously completed (or are currently in) Theme Parks may visit Record Keeper NPC’s to reset their status and gain entry.
Does this cause you to lose your badge? I'm interested in resetting my status to have a look at the loot, but not if I lose my badge and have to redo the whole themepark to get it back.
No, when I reset my Jabba Themepark, I still had my badge, and I did not get a duplicate one.
Great stuff. I’m glad that you added the Tie fighter suit and AT-AT suit, we have been asking for stuff like that for a long time.
But I’m disappointed that we can only get 1 and it’s a random either or situation. I suggest keeping those in game as they are and adding a version of each that can be purchased from our recruitment officers that do not have the +5 terrain mod. Then it would be more like the Stormtrooper armor vs reinforced Stormtrroper armor theme award. People could buy a suit from the faction recruiters, yet the more advanced version available from the quest would still have a bonus and thus be desirable.
(Off Topic. Please make faction armor better and player crafted. Having people wear faction armor instead of composite would help the general star wars feel of the game. Thanks)