Development Cycle Archive

Thread: Feedback: Jedi Bugs and Issues

GuanYing
Thu Jun 03, 2004 6:03 pm
#586

Lightsabers still don't affect lairs, and force attacks like throw and mind blast, possibly lightning still seem to be based on lightsaber damage...
AUD21
Thu Jun 03, 2004 6:27 pm
#587

With the new FRS, if you kill someone of the opposite faction sometimes you gain rank and sometimes you dont.

I killed an Imp in Theed and didnt go up in rank but then that same Imp came and killed me and I lost rank.

Also I am able to attack people of the same faction AND gain rank when I kill them.



~Raboh Shintok~

Assassinating One Rebel at a Time

~Voboa Shintok~

Target Practice
lockder
Thu Jun 03, 2004 6:30 pm
#588

i was fighting with singing mountain tamer and i did animal enraged to their rancors i got succeful message but they didnt attack my target ( the rancors)



SNYSER Dark Jedi Knight
SNISER Dirty Rifleman
PARTY-IS-OVER Fat wookie
Jaraxle69
Thu Jun 03, 2004 7:07 pm
#589

I wanted to post also about LS not doing any damage to lairs. As a Knight with all my points in jedi boxes, takes forever to use fists to kill the 35k HAM lair.
winny
Thu Jun 03, 2004 7:15 pm
#590

My Character's inventory was almost full so i only got the resources from the "starter package" I cleaned out a lot of room and logged out. when i re-loaded i still didn't get the rest of the starter package. The only items i really need are at least one color crystle so i can start testing Jedi stuff.


Any advice on what i shoud do?


Winny




LeBob
Thu Jun 03, 2004 8:27 pm
#591

in Crafting Master I have Force Experimentation IV - Advanced Analysis which gives +20 to Force Experimentation, but when I experiment on my saber, I can only use one experimentation point....... either on damage or effeciency then I am forced to craft the saber........ +20 should give more than just one point of experimentation


also there is no way to experiment on Refined Crystal Packs.... they do not tell which stats will result in bettter quality and they do not give any information about the quality after they have been crafted


the saber crafting UI does not say where a krayt pearl may go........ I assume it goes in place of the Refined Crystal Pack ?


one must use a WDG to experiment on sabers and saber crafting tools..... seems like the saber crafting tool is not tied into the WDG Crafting Station so as to allow experimentation with it........... will there be a Saber Crafting Station? or will the WDG Crafting Station be altered to allow the saber crafting tool to experiment?



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

LeBob
Thu Jun 03, 2004 9:02 pm
#592

when trying to /healHealthSelf 1 and having full health.... one gets the message that that pool is already full... but force points are still depleted each time one does this................ force points should not be depleted if the skill does not work due to the pool already being full



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

PatrickArzo
Thu Jun 03, 2004 10:05 pm
#593


Force Avoid Incap does not work.

At all.
Wongsiufu
Thu Jun 03, 2004 10:35 pm
#594

Force sensitive skills - they cannot be surrendered anymore. Maybe this is intended. But if we want to change those skills, any way to do it? Also in myPadawan character, I surrendered novice Lightsaber, all force progressions boxes. After I relog, the conversion box come up again and ask me to choose force sensitive skills again. So somehow I got 32 force sensitive skills and cannot be surrendered. And then I tried to do this again, surrender the force progression boxes. This time no more conversion tool.


Jedi (Knight or Padawan) cannot build a structure. Even if I surrendered all force progression boxes, I cannot surrender force sensitive skill boxes though.


Wearing armor can prevent using force skills and lightsaber skills. And lightsaber damage dropped to very small number. However, you could still use Force Shield and Force Armor. So someone could use force armor, then wear their armor, use their TKA or whatever skills. I couldn't find a PSG, so I am not sure if a Jedi can use it.


/healStatesSelf icon in tool bar changed everytime I login.


You can tune the crystal, then sell it to the bazzar or vendor. Other people have no way to check if it is tuned or untuned on the vendor. If this go lives, people can tune their crystals, if the damage sux, sell it on vendor.


I went to tusken fort, and the first tusken I killed dropped a color crystal.They suppose to drop damage crystal, or they will drop both?




Corbantis Siufu {Fong Shen}
bugonguitar
Thu Jun 03, 2004 10:43 pm
#595

Name's Caas Masturn on TC-2. Got all my resources. My deeds. My crafting kit. My color crystals, but no power crystals. I was allowed to spend all my points, thus I'm authorized in that way as a Jedi Knight, so I expected to receive power crystals...not so much, though.



Caas Masturn, Interplanetary Man of Mystery/Major, Rebel Alliance

"They may cut your --- in half and serve it to a pig,
And though it hurts, you'll laugh, and dance a ----less jig.
But that's the way it goes, in war you're shat upon
Though we die, La (Rebellion) lives on."
--Gregory, South Park: Bigger, Longer, Uncut
NeonCoyote
Thu Jun 03, 2004 11:19 pm
#596

After the server rollback I decided not to Pick the lightsaber as a Padawan skill and I selected Force Healing.

Sadly the Force Healing Health skill does not work. When I click on it with me targeted it says that there is no such skill.

So basicaly I have no force use but my Training Lightsaber.


I am assuming this will be fixed.


Also all the novice Force skills need to work with 300 force points... if they are selectable as a padawan they should be usable... if you feel they are too powerful to start they either need to come later or perhaps the novice skill needs to be lessened so it is usable but not as strong as a version that would use say 1k force points.


Also the Lightsaber toolkits still do not allow experimentation.



Playin Since Closed Beta - Hologrinder - 3 test toons - 8 live toons
Converted supporter of NGE and Long time suporter of SOE
If someone tries to kill you, you try and kill em right back.

xxAce05xx
Thu Jun 03, 2004 11:31 pm
#597

Saber's don't hurt turrets. I noticed a tower turret had 90% saber resists so I took a crack at it and I was doing 0 damage. This could also have something to do with sabers not hurting lairs as well



-------------------------------------------------------------------
There is no such thing as a vet, just good newbies...

Jaydyn Evow - Bloodfin
Rebel Colonel
Master Smuggler
Master Rifleman
Sowsky
Thu Jun 03, 2004 11:56 pm
#598

Hello:


Been testing as a Force Wielder and found some curious things:


1.- When you Feign Death (I am Master Smuggler) the light saber stills on, I think it should turn off. I consider thtis a cosmetic "bug".


2.- When you run after a mob you cant hit with the saber at the same time, youo have to be standstill in order to use the saber.


3.- When you try to execute animalScare on an animal (I tested with Chuba / Dewback and Peko Peko) but you lack of Force Points, you start combat and get aggro from thte animal, even if you havent execute anything cause you dont have enough Force Points. i think this is a pretty big play bug.



Thanx and hope it helps.



Kormath Silent TC 1 / TC 2


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