Development Cycle Archive
Thread: Should Force Sensitivity be a known path or a mysterious one? (II)
Rookgraawl
Mon Jul 12, 2004 8:17 am
#573
I think that for someone who invests time through a known means, the way to the FS requirements should be made known.
For example, perhaps the front door to FS doesn't need a neon sign. But, anyone that asks around in a few places can manage to find the directions to the door.
Squidwalker
Mon Jul 12, 2004 8:19 am
#574
That's really tough for me to answer JustG. I want to say it should be mysterious, but not really hard, the hard part should be the path of FS. But then again, I actually want to work on this FS path, as opposed to the professions ginding I refused to do.
After reading a few of the other replys it seems a lot want it to be known how to start the FS path. I guess I'm OK with how it starts, or who to go see what ever. But maybe at publish 10 don't blatently tell us, just give us a hint. Trust me the players are smart they will figure it out fast. But the starting of it should have a few different ways, so it's random for each of us what path we get.
But as you said, the FS path itself to become a jedi, should be very hard and long. Yes I wan't to do it, but this game is already turning into Jedi Wars, and it has made the game lame for me to see jedi all over the place all the time. I don't want to "see" more of them in large amounts.
Is the system still set so that when your main finishes the FS quests, you get a second char slot that you can use to again do the FS quests with and make them a jedi? Because I do not want to make my main a jedi. Some FS is fine, and would be helpful and cool RP for him. But I love my main as he is, which is one of the main reasons I didn't do the hologrind. I don't want to change him drastically.
aalor
Mon Jul 12, 2004 8:32 am
#576
No. And, more importantly, what don't you peopleget about how stupidly broken the system was before it was changed?
-Aneon Darkfly
Master Know it All
snltoonces
Mon Jul 12, 2004 8:34 am
#577
I feel that the path should be known. Force sensitivity should always have been part of the game, and everybody should be able to get a taste of it.
However, once you become FS, it should be very difficult to progress, and once you become an Jedi initiate, you should have to go into hiding.
redimaster
Mon Jul 12, 2004 8:37 am
#578
I think the path to becoming force sensitive should start with a relationship between jedi and wannabe FS characters. In The original Star Wars, Luke didn't realize he was FS until Obi-Wan asked him to go with him to Alderaan and learn the ways of the force. I think a good way to get jedi and non-jedi together would be to make the first quest for the non-FS need to have a jedi with him. He must obtain some item from the quest, but needs the help of a jedi to open a Force Lock or something like that. i also believe that there should be more of this between jedi knights and padawans. If you want them to group with people (Multiplayer right?) then make them utilize the class they want to become to get there. Once they have witnessed the power of the force through some tips from their jedi who went with them on their quest, they can continue along the path since they know a little more about the force. NO ONE in the movies was running around using the force without SOMEONE whether they were a master or not gave them some sort of training on the force. Make it a known thing to unlock, but require interaction with others who are currently jedi etc. If you did it right it would bring jedi and non-FS together more instead of the bitterness currently in the game.
lund0529
Mon Jul 12, 2004 9:00 am
#579
Unknown but attainable.
You shouldn't be able to log into a fan site and find "To become FS, do A, B, C, D, and E."
However, I don't want to be mastering random professions, talking to random NPCs, etc. It should come about in the natural course of the game such that smart or experienced players get a chance to explore new areas of the game. It shouldn't be automatic either like "100 hours of play = FSCS".
A casual player should have just as much chance to do it as a hardcore player in the same amount of time (not 1000 hours ofsubscription = FSCS) by being smart or paying attention to the game around them.
Please don't do it based on spawn-camping, kill-stealing, or uber loot auctioning mechanics.
Imperials approach you to do contraband scans, could you make it such that other NPCs do that asking for help? Help the right person, at the right time and you're on your way...
ImperialCommando1138
Mon Jul 12, 2004 9:03 am
#580
Simple enough really -- it should be a KNOWN quantity.
Why? The Jedi had a detailed process for turning young children into Jedi that worked for thousands of years. While I'm sure there were some variables in it, the process turned out enough Jedi until the Clone Wars came along to handle their duties in the Republic. I would equate this process to the selection of candidates for the US military academies. They don't turn out only combat professions, but have impressive engineering, medical, and other specialities based on the candidates' aptitudes.
The process for creating a Jedi should be as much a known as any college-level curriculum. The prospective student should be made to realize their own personal strengths based on their performance(s) up the ladder of this challenge. Many will cease their efforts with being just Force Sensitive. Others will gain enough skills to be unranked mid-level users. Some few others will proceed to become powerful Masters and ranked members of their respective councils. The path is known, the actual result is the choice of the student.
On another note, I think ANY character, even a no-skill new character, should be allowed the attempt to explore their force sensitivity. After all, what was Luke an "expert" or "master" in when he started? Landspeeder driving? Bush piloting? Droid cleaning? Vaporator maintenance? Get the point yet?
Kalimir Krud, Master Architect
Trexmaster
Mon Jul 12, 2004 9:06 am
#581
I believe it'll end up being posted somewhere on the web if it's not known from the start so you might as well make itclear as soon as itgets on TC.
I do hope that you'llmake it more story-driventhan the Knight Trials 'cause those are just mindless killing of innocent creatures. Go get your Ranger, track down the beast, kill it, onto the next target. See what I mean ? The game misses story driven content a lot. I hope there won't be much fighting (not as much as what's needed for knighthood) to do because this MUST be accessible to non-fighting professions and that wouldn't be logical when compared to the UE anyway.
Hastis
Mon Jul 12, 2004 9:28 am
#582
im agree with ImperialCommando , its should be know but really long
DarthKaelan
Mon Jul 12, 2004 9:34 am
#583
Jedi didn't just "make" children into Jedi. They sensed the birth of FS children and took them in to train them as Jedi. It wasn't random picking of anyone off the street and then making the kid Force sensitive.
Then again, canon's been blown out of the water on this one since the first Jedi system started up.
At this point, not only is there no real point to making it unknown, but you should probably have a user's manual called "SoYou've Decided To BecomeA Jedi" appear in the character inventory when they are created.
Wishful thinking opinion: Make it unknown. Not everyone in the galaxy was sensitive to the Force, even if they were a part of it.
Cynical / Realistic: Don't bother. Post the path. Cork's out of the bottle already anyway.
Mariki
Mon Jul 12, 2004 9:35 am
#584
There are some who have been playing this game since month one and are no closer today to unlocking then they were in the beginning. Then there are those who macro-ground every profession to unlock before this revamp that have opened their slot. To me, nothing has been fair as far as opening this slot and those that have prove nothing more then a good macro or a good mouse finger.
If opening the slot required an IQ, I would say those that didn't buy into your holo-grind should have their slot opened. Opening the slot should be mysterious but that barn door was closed with the holo-grind and with jedi being at such an advantage in this game, everyone else is at a disadvantage. Personally at this point I think the game would have been better off if there were no jedi at all but your past that point.
I don't know what kind of system you can put in place at this point that gives some kind of advantage to the veteran players who have been holo-grinding or playing for a year and have not opened their slot and still be fair to the players who have just started.
Maybe a quest based system that is a complete mystery but gives a clue to a player every month they play and is retroactive. This way everyone is on equal footing and players that have been around a year will have an advantage.
Message Edited by Mariki on 07-12-2004 09:43 AM
DocJedi
Mon Jul 12, 2004 9:36 am
#585
I don't know why you even ask this. "KNOWN" the jedi archives pretty much tell you everything anyways. The people who will give you the foce sensitive tests shoud be in the p.o.i. because it's hard enough without everything being a mystery.