Development Cycle Archive
Thread: Should Force Sensitivity be a known path or a mysterious one? (II)
JustG wrote:
(Now with 75% more info!)
There are many stages in the path to becoming a Jedi...
The first among them is becoming Force Sensitive. Once you become Force Sensitive you can choose to continue on the path to becoming a Jedi or not. The path to becoming a Jedi will be a long and dangerous one.
Publish 10 is focussing largely on the path FROM Force Sensitive TO becoming a Jedi... this is going to be very quest and story-driven, and will take some effort and time on the part of the players. This path will be directed, and you will know how to get through, but it will also contain an element of mystery.
My question has to do with the step before all of this... with how you actually become Force Sensitive.
The question to continue discussing is this:
Should the method of becoming Force Sensitive (not the path from Force Sensitivity to Jedi) be a mysterious, unknown mechanic orone that is visible and known to everyone?
Thanks for the continued feedback!!
{Publish 10 is focussing largely on the path FROM Force Sensitive TO becoming a Jedi... this is going to be very quest and story-driven, and will take some effort and time on the part of the players. This path will be directed, and you will know how to get through, but it will also contain an element of mystery.} = Lots of crap... you are just going to be pissing off the casual player even more by this mystery concept. Originally when you guys talked back in beta about Jedi being rare I wanted one, but could admire the fact that you guys where going to limit the number and give them to only the most dedicated players and that fact was acceptable and made not having a Jedi not such a bad thing. Saddly, this game has already turned into STAR WARS:Jedi Vs. Non-Jedi, its not like limiting the numbers now is going to fix the situation nor does it show the Non-Jedis that you really care when youput 2Jedipublishes (mind you, the profession that hasn't been in for a year like the 32 others) ahead of theCombat Balance, GalacticCivil War, and individual profession fixed.
Right now, the only people left without a Jedi fit into 3 categories:
1) New Player
2) Casual Player
3) Average to Hardcore Player who didn't luck out with a low number unlock and got screwed by Publish 9
BELOW WAS COPIED FROM THE EARLIER THREAD:
Well the problem is you made it a known path before for the grinders who made the cut so your going to have to have a similiar process for those who didn't. Unless you feel comfortable telling the guy that got 20 something professions donethat it may be another 6 months or so before he stumbles on starting his Force Sensitive tests because you guys changed your mind again and since he wasn't lucky enough to unlock originally in 5, or under 10 or under 20 or so on.
In every game people always want to achieve the top status. In EQ it was getting to level 50 first back in the day and since this game doesn't do levels per say, getting a FS character is the equivalent. No matter what you guys think, the majority of the people who play want to unlock/play a jedi and to keep the money coming you almost have to guarentee over time that they do. This concept of stalling is not going to work because someone always finds the quickest method and posts it and a thousand more peopel will use that method before you change it again.
MY SUGGESTION:
SIDE NOTE: JEDI BREAKDOWN
- Jedi Initiate = Basic Profession (aka = equal to master marksman/brawler)
Mace Windu (Jedi Master) killed Jango Fett (Master Bounty Hunter), not Kenobi (Jedi Knight)
-NightRaven (ingame)
Here is my back ground experience in the game. I've been holo-grinding for 7 months now, yes slow but 95% of my play time is geared towards mastering professions (I stand at 25). I have yet to open, I never interact with my guild unless I need supplies or help with mastering a profession, and I'm starting to hate logging in the more I see posts like "Just opened on 17 professions" on the Jedi forum.
Taking the holo-grinding out is good.....there is no doubt about that. But replacing it with something mysterious that makes players even more frustrated not knowing what to do will only make them do one of two things. Quit the game out of frustration or basicly not "play" the game due to finding some hidden thing you must do to find get to the next level of becoming force power enabled. What is different from right now? "Fun" is seeing the progression and knowing when your going to finish, if you make it mysterious and hard how is that fun?
You can make the road to Jedi fun and exciting, just don't make it "wonder around endlessly" till I just happen to talk to the right NPC on X day on X time. I've quit playing games that do that, I like to see progression not standing around trying to think of what to do next. That is not fun and players that complained about grinding to open will soon find out that way was much better then not knowing what to do.
btw, please tell me I'm getting very good credit in the new system for all my hologrinding.
That isn't a threat or anything, and others probably don't feel that way. But it is my situation and I'm probably not alone.
Good luck in your decision!
I'm guessing this means Publish 10 is gonna be two or more months away.
As far as the question, no I think the path to Force Sensitivity should be known as jedi are quickly becoming powerful and even necessary in the GCW (my endgame) and we need to have everyone get a fair shot at getting their jedi as quickly as they wish (if they wish at all).
Enough with the mystery, there is no mystery in the game and trying to add some in is just going to piss off all the people who haven't unlocked yet every time they see a jedi run by.
-Shi
Message Edited by Shimond on 07-12-2004 10:58 AM
just make it a clear path that is diffucult to an extreme BUT NO CKECKLISTS!
TheNarcis wrote:
It shouldnt be a mystery like the old way. That just frustrates too many people.
But have it so it tells you something new to do each quest after you complete the previous one. And have it all random order for different people so the "walkthrough" isnt on the web.
Also dont make it uber harder now, because it wouldnt be fair for people that have been playing since beta and have not unlocked. It should be no harder than it has always been.
I agree. I would like for it to be challenging but not too hard and I would like for it to be solo based missions or quests. It shouldn't take a guild to unlock one persons FS slot. It should also be fairly easy to find out. If you want to bring holos back into it have them tell you your next quest.