Development Cycle Archive

Thread: SWG Changes Part 3: GCW Occupation System

Silest
Wed Feb 09, 2005 9:31 am
#560

Definately looks like a step in the right direction. Watching the enemy destroying factional NPC's though when they are detected and not being able to help my faction NPC's will be strange but as long as people are having fun it's all good



Silest - Sill

Jedi - Bounty Hunter

"Before you criticise someone, you should walk a mile in their shoes.......

That way, when you criticise them, you're a mile away and you have their shoes"

Ekaw
Wed Feb 09, 2005 9:48 am
#561

These changes sound cool. I think it is kind of cool that people could potentiall take over existing cities.


It would be really cool if houses could be build right next to the cities to make them larger, you know costing more to live close to the city, and making cities like keren more used because people actually live there. Players could actually live in deja peak. That would be nice.




/sig

Master the Creature Handler profession, the most rewarding profession in Star Wars Galaxies...

Leet Creature Handling 101: Macros
SmugglinZane
Wed Feb 09, 2005 9:51 am
#562

Since you're now involving neutral/law enforcement factions, I believe you are taking these changes beyond the GCW.


With that said, I would like to propose something that would lead to more for ALL players, not just faction players. If a Civilian fails a scan by a neutral faction, they should lose a significant amount of faction points with that faction. This would lead them to being attacked by those scan teams after they failed a couple of times.


This does two things. It encourages more non combat professions to join factions for the protection on their occupied systems. It eliminates the civilian loophole where all you face are miniscule fines.


I honestly favor this more than I do increased fines. Increasing fines will still mean nothing to most players, while harrassment by authorities after failing a couple of scans would go a lot further.


Let me repeat this one more time. These changes go beyond the GCW. I was told in the last couple days that it's the GCW, and then it gets taken beyond them. It seems a bit contradictory and it would really benefit the entire player base if some of this was expanded or tweaked ever so slightly to include everyone (to some extent, I do understand that) in the changes unveiled this week.



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
Hylidex
Wed Feb 09, 2005 9:54 am
#563






Permetheus wrote:



Well said Gordon. I'm sick to death of random groups coming forward after every change saying how they have been left out. Or they are being discriminated against.



Wait! I'm a Master Pistoleer. But I'm not making as much money as Crafters do! ZOMG!!!... Something needs to be done! Crafters get all the money! What are you guys going to do about this because I"m sick and tired of them having all the credits while we as PvPers have to sit here and just fight eachother. Dangit!





I make more money as a 4040 pistoleer than I do as a master bio-engineer.


And I don't consider crafters a random group. Crafting professions make up half the professions in the game.


My post isn't a complaint. If you reread it, it actually supports the changes. It just makes one additional suggestion: "Honestly, I like the changes that are coming about. However, at some point it will be necessary to look at crafters' roles in the game."


Personally, I think the forums are for people to express their thoughts and opinions on the topic presented. Many people here have expressed opinions that differ from mine about all aspects of this change. I still think they SHOULD make those thoughts known, even if I don't agree with them.



Hylidex Lightstrider
AFS Outfitters, League of all Factions and Species (LAFS)
-6600, 4440, Theed, Naboo, Gorath
NewEco
Wed Feb 09, 2005 9:56 am
#564



Ruh wrote:


Yaanos wrote:


Dolik wrote:



Calandryll_SOE wrote:
Additionally, if a Jedi is scanned s/he runs the risk of being exposed. Should this happen, the police may panic and call for help, bringing a very powerful force on the Jedi. Note that Imperial allied police will call forces to attack any Jedi, regardless of faction. Rebel aligned police will only call guards to attack Dark Jedi.



it sould be if a Imp jedi get scaned they wont bring powerfor force, but if they are a rebel they will call for powerfor force. o ya every thing else is AWSOME!!!!!

Message Edited by Dolik on 02-08-2005 01:49 PM



Incase you didn't notice, there are only supposed to be 2 Imperial force sensitive figures: Emperor Palpatine and Darth Vader. So Imps revealing and attackingJedi/Dark Jediin their ranks is 100% continuity. As is the rebel alliance not revealing and attacking Jedi in their ranks.

Lets just hope that the Imperial communitydoesn't whine about this so much that the Devs feel the need to take it out. We Rebels have a hard enough time as it is!




As an imperial with a jedi, ill actually have to agree.

But at the same time how inline with continuity is having the Village around? As well as other factors that play apart in the jedi system.

We cant go with continuity here but not stick with it there...so as things are changing for the better some other things will have to change also






always funny , that this "continuity" thing pops up when it comes to jedis .....
Wake up folks ! Having one third of the server population (Thesis: 50% people sooner or later decide to unlock their second slot => 1/3 jedi) being a jedi has nothing at all to do "continuity", so forget that none sense and face the reality of the MMORPG called starwars galaxies!

Personally, I dislike the described scanning for jedis (if i understand it correct). My interpretation is, that you can get occasonally be disclosed as jedi by the police no matter if you are swinging your glowing stick in front of them or if you are wearing a disguising amour or clothing. Thats non-sense to my eyes. I dont care about a jedi, who is not showing that he/she is a jedi. On the other side, i would love to see jedis being punished by the player community for posing at the startport in Robe with glowingstick in hand. I would like to see the scanning for Jedi to occasonally result in a forced PvP-Flag for them (formerly called TEF ....) , if they dare to disclose their force-sensitivity (this includes the wearing of robes as well as wielding the lightsaber in hand without using it) in public.

Now its my turn to come up with "continuity" ... one question: how does a non-FS entity reveal the force sensitivity of somebody else ????? Answer: its only possible, if the jedi makes use of its powers or wears jedi accessories !!!



___________________________________________________________________
my vision of a starwarsy integration of massive Jedi presence into SWG :
The Force Planet
concept draft on how to solve problems with balancing Jedi,
role of Jedi in GCW, Jedi Visibility, Jedi "Rarity" & the Force Ranking System.
No nerfs, but (hopefully) smart additions to SWG to solve the core dilema:
"Keep Jedi rare, except for on my account"
Warryyr
Wed Feb 09, 2005 9:58 am
#565








Karquile wrote:

I like what Warryyr said. And let me add - this thread is presumably so we can THINK about these changes, not just collect W00T's for them. (nice though that is)


It doesn't do any good to say "Ignore the naysayers!!!" because the side effects that some of us are extrapolating will happen whether we talk about them or not. Crafters will go neutral rather than die in Starports. Invasion forces will sneak in as Civilians. Arrays of junk bases will appear at -8000,-8000. Servers will "churn" GCW dominance so they can faction-farm the holdover troopers. And so forth.


I think it's great that the new Devs are going for new content. I just think I have a responsibility as a veteran player and tester to point out that if you do X, then Y will probably happen.





Exactly!


I'd be letting the community down by NOT voicing my concerns for my current template/situation. There are lots of people who this change will blindside because theydon't read the forums.


I propose, at EVERY Master box for any crafting or Entertainer profession, a new certification.


It will be called, simply, "Fake ID."


It would be craftable using a Weapon/Droid/Generic Item crafting tool, and quality of the resources would matter. The higher quality the ID is, the easier it will be to have the scanning member of the opposite faction believe it's real.


Just as the NPC's scan our inventories for illegal goods, let the "Fake ID" be discovered during the scan. The NPC says something like "I seem to have found your identification card - better call it in."


If the person holding this ID card is NOT a Master in any crafting profession or Entertainer profession, it's a guaranteed failure to pass using the fake ID. If the crafter/Entertainer possess ANY combat profession, the ID check is a failure and you get attacked.


If the person holding this ID card IS a Master in any crafting profession, or a Master in any Entertainer profession, there's a 60% chance of passing with it. Not a great chance, but better than 50/50, and certainly better than nothing.


The sole reasoning behind this Fake ID is that any crafter or Entertainer who's supporting a faction has no means of defending themselves, which means they have no place in the GCW once this new stuff goes in. They need at least a chance to get away safely!


Let the crafters and Entertainers be a part of the GCW! Constant deaths with no hope of defending yourselfis notfun.


EDIT: w00t for the changes But include EVERYONE! Don't exclude crafters/Entertainers from the GCW!

Message Edited by Warryyr on 02-09-2005 09:03 AM

Imed
Wed Feb 09, 2005 10:05 am
#566

very powerful force on the Jedi.



could it be.....Vader...i have seen it, Vader is coming.....
DeQuosaek
Wed Feb 09, 2005 10:07 am
#567






Aleskander wrote:





Creepoh wrote:





FantasticPlastic wrote:
It sounds good, except who goes to cities on Naboo besides Theed? I mean, who honestly spends time in Keren or Kaadara or whatever? Perhaps people might go to Eisley on Tatooine but really, I wish this affected the major cities like Theed and Coronet because that's where most players actually go.

O.





This might change with the new Faction system. Imperials will now congregate in Theed, and Rebs will hang out in Coronet. If PvE (or PvP for that matter) combatants want a fight, they know right were to go!





This is the way it used to be when the game was still young. Rebs raided Theed and Imps raided Coronet.





Imperials used to raid Anchorhead quite often too.




Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Netcore
Wed Feb 09, 2005 10:18 am
#568

WOW...this dev post just blew my head off!


This is one of the BEST things ever announced to SWG and the GCW!


When this goes live and the polishing is done...omg i can hardly imagine the fun we all will have..


*drools*

*pees his pants*





Abon Bacep
DeQuosaek
Wed Feb 09, 2005 10:19 am
#569






Omicron2 wrote:



Last I heard Vader hunted down and killed all the Light Jedi Knights. If we are going to drag continuity into this...well...there were no Dark Jedi running around....and if they were...they would be on the Emperor's side.


Vader and the Emperor were all about the Dark Side of the force...so those that are Dark Side in this game would be their allies. They would not kill those who would help them crush the rebellion. Again...we can't bring continuity into the argument because it is already broken...so all of these "Vader did this and Yoda said that...and the movies said this" is out the window at this point. This game is BASED on the timeline and does not follow it in totality. We cannot cling to an argument based on the idea of sticking toa broken timeline/continuity.




You say we can't use continuity as a valid arguing point, yet you do just that in the first paragraph. If there were Dark Jedi, Vader and the Emperor would not have them on their side. That's not how it works. They would be too afraid of mutiny and would have them all wiped out.


Why do you think the Emporer has Anakin do what he does in EP III?








Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

DeQuosaek
Wed Feb 09, 2005 10:22 am
#570






quene wrote:

i don't agree witht he idea of dark jedi gettin done my imperials too. especially when theres a powerfull force comin to beat em down. should keep it reb v imp, not imp v imp



It's more like the Empire vs all Jedi. Wait and watch Episode III. The Empire doesn't have a real soft spot for Jedi.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Daryl666
Wed Feb 09, 2005 10:22 am
#571



Warryyr wrote:

Exactly!

I'd be letting the community down by NOT voicing my concerns for my current template/situation. There are lots of people who this change will blindside because they don't read the forums.

I propose, at EVERY Master box for any crafting or Entertainer profession, a new certification.

It will be called, simply, "Fake ID."

[snippy]




... or have them craftable only by Smugglers, but sold to the non-combatants?




Choice comments regarding ToOW Beta:
  • "When this goes Live, they'll be retiring the hamsters and powering the servers from Alec Guiness spinning in his grave."

  • "SWG would be a lot better if the developer meetings didn't start with one of the chumps saying 'Hey guys! I was playing WoW last night and...'"

  • "The only way they can make this more depressing is putting a gate up in the Starport with 'Arbeit Macht Frei' written across it."


Suba
Wed Feb 09, 2005 10:31 am
#572

Heres My Proposal for the system since your gonna have every rebel jedi and Non jedi saying yay we can be safe everywhere crap..
Ill use My Jedi For instance in this idea

IMPERIAL DARK JEDI

Colonel/Dark Jedi Alec Suba flies into Theed to do whatever. Imperial Scanning crews come to scan him. The Mind Trick doesnt work and they insist on scanning. Now heres when one of two possible situations occur.

1. If Visibility is Low the troopers will Apologize for Bothering me as I am a Colonel in the Emperors military and outrank these grunts.

2. If Visibility is High on my character they will Tell me I need to stay where I am that the Emperor is most displeased with my Public displays and I am to be punished. This is where the Emperors Hand NPCs(Which are in game) would come to Deal with me.


As Is Stated in the Many Sources of Star Wars The Emperor not only tlerated Dark Jedi but used them quite frequently. But the Catch was they were kept on very short leashes. Too much of a public display of brutality as a dark jedi etc would eventually anger the Emperor and turn that leash into a noose as you have displeased the Sith Master.

The Emperors Hands upon Killing you should have the standard XP loss but also clear your visibility. This may seem unfait to Bounty Hunters but if Imperial jedi have to die at the Hands of other Imperial NPCs then we deserve to have visability reset.


REBEL LIGHT JEDI
Colonel/Light Jedi Alec Suba flies into Moenia to do whatever. Rebel Scanning crews come to scan him. The Mind Trick doesnt work and they insist on scanning. Now heres when one of two possible situations occur.

. If Visibility is Low the troopers will Apologize for taking up my time.

2. If Visibility is High on my character they will Tell me I need to stay where I am that the Rebel High Command is concerned with my Public displays that I am putting the entire alliance at risk. This is where the high level rebel npcs and maybe even skywalker? would come to Deal with me.


Again the Rebels while Supportive of the jedi and the desire to free the galaxy know having thier jedi showing off and prancing around is gonne get the rebel bases found and countless innocents slaughtered by the Empire hunting these jedi down. So they will punish those who are out of control.

Visibility loss on death by these npcs and standard Xp loss.

Message Edited by Suba on 02-09-2005 10:32 AM



00101000100110011101001011011111110100100010011111   Colonel Alec Suba: Dark Jedi Elder 
00111010000011000011000110101111010011010110111000
00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111
11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111

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