Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

BillyBobthe50th
Fri Jul 16, 2004 2:59 pm
#547

let DE's get to use more than one droid, or put in a DH and some more (10-20)skill points.



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TDevout
Fri Jul 16, 2004 2:59 pm
#548

Remove Group TEF.
Salacious_JR_
Fri Jul 16, 2004 2:59 pm
#549

Make stims heal mind, this also would greatly help with the overpowered poison problem.
And in no way should a heavyswordman be cooler than say a TKA or a Fencer because it can focus on the unhealable pool. Same with rifleman.
Warlisk
Fri Jul 16, 2004 3:01 pm
#550


CM = 75% dmg reduction...ranged AND ranged AE poison/disease cure...and Mind stims!
TygerBlueEyes
Fri Jul 16, 2004 3:01 pm
#551

Balance damage done by type and class.






[My new sig]

I'm out of here! I'll be hunting wabbit, again...
O'los 'Zulis - Flurry
Nono_LO
Fri Jul 16, 2004 3:02 pm
#552

This will likely not be popular but I think it make some sense:


Bring Jedi Knight power equal to any other class. Make them balance as much as any other elite class.


Now, I can t just leave this sentence with some argument.

First of all I m a MBH and a Jedi.


I didn't surrend master scout for BH, because I find it part of the class. I love BH, even if it cost more, I leveled it and master it.

It was harder, not stronger but I liked it. I didn't even wait for combat balance to have fun with it (I started to play in January, I mastered BH in May).

It was supposed to be balanced, not to be helped with more dabling, even if it can make sense (but then the whole BH class should see a revamp like the Jedi class, with the possibility to get rid of weapon we don t want to specialized in, etc... but it is still fun for me like this)


I had an Jedi Apprentice 3000pre patch.

I could convert with master LS and Heal 1000. I dabled in TKA.

Jedi should be rare, shouldbe harder to play to keep rare.

But I think for the sake of FUN for all. It should be asbalance as other class.

Then the penalty fear,and Jedi will hide because they are not strong to survive in the fames, as they should in this time line.


I play my Jedi very hidden. I love the patch cause I can wander around and nobody knows I m one. Only a few guild mates knows my secret and that sverynice like this.

Ido some levelling session,but always hidden.

I do want to play with my friend, but I want to avoid termsduring my levelling.


The FRS should give a few bonus (the one we got now seems ok not to unbalance to much, the cost to maintain make it acceptable I would say).


Why level million of xp to be only as good as a class which need 100 less time to master so?

Because you want it ! I do it myself, other do it for the fun of it.

But if someone doesn t want to be a Jedi, he shouldn t pay the price to be a weak part of the GCW.

Jedi are not meant to be the deciding factor at that moment.

They can be, but as any other class can.


People who play Jedi to be uber and be able to 1 hit or spam specials to kill 10 people around can leave the game.

Those poeple are not far from the griefer who try to get Jedi with 200K loss every day.

SWG allow people to be Jedi.

It should not allow people to have access to an unbalanced class that make 50% more of the population angry against it.


In all RP books(from this timeline), Jedi are even more weak than other class. They are fallen Jedi master, Young intrepid Jedi...

I don t ask to go that far, but if Jedi are supposed to remain 20% higher than an elite class by design, allow people who don t want to be Jedi to have access to other skills after mastering to keep up the 20%.


Balance Jedi over other class is a necessity.

Or all people whowant s to play part to the GCW anddon t want to be cannon fodder will either get a Jedi, or if too hard live because they can t compete.
polurbana
Fri Jul 16, 2004 3:04 pm
#553




AgreaAtodlie wrote:


4)If 53% of the player base says make the path to Jedi known...that should tell you pretty clearly...what we want...if it doesn't...my 7th english teacher is always looking for new students.




The only thing that it clearly tells us is that half of the players of the game are going to be disappointed no matter what is decided. That 3% isn't exactly an overwhelming majority.
Inoceram
Fri Jul 16, 2004 3:04 pm
#554

1 - Reduce by 50% ARMOR RESIST and DOC BUFF

2 - Remove Group TEF: someone grouping with an over MUST become over.
hellmell2
Fri Jul 16, 2004 3:04 pm
#555

75% PvP reduction on CM poisons/diseases
TommyBoy73110
Fri Jul 16, 2004 3:05 pm
#556

#1 Decrease the speed on slow proffession Masters (Rifleman, Swordsman, Pikeman) so that a rifleman does about the same dam per sec as a pistoleer or carbineer then make melee proffessions only do slightly more damage per sec then a ranged proffessions.

#2 I like the doc buffs on % idea, think that will help

#3 Make armor have more weaknesses, maybe for every protection there is an equal vulnerability, and then make it so that armor could be more custom made to have weaknesses in different area's. This would make people be able to be more resistant to what they want but have to be vulnerable to something else. The vulnerabilities should be random though, on creation.

#4 Take away heavy armor piercing weapons, they are too much of an advantage. Medium armor has been removed from almost everything yet heavy armor piercing weapons still exist.

#5 Remove Jedi comments from your head, they have had more then there fair share of attention lately, and if you think people blew up on your last message, that would be a minor thing compared to fixing another jedi thing from this post...

Rao
DeathLemur
Fri Jul 16, 2004 3:09 pm
#557

Boomerang Vibroknucklers.



--
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My hand's been cut off, my friend's frozen in a block of carbonite, and it turns out the guy that killed my teacher is also my father. But I have good news... I just saved a bunch of money by switching my X-Wing's insurance to Geico.
Fix the resource markets!
-Maltomix
Fri Jul 16, 2004 3:13 pm
#558


Make another bar called fatigue that all combat action special uses. (prevent spamming specials with buffs)

Have burst run tied tofatigue -- get rid of the timer. Can tie other things to it.


Random Idea (Require 2 HAM bars out of 3to be zero before you canincap / DB)

Flamable
Fri Jul 16, 2004 3:13 pm
#559

Master Pistoleer Dual Wield capability and make it worthwhile. i.e. dont make it have severe acuracy penalties thus making it useless!!!
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