Development Cycle Archive
Thread: Schematics limited to 100
My main beef with this change :
- It will prevent us to make crates of 50 for advanced product that require multiple identical subcomponents ( ex : stim E, enhance D..)
- We don't play this game to have to monitor a factory every 4 hours. Harvesters are in the game so that you don't have to sample 24/7 and can still gather materials while you are offline. Factories were fitting the same kind of niche.
If you really want to reduce the number from 1000, reduce it to 500 so that we can still load a factory and not have to revisit it for a day....
I saw mention of CRATE SIZE a couple of posts ago.
It would be great if we could select the CRATEsize along with the schematic RUN size. ![]()
I know there well over 500 posts agains this 'Fix' but as a Master Droid Engineer, can I at least say,
Advance Droid Brain:
4 Memory Modules From a Factory Crate
4 GP Modules From a Factory Crate
and some other resources.
Advanced R3 Droid Chasis:
2 Advanced Droid Brains From a Factory Crate
Advanced R3:
1 Advanced R3 Chasis
100 Memory & GP modules = 24 Advanced Brains... (1 lost making the schematic)
24 Advanced Droid Brains= 11 Advanced R3 Droid Chasis.. (1 lost making schematic)
11 Advanced R3 Droid Chasis = 10 Advanced R3 Deeds (1 lost from schematic)
This does not include the aproximate other 30 GP or Memory Modules that will go into making add-on parts for the droid, nor includes the other sub-components. Just an example of about half of the work that goes into making the droid. Now reason for Factory making stuff is to avoid ALL the stinkingCRIT Failures Droid Engineers get, since we get a whole +55 experiment / assmebly points. We fail worse than a Novice Weapsmith even at the MASTER level of droid.
Reguardless I DO NOT Believe this to be a database issue, it's an issue to slow, down production, eat resources and there for more money sinks. I try to factory make droids particially to AVOID all the freaking CRIT failures.... Ever Crit Fail on something that took you 130 Subcomponents to make? I have, not just once, but try
3 TIMES IN A ROW!! So I don't believe this DATABASE COP-OUT! Its for Resource drains, which = Money Drains which means people have to stay in the game longer.
Call me a Troll I guess, but my Profession has been nothing but NERF'Dand Decimated. And this is just Yet another LOW BLOW. So for you non-crafters out there saying it will boost economy, remember, you will pay for it with your pocket book, Crafters if they implement this take your current prices and add a big ZERO behind the cost.
(on a side note, if a society such as STARWARS is advanced enough to have Droids walking the streets and be found as common place, then why are factories limited to EXTREMELY SLOW production and now only 100 units of the same product? I guess that American Society about 80+ years ago when they indroduced industrialization was by far more advanced than STARWARS.... (If only droids where common place in Real Life like they are in STARWARS, but then our factories would stop making over 100 items per run, instead of the billions they are making right now /sarcasim off)
Reducing the schematic size would be aHORRIBLEIDEA for reasons that have been mentioned endlessly.
For one, the DB has been doing this for months so what incentive is there from the players perspective to make this change? Will the game cease to work at some time in the future unless schematic sizes change? From what you have told us, and our limited knowledge about the DB, making this change seems that it could only be for theworse, creating more serial numbers to track with the DB.
For two, this adds immense tedium to crafting. The time I can spend away from my factory is now at most 4-8 hours or else my production goes down.The personal result to me is that I would probably close my business due to the increased tedium offactory reloading.If you are seeking to stagnate the economy please do it via lessening resources or just slowing factories down outright.... don't merely add 10 times the amount of clicking crafters will need to do to make a product while forcing them to come back on 5 times a day.
Anyways I am amazed anyone is actually reading this, I merely wished to add my opinion to the likely 500 others that are here in the last 36 hours to perhaps voteby shear volume.
Nobody wants this change to occur and no clear reason why it should has presented.
-Karo, MD Scylla
Maybe crate size should be factored in some way. Say a 10 crate maximum. This way weapons & powerups stay the same (100) while medpacks go to 500 (50 per crate).
BTW if you don't factor in crate size, how about an option for us to set the crate size? It's seems strange that different things come in different quantities. It would help a lot if the crafter could determine the size of the crates. It would allow finer pricing control based on the demand of their customers. Someone might not be able to afford 50 stimpacks and would prefer to buy only 10. Overall, I think this would help the economy and make it more user friendly to sell goods. Maybe this could be an ability given in the business branch. Does anyone actually use Premium Auctions or chargea feeto enter their house? Why would you charge admission at Business I if you can't place a vendor until Business III? Factory Crate Size selection skill in the business branch would be a much more desireable skill.
As an architect, I'll lose out the most. It takes 2500 units to make the ten wall mods that go into a wall. Allowing me to make 1000 wall mods gave me enough to make 99 walls with 10 mods going into the wall schematic.
With a limit of 100, I'll lose 2500 units of resource every schematic to make 9 walls. I have to destroy 1 out of every ten walls I make with this change. And making 30-40 walls a day... at 3-4c a unit.. about 30-40k of lost profits in walls alone.
What I'd like to really know is just what is the pressure to fix this at all?
I mean obviously considering the numerous other bugs that don't get fixed one has to wonder what the pressure is to fix this ONE!!!
1. We know the DB excuse is bull. Too many DBA's here to throw that one at us ![]()
2. I've yet to see how this is even remotely a balance issue. Except for maybe a good number of the userbase doesn't know you can just type in an extra 0 to get a 1000 use schematic.
3. Enough "nerfs" have happend to this game for it to verge on un-fun. Why of all things making crafting any more of a pain than it is??
WHAT!?!?! I could have been making more than 100 of an item each run?! ARGH!
I had no idea this bug existed. I thought it was something that had been squashed long ago.
I'll have to pump out some stim components tonight before the change goes live.
(I can't believe I've been making 100 this whole time, assuming that was the max)
So all of you guys are EXPLOITERS and you want to be rewarded for this! I never knew that you can type a 0 after 100for my factory schematics. And yes it is an exploit because you guys are taking advantage of a bug. So why should the dev reward you by officially increasing it to 1000? I think they should banned you all! SOE should do the right thing and fix this bug to 100.
Nuldien
Shadowfire
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You didn't have to type a 0 after the number to do it. When you pay credits into a structure (any) the slider will go to your max credits or you can type in an amount. If you shift focus away from that window the 0 that is there by default becomes un-highlighted and the cursor moves to the right. Now lf you wanted to type 100 in the slot it would make it 1000. With maintenence on structures if you try to type more than the ammount of credits you have the number auto defaults to max. So, If you tried to enter 999999999 into a factory schematic, it would auto show the max of 1000, buged or not.
Now as far as fixing the # to 100 goes, there are Items that take 3 of 1 resource to make. THese are not 3 steel, but rather 3 Items that you had to manufacture first. Take a crafting station for example. With the optional artisan components you would have to produce 4 sensor modules to make 1 station. That is 1 schematic. So from this factory run I can only produce 25 crafting stations. Limiting the total number to 100 limits my final product to less. Now I have to create 4 sensor module schematics and two micro sensor module schematics (made with 2 ofthe sensor modules) in order to produce a run of 100 crafting stations. Now I would never want to do this cause I would sell maybe 1 a month, but with other heavily usedconsumeables with many sub components of sub components like med kits, foods, etc this kills a crafting business.
Pretty much the bottom line here is usefulness vs required.
I still haven't heard if the dev's intended on factories being a useful tool .. or if they're intended to be a hurdle/crutch.
My major concern is .. (this is coming from a master medic) pretty much any crafting class needs various materials from various parts of the galaxy. a 100 run of most items will take around .. an hour.. give or take a bit. an hour is just enough time so it's too boring to sit and wait for it .. but not long enough so that you can actually do anything else.
I personally enjoy the larger schematic sizes atm as I can actually make larger orders of materials .. without having to be online and bored stare'in at my screen 10+ hrs a day.
Considering the entire idea of a factory is to provide automated crafting, in exchange for money and power, I would say, if the schematic was reduced to 100 crafted items, they better darn well reduce the cost of owning a factory by a factor of 10...
Perhaps it's easier just to let us have our 1000-unit schematics?
-Hack
In my opinion, it is all about balance. Do we really want, or need, the 1000's of items created by this to be floating around. These excess items devalue all other items and create a large disparity between the rich and the poor. There is plenty of credits flowing in from missions that any increase in price, because of limiting schematics to 100, is easily offset.
I can see the architechts point of view and possibly the medics. So why not limit the schematic by what item is being made. Increase the maximum number of the schematicby the number of identical or similar items are required.