Development Cycle Archive
Thread: Schematics limited to 100
Please leave schematics so that they can produce 1000. Limiting Schematics to 100 would makeMORE items in the world, not fewer. When a crafter experiments, typically 10 or so items of lesser quality are made and kept, while trying to get an item of high quality enough to make a schematic. If you reduce the number of items made by a schematic to 100, that means 10 times MORE of these extra lower-quality items cluttering up the world. Keeping schematics as they are now will make fewer items held in housesto fill the data base.
lol doubt this will be read so far into the post but my feelings.....
The object of this game is balance....so lets look at what effects the need for a factory......
Most people who use scematics are artisans and non-art crafters...DOCTORS.... who are planing to sell large amounts of there items to the public.
The factories use for the components they make, resources...Currently we have heavy harvesters that pull in 10k+ resources a day.
Looking at it in a DOCTORS prospective, 2 crates of adv. components needs 1.6k of each resource..
2crates would take about 6-8 hours to make. If there was a 100 max it would not be possible to keep up with the resources you gather....
Whats this mean?!?! the market will be flooded will a large amount of resources. This will lower there price, make it not profitable to Miners, or people who are selling extra's, this taking away a money sink hole.
ie screwing up the economy again......
Now for the personal impact on myself...
I am a full time Doctor Pharmysist, i dont hunt, i am a crafter. I make and sell very large amounts of medical supplies.
I make so many i honestly feel 1000 scematics were too small. I'd throw in 16,000 Lok Wheat, and 16,000 Tat Fiberplast to make 20 crates of advanced Bio effect controllers only to use those and sell the stims thevery next day.
Cutting the scematic size by 90% would make it so i'd have to babysit the factories all the time insted of spending my time traveling to find the best resources and update my adv. resource lists.
This would not only reduce my inventory by oh.....90% causeing the prices to go up, (you'll get a HUGE outcry from non crafters when most crafters are forced to do this) and reduce the personal fun of the game for myself.
So I ask...please leave the scematic size the way it is....you'll save us all a HUGE headache.
Each Composite Full Set requires 61 Composite Armor Segment.
My guild has 105 members. Right now I am collecting resources for making Full Composite Set for each member. So it looks like that I need 65 CA Segment Schematics.
Sounds nuts.
just thought of something.... how about keeping it the way it is, while you punch in code for multiple sized factories?
I mean you have multiple sized harvesters?!?! Why not facotries?
Small factory will only take scematics of 100-200
Medium Factories take 200-500
Large take 500-1000
and Super (for mass sellers like me) take 1000-5000
place the scematic info size in the holocron for new people, in the Factory info for older players, and if someone places a scematic for 500 units in a small it auto resizes the scematic to 200..
Holo,
I've been a master architect since first week of release (and was a master architect through most of beta 3)...
For most things, 100 schem limits is fine (there's just some things you don't need to make more of than that)... but there's a ton of mundante components that are benificial to have 1000 of... medical components, architects structure modules... because of the time it takes a factory to chug out items, it's nice to be able to put in materials for 200, 500, or even 1000 and then go to bed, waking the next day to have a nice bunch of stuff available to craft with.
Limiting it to 100 hurts a great deal and slows things down inexoribly... and kind of negates part of the nice fix for allowing factories to pull from factory crates.
It's not a make or break thing you're putting in... but it really puts more tedium back into the crafting circuit that doesn't need to be there. The last thing I want to do during the day is babysit factories... leave it at 1000 or at the very least 500.
Thanks much ![]()
Feyd
beta 1-3
My two credits: Leave it at 100 items.
Why? Beacause all this time I, and hundreds of other crafters, thought that that was the limit and have been doing just fine thankyouverymuch. (Silly us, the slider goes from 1 to 100 and we assumed that was the max).
Those of you that are crying "Nerf!", get real. You've been exploiting a bug and have had an unfair advantage over the rest of us. Welcome back to the reality we've had to deal with for 3 months.
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My two credits: Leave it at 100 items.
Why? Beacause all this time I, and hundreds of other crafters, thought that that was the limit and have been doing just fine thankyouverymuch. (Silly us, the slider goes from 1 to 100 and we assumed that was the max).
Those of you that are crying "Nerf!", get real. You've been exploiting a bug and have had an unfair advantage over the rest of us. Welcome back to the reality we've had to deal with for 3 months.
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You haven't got a clue what your talking about.
Try making advanced stims and come back and repeat your idiotic statement. K, thanks. Bye.
1000 is great.
500 is good.
300 isalmost unacceptable.
100 is just plain impossible.
As a master doctor, I can barely scrape a profit out with the unavailability of decent advanced components and the completely unreasonable critical failure rate.I suceeded more often with 80% crafting than with 100%. Now I get critical failures more often with better materials. Additionally I have to deal with advanced components only allowing specifc resources that don't even have the dependant characteristics for the component! (Someone was really lazy there by the way. They should have looked a little harder at the fact that the special resources they require don't have the attributes they make the component dependant on.) I can make more money running missions as a novice marksman.
Now you are telling me you are going to make me limited to 100 component runs? Can I stack 14 of them in my factory? Why should I have to log in every 2-3 hours to check my bloody factory?
You state a database issue as the difficulty here. Index it better. Setup a more reasonableclustered index. Setup a maintenace schedule to reindex it at 3am nightly. I don't care but limiting the game to the point of unplayability should be the ABSOLUTE last resort.
You should be finding ways to make crafting less of the carpal tunnel, ridiculously random system that it is now into something more fun and exciting. Not less.
I agree that they should keep the schematics with the option of 1000. Andmakethecrates with the same serial number be able to be stacked and split like resources.
I go through a ton of synthetic cloths.If I am limited to 100 per run, i will cause more Data Base problems because I will have to set up additional factories to make the necessary runs to keep up with my tailoring demands.
I realize this isn't a nerf but a bug, but please reconsider the options before you remove the option for 1000 schematics.
Thank you for your time and effort in this matter.
I agree with the majority here and say that 300-500 is a good number. However I would like to address one issue. Crate size.
Fiberplast panels and metal fasteners have 50 items per crate. Everything else has 25. I'm sure any crafter knows the annoyance of running out frequently and having to run back to wherever you store your crates and get more. It's also an issue when I travel away from home as half the time, if anyone wants a few items made, I run out.
DEFAULT THE CRATES TO 50 ITEMS PER CRATE!
It would mean less crates to have to deal with, which in turn means more room for storage, more space in your factory hopper and less running back and forth to get new crates when you run out. And of course, fewer items on the database!!