Development Cycle Archive
Thread: ID#2: Two Changes to Bazaars and Vendors
i am against the credit limit increase, because the bazaar is there for newbie use not for advanced player use primarily. raising the cap limits the purpose of having a merchant skill.
as for the item limit as long as it is per vendor i dont see a problem with it. if you want more spots raise your vendor merchant skill.
one slightly other issue is the auction. right now the auction is capped at 3k why even have it if there is a bid cap?? players should only be allowed one auction item with no upper cap so it is a true auction and have auction items under a auction tab.
Increasing the credit cap on the bazaar items is very good. I'd prefer it be set much higher than 6k, 50 - 100k. And what about a different limit on auctions? Like 1 million or so? Maybe someone would actually use that feature.
Lowering the item limit on the vendors is not a good idea for my playstyle. As a doctor crafter I have many different types of supplies and sell them in singles and crates of different sizes. I often have 300 - 500 items in the vendor just to have a reasonable selection. I would be fine with a 500 item limit.
I'd prefer the vendor limit apply to all items on all vendors. That is, if I had the ability to place 4 vendors, I should be able to have 1 item on 3 of them, and 598 on one of them. Perhaps this could be limited per planet.
Dak.
Personally, I like the cap, but something ore akin to 200 would be better. As far as caps are concerned, i wouldn't mind seeing the bazaar cap raised to 30 or 35. At times, I have to return everyday at least once if not mor eto do restocks on my bazaar auctions.
I really enjoy the raising of the price limit. With this raise, a bazaar cap raise would not be necessary.
Hasco Rygar
cap vendors at 150: NO
Misterpaul Corusoe
Sunrunner
You should fix the exploits before you nerf vendors.
Fix it so that when a character drops his merchant skills, he can no longer own and operate a vendor as if he was still a master.
This is an exploit that seems to be ignored by the developer team. After fixing this exploit you can then reassess your database problems and then see if you really need to make a vendor item cap.
I know that the game would improve if you did not have to go to the forum boards instead to to the bazaar to do business. Raise the bazaar limit as much as possible. It will also help reduce the yelling in the cities.
As far as vendors go, a large selection is nice from a buyers standpoint. Vendors with high quality goods sell out fast, and 150 seems awfully low unless they are going to restock a lot more than they are now. I'm afraid that this change could hurt all players, not just the businessmen.
You were suppose to be adding in filters and making the ui reasonable... well, the premier auction collumn was the worst change I've seen thus far, and the filters still do not exist (nor do pages sort right).
If you're goiing to change bazaar price cap, do 10k instead of 6k.. might as well make a few thngs worth selling there.
Item number caps on vendors better be a whole lot better than 150 (maybe closer to 500).
I think raising the cap to 6000cr is enough. I like the idea of the bazaar being used only for small goods and not large expensive goods (rocket launchers, armour with high resists, etc).
I've never owned a vendor only shopped on them. I don't know why people don't go onto the next page to view more items, I always check whenever I use a vendor if there is a second page. But I suppose setting a limit to vendors will mean that the owners will have all their products seen.
Absolute NO to both.
Both ideas are an absolute disaster.
Most important is, the vendor inventory limit must not go in. People who sell small stacks of sub-100k credxit items will be crippled by this. Since the miniscule storage capacity of houses coupled with low number of lots limits us from stockpiling prepared components in any real way,
And increasing the bazaar limit so high will drive people away from character vendors. Why would you want to do this.
Many good reasons have already been cited and I don't feel like wasting more of my time rehashing them here.
For the last time Devs:
Removing things from this game does not help.
Adding things to the game does.
If the databases are getting bigger, upgrade your damned equipment. This is the highest-costing pay-to-play game, isn't it? Stop removing sh*t from the game and get to work adding more content. Jesus.
Raising the price cap on the bazaar *might* mean that worthwhile stuff gets put on there, but I'm not sure it will. There's nothing I can't get for free that's worth less than 6k right now.
As for the vendors, well... the issue with Vendors on the player side have to do more with the interface than whether there's a limit to what can be put on them. Plenty of merchant put up multiple vendors to keep their stocks in good order, clothes on one vendor, weapons on another and so on. The problem with not "drilling down" through the pages has to do with not being able to sort properly. The item limit sounds more painful than anything. I'm not sure whether it's actually harmful but it seems like an arbitrary inconvenience.
If you click on a header on the bazaar interface it sorts the *current page* not the whole stock of the bazaar or vendor. There's also an overlap, sometimes a significant overlap. I'll go to the bazaar and view items 1-101 and hit the "next page" button and it displays items 95-202 or something so I'm seeing a good deal of "repeat" items so hitting "next page" doesn't even display an entire new page of items. I sort by price, but when I hit "next page" I find a whole new list to be sorted and I *still* have to page through the entire list of items even if I'm only in the market for, say, stacks of steel in the 500-1000 credits price range. The "price" sort didn't save me anything really, I still have to page through everything to get what I want to find.
Fix the item sorting so that when I sorton a headerI get the *entire stock* sorted that way i.e. decreasing by price means *all* of the highest price items should be on page 1 after the sort, and the Vendors will be easier to use and items will be easier to find.
I definitely support the max price increase on bazaar from 3000-6000.
A 150 limit on the vendors... I think it should be higher as you go up the merchant tree. Failing that, it should be min 500, or at least be enough to allow professions to put one of each schematic up for sale, at minimum. I want to be able to stock my vendor and not have to visit it for a week or two (or four). Restocking is not fun (/cheer for increase of vendor time limit to 30 days, for example).
With regard to the vendor limit, you need to have non-merchants with vendors get rid of those vendors, I support the idea of having vendor maintenance at a prohibitive level for non-merchants as a better solution than simply removing them (which would be chaos). Maybe this is a better way to resolve database growth issues.
Cheradenine Zakalwe
Commando/Merchant on Kettemoor
There actually is a limit on the bazaar. It's 25. It's been like that for as long as I've been using it... Although I do think that having skill in Merchant should allow a person to increase that number, as well as the amount they can sell their items for.
Barb-Wire wrote:
on the bazaar if you increase the sales price cap you will have to make a limit on how many items a person can have on the bazaar. no limits will make the bazaar a substitue for the merchant skill which it should not be.