Development Cycle Archive
Thread: Jedi Revamp Phase I
Torlekk wrote:
If having to give up the skills you worked hard for keeps people from pursuing Jedi, good. That was the intention.
So in other words, if your a roleplayer who's unwilling to give up your concept of your character, you can never have a Jedi?
I thought the whole point to changing to quests was so that they could enforce a more "in-game/roleplaying" attitude to the Jedi.
icote wrote:
Torlekk wrote:
If having to give up the skills you worked hard for keeps people from pursuing Jedi, good. That was the intention.
So in other words, if your a roleplayer who's unwilling to give up your concept of your character, you can never have a Jedi?
I thought the whole point to changing to quests was so that they could enforce a more "in-game/roleplaying" attitude to the Jedi.
Sort of right. It would be more accurate to say if you're a roleplayer who's unwilling to make a sacrifice to be a Jedi, you can never have a Jedi. You have two options if you're "unwilling to give up your concept of your character." Either use your original character that you completed the quests with to be your Jedi and build your second character up with the same template your original character had, or go through the Jedi quests again with your new character and use that one as your Jedi. Then you don't need to change your original character at all.
The whole point to changing the quests was not to enforce a more in-game/rp experience. There are people who play this game that don't choose to RP. The whole point to changing the quests was the fact that hologrinding is killing this game. Specifically, it's killing guilds that once had a multitude of professions and were able to specialize in what they did. Now you have many guilds that are filled with hologrinders and have no specialists. As soon as someone masters something, they're dropping it for something else.
The devs are staying true to the original desire to make Jedis at least somewhat rare. This isn't KotOR. This isn't a game about Jedis. It's a game about SW that has Jedis in it. For many people, Jedis are an endgame character that they are shooting for. The idea is to make it difficult to attain Jedi status. It doesn't need to be a secret -- it just needs to be time consuming and require sacrifice to deter the curious from dabbling in it just for the sake of dabbling in it.
As a casual player all I can say is this will kill any chances of my kind from ever becoming a Jedi.
Once again Verant has shown its willingness to pander to the minority powergamers by creating and patching a game to fit their tastes. It was hard enough to start down the road to grinding professions not knowing which was the one that was going to unlock the force senstive slot and now that I have I feel extremely discouraged due to the fact that what was known is once again unknown. Mainly, the exact path that is required to become a jedi.
With the new quest system the devs have at their fingertips the ability to limit as they see fit how many as well as who is allowed to become a Jedi. At least under the profession grinding system you knew that once you finished all 32 professions you should be able to unlock the slot. Now we'll never know.
The devs are doing this for one reason and one reason only and that is to control population thru the use of devious tactics such as changing the quests that are required to be finished so as to influence the number of Jedi on each server. They did it before...everyone knows about publish 6 and the mysterious hidden item that needs to be done. At least now we can always say we should have completed the requirements by finishing all 32 professions where as with the quest system we will never know because of the Dev's inherent secrecy....which of course means nothing more than they need to control everything instead of letting the gameworld progress.
Personally, I'd rather see the Jedi system be a Quest and Profession based system, but you dont get to keep your Jedi indefinitely. After you die..its permanent and you have to complete the Jedi quests again to earn it back..so that there would be 100 max Jedi slots per server and the order in which you unlocked would be the order in which you got to play one of them. It would make death mean something for once. Instead of "oh I lost a box of exp" or some other BS.