Development Cycle Archive

Thread: Jedi Revamp Phase I

icote
Thu May 20, 2004 8:24 am
#534






Torlekk wrote:

If having to give up the skills you worked hard for keeps people from pursuing Jedi, good. That was the intention.







So in other words, if your a roleplayer who's unwilling to give up your concept of your character, you can never have a Jedi?


I thought the whole point to changing to quests was so that they could enforce a more "in-game/roleplaying" attitude to the Jedi.




Torlekk
Thu May 20, 2004 8:50 am
#535






icote wrote:





Torlekk wrote:

If having to give up the skills you worked hard for keeps people from pursuing Jedi, good. That was the intention.







So in other words, if your a roleplayer who's unwilling to give up your concept of your character, you can never have a Jedi?


I thought the whole point to changing to quests was so that they could enforce a more "in-game/roleplaying" attitude to the Jedi.











Sort of right. It would be more accurate to say if you're a roleplayer who's unwilling to make a sacrifice to be a Jedi, you can never have a Jedi. You have two options if you're "unwilling to give up your concept of your character." Either use your original character that you completed the quests with to be your Jedi and build your second character up with the same template your original character had, or go through the Jedi quests again with your new character and use that one as your Jedi. Then you don't need to change your original character at all.


The whole point to changing the quests was not to enforce a more in-game/rp experience. There are people who play this game that don't choose to RP. The whole point to changing the quests was the fact that hologrinding is killing this game. Specifically, it's killing guilds that once had a multitude of professions and were able to specialize in what they did. Now you have many guilds that are filled with hologrinders and have no specialists. As soon as someone masters something, they're dropping it for something else.


The devs are staying true to the original desire to make Jedis at least somewhat rare. This isn't KotOR. This isn't a game about Jedis. It's a game about SW that has Jedis in it. For many people, Jedis are an endgame character that they are shooting for. The idea is to make it difficult to attain Jedi status. It doesn't need to be a secret -- it just needs to be time consuming and require sacrifice to deter the curious from dabbling in it just for the sake of dabbling in it.

mmichell
Thu May 20, 2004 9:48 pm
#536

our professions that count torwards Force Sens Boxes. Does that include any profs? Or only people who have done their holos first?



"I always leave you with the feeling of something to be desired"

.:: Michell Mich/ Master Doctor & Master Rifleman ::. **Acount Created January 3rd 2004**

Thuwindu
Fri May 21, 2004 11:55 am
#537

what will be the future of holocrons? will they still drop? will holocron mastered profession count more towards the quest than non-holocron grinded professions?




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Drakrha
Sun May 23, 2004 12:40 am
#538

As I understand it, the new way to become Force sensitive is to get 24 different profession enhancement boxes by doing quests. Do you have to be Master to be able to do these quests or will novice be enough?



Reilur Horled
-Imperial Master Bounty Hunter
Destructobotzero
Wed May 26, 2004 12:08 am
#539

All I say, is forget about jedi. Just gimme an extra 50 sp's so that I can get an ancient kimogilia tank to front my master commando. You keep your lightsabers....I want my tank!
IronMaidenikien
Thu May 27, 2004 4:00 am
#540



Revamp is as good as it is bad... there is a confusion between Dark Jedi and Sith, you can be sith and not force sensitive as you can be a Dark Jedi without being Sith.

Sith were once a race, then become an ethnos group, kind of dogma...

The Revamp will make jedis and dark jedis advance through pvp .... why not but Jedis voting ?? The Jedi Order is not any more... Dark Jedis duelling ??Sounds like Sith way of life... the last sith standing are Darth Vader and Darth Sidious, and i m not aware of a new apprentice to them..

Unless i'm mistaking, i think the revamp is a good thing but Jedis and Dark Jedis should remainhermits as they are now ( in the story and in the game ).


Devs always said they wanted to respect star wars story and satisfy fans ... they are betraying themselves with that revamp by more satisfyingplayers than respecting the story..that'sin part (i m not spitting on the whole revamp )a strong attack to Lucas work imho.


A guy trying to make his way through the galaxy.
omadnay
Wed Jun 02, 2004 12:45 pm
#541


Do not implement the change on the second slot characters upon unlocking.


Since the idea was presented to the public, many people (yes the players are people) expressed how unacceptable of a change it is to make the second slot character Non-Force Sensitive. (At the very least give the player the option of main character FS or New Character FS)


There is no way it is right to make this change while so many people have been spending their time and money working (correctly) on the premise that once they unlocked, the new second slot character would be the FS toon.


To expect these people to be ok with not recieving thereward they have been so consumed with achieving, but instead recieving the option ofstarting their quest overfrom the very beginning or making their main characters the one that will now become FS is so unacceptable I cannot understand how it ever could have gotten this far.



If the new Jedi profession revamp does not fit that type of a second slot character system, then scratch that revamp and make one that does fit it.

It is that important.


We deserve direct response to this issue.

We deserve more than that.

We deserve a system that will not injure these people's efforts so greatly.


I always considered myself a "lifer" in this game.

The next few weeks may alter that.


- Omadda Szool

drivzor
Thu Jun 03, 2004 2:46 pm
#542

can i just ask the approximate date of the jedi revamp and if the holocrons ect will become useless after the revamp
Jukken
Sun Jun 06, 2004 9:21 pm
#543


Jedi's will have crafting experimentation bonus? That will truely suck.

It will mean all crafters will have to be jedis, or they will lose out in their crafted items. The suck.


All crafters running around with force powers...total bull.



=========================
Goblin
Proud member of the Rodian people
=========================
Rodians will rule this galaxy
arutak
Mon Jun 07, 2004 1:10 pm
#544

As a casual player all I can say is this will kill any chances of my kind from ever becoming a Jedi.


Once again Verant has shown its willingness to pander to the minority powergamers by creating and patching a game to fit their tastes. It was hard enough to start down the road to grinding professions not knowing which was the one that was going to unlock the force senstive slot and now that I have I feel extremely discouraged due to the fact that what was known is once again unknown. Mainly, the exact path that is required to become a jedi.


With the new quest system the devs have at their fingertips the ability to limit as they see fit how many as well as who is allowed to become a Jedi. At least under the profession grinding system you knew that once you finished all 32 professions you should be able to unlock the slot. Now we'll never know.


The devs are doing this for one reason and one reason only and that is to control population thru the use of devious tactics such as changing the quests that are required to be finished so as to influence the number of Jedi on each server. They did it before...everyone knows about publish 6 and the mysterious hidden item that needs to be done. At least now we can always say we should have completed the requirements by finishing all 32 professions where as with the quest system we will never know because of the Dev's inherent secrecy....which of course means nothing more than they need to control everything instead of letting the gameworld progress.


Personally, I'd rather see the Jedi system be a Quest and Profession based system, but you dont get to keep your Jedi indefinitely. After you die..its permanent and you have to complete the Jedi quests again to earn it back..so that there would be 100 max Jedi slots per server and the order in which you unlocked would be the order in which you got to play one of them. It would make death mean something for once. Instead of "oh I lost a box of exp" or some other BS.


It would be the ultimate quest to earn the rank of Master Jedi. I for one would also like to see some of these exploiting Jedi 4/4/4/4 Guardians be held responsible for the actions. The devs know what they did and know they violated the terms of service. So make them pay for it instead of letting them keep getting away with it. Remove their Jedi accounts and make them do the quests like the rest of us. They unlocked their slot by getting the profession they needed but they should still have to do the quests like the rest of us. It just isnt right to say that someone who can only play an hour or two a day should have wasted over a year of play and now just because they didnt get their grind done in time that they should have to pay for it by being put in the dark again like we were when the game first came out.


100 Jedi max per server...make it something to be proud of rather than something you got by grinding and exploiting the game mechanics like the majority of these guys have.


Make it both profession and quest based. Once you die you have to reunlock by doing a quest over again...you shouldnt have to do the profession grindage over.


This would prevent a sudden change in the economy by causing all of them other wannabe Jedi's to stop grinding and making a glut of resources and items. Right now there are a lot of people changing professions and grinding skills using up the resources...what will all of those resources be used for since there is no other big sink to put them all into right now? Where will we get our training and such since there won't be as many people looking for APP points and/or training?


Personally I dont think the Devs have thought this thru that far and are about to piss off a large chunk of their playerbase who have been slowly grinding over the past couple of months only to find themselves in the dark as to what is required of them.


I'd like to see some self policing action by the Devs as well. How about a webpage with the statistics of how many Jedi have been unlocked on each server and how many professions it took them....then they can keep their playerbase informed that there is no nefarious dealings going on behind the scenes to keep the Casual Jedi Wannabe's down and the Powergaming Exploiters Jedi Gaurdians whining for more power.



Fix all that is broken first! Give yourselves a solid foundation to build on. Next, fix the heart of this game, the GCW.
Without it, there is no STAR WARS. Do these two things first! Then worry about Jedi and JTL.
Do this and your player base will love you for it and the game itself will be infinatly better. Do it not, and this game is dead.
May the force be with you.
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