Development Cycle Archive

Thread: Weekly Rountdable Discussion (Week Ending 1-18-04)

Naufragus
Thu Jan 15, 2004 5:02 pm
#521






Hermitess wrote:


Did I miss the part where we were done with the Christmas top 5? I believe architects still haven't received a response to our issues. Sure our list is wildly obsolete, but it would be nice--what with repeated suggestions that we use our profession boards--if we had some sign that a developer has even glanced at our forum in the past six months.






i am sorry..i am an archtect..what where our issues???...i gave up on that forum back when the spinesless guy quite and archangel took over....


i think you are right...i dont think we have had any word from devs in months...


can you explain exactly who crafting sttaions ratings work...no one at SOE ever has

Lifesavers
Thu Jan 15, 2004 5:05 pm
#522

BOOOOOO to the new communication!



awdwasdwa Chakees Owes awdwasdwa


Master Fencer - Smuggler 1/1/1/1 - TKA 0/0/0/0 - Medic 2/1/1/0



Russcal
Thu Jan 15, 2004 5:18 pm
#523

It would be nice if player cantinas healed a little like taverns, or players got an exp bonus for performing in them, to give better incentive to populate them instead of hanging out in the computer ones.



-------------------------------------------------------------------------------------

"Trouble came a knockin, and Bobby Hill's foot answered the door"

- Bobby Hill, the original TKA
Aracon
Thu Jan 15, 2004 5:30 pm
#524

Anyone else dissapointed w/ the lack of Dev posts this week? I hope they are really busy. I'm starting to think taking away the SWG Discussion was a bad idea, because we're getting less responses from the Devs. Oh well.



HOLLA ATCHA BOI,
Zos-

Gawd of Ham
Lord of the Hawtpants
Raleran0
Thu Jan 15, 2004 5:40 pm
#525

I'm disappointed too. I've kept a positive attitude towards the changes they've been implementing butno meaningful dev communication for at least of week has depressed me. Since they changed the board there's barely been any reason to come visit them. Everyone has resorted to complaining, venting frustration, etcbecause we don't have anything to discuss. Unless the devs post something meaningful it's just going to get worse...before it gets quiet. I've been coming here with the hope that there would be more details on the upcoming changes(that are past due) but with no info I'm feeling less and less like coming to the forums. And as much as I hate to say it, my interest in the game itself will be next to wane.
SinR
Thu Jan 15, 2004 6:07 pm
#526

my current "Opinions" on the state of the game:

right now, either Holo Grinders, or Bounty Hunters are the major classes in the game, followed by Commandos and TKAs. everyone wants to go BH to kill Jedi, since they (IMHO) can't unlock it themselves. and now every MBH is spamming "MAKE DROIDS WORK ON JEDI". well i think this is wrong. a jedi should NOT be able to be tracked by a droid. if a MBH tries, the jedi should be able to SEE IT and attack it, giving one last update on the jedi's location before the WP completely deletes from his datapad. also on the subject of Jedi, a jedi should be able to openly attack ANYONE that he/she wants to. if its a MBH or a Novice Marksman, he/she should be able to attack/incap/DB. also, how does a jedi choose which side to go? is it just "master Initiate and choose" or do you have to do something to choose?


now ive seen in the past week the creature nerf. i didnt mind the creature nerf for NON-CH, since it really didnt affect me that much, but what i'd like to know is why is it that a non-CH CAN'T call out a level 10 gurreck with 6k+ HAM? if you're worried about balance, why not nerf commandos or BHs? but for the most part a good BE is right now one of the better money makers in SWG with being able to sell lvl 10 creatures that have very good HAM.


my biggest annoyance in SWG is AFK macro entertainers. what SWG should do is after 1 hour of no input from the computer itself (much like how the auto-AFK works), send the character a /tell at 5 minute intervals for 15 minutes. if they dont respond, they get disconnected from the server and forced back to character select. also, it should do a background program check (which could be slipped into the EULA since NO ONE reads it, something like "The Company reserves the right to check your computer for background programs that would include A: (program) AND/OR B: (program) and if detected, would shut down The Game") for such programs as Autoit or other 3rd party macroing software.



and last but not least, bring back the SWG discussion forums. where else are we going to rant/grief about exploiters in SWG? not in the galaxy forums.


/rant off
/flame on


-SinR




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Swyft
Thu Jan 15, 2004 6:19 pm
#527

I have to say there has been little to know dev activity on these boards since they took down the discussion forum. I don't usually post much butI like to read what the devs have to say about the game. With the discussion forums it just seems like devs were commenting more often. A little prescence to prove these things are actually being read (thoughI can't for the life of me figure out howposting in this mannerdoes anything to aid communication in this community) would go a long way to making people feel it is working a little better. I think, like many things with the development of this game, this was an idea that was implemented without considering the full effect it would have.



Dashell Gambit
Master Droid Engineer
Master Artisan
Carbineer
Aberfeld, Naboo, Ahazi
Elotoss
Thu Jan 15, 2004 7:00 pm
#528

Yes well I was quite happy to hear that the droid profession was getting fixed. Though in the forums there us no post about them in the indevelopment section. I hope you are still giving us the fix cause DE is by far the weakest crafting prof in the game. You really need to rethink the role of droids in the game. Right now it is more a commidiy then something vital in the starwars wourld. Can starwars run without droids? NO
Fueller
Thu Jan 15, 2004 7:08 pm
#529

Okay TH,


I don't know if this has been brought up, but here goes.


The Carrion Spat missions on Bloodfin at least, on Corellia, are bugged. The mission comes up, the lair looks like an outpost and it doesn't pay out. On top of that, the waypoint will not go away after completing the mission, instead, it tells you mission incomplete if you don't decide to abandon the mission.


Thanks...





.:Fueller Quayzar:.
.: Master Architect and Interior Decorator :.
.: Ruatha Hold, Dantooine (Waypoint -2962 -2085):.

Naufragus
Thu Jan 15, 2004 8:11 pm
#530






SinR wrote:

my biggest annoyance in SWG is AFK macro entertainers. what SWG should do is after 1 hour of no input from the computer itself (much like how the auto-AFK works), send the character a /tell at 5 minute intervals for 15 minutes. if they dont respond, they get disconnected from the server and forced back to character select. also, it should do a background program check (which could be slipped into the EULA since NO ONE reads it, something like "The Company reserves the right to check your computer for background programs that would include A: (program) AND/OR B: (program) and if detected, would shut down The Game") for such programs as Autoit or other 3rd party macroing software.




-SinR






you must lead a sad, sheltered life if AFK dnacers are you biggest annoyance...


why do you care if they are afk...they still heal you just the same without all the mindless chit chat..


and i would never play ANY game that did any kind of "background" check on my computer...i can just see Ashcroft getting wind of this and adding to the Patriootso they can spy on us even more while we play video games. Terroists could be sending secret messages useing EQ. I am not giving up one more ounce of my privacy..especailly to a company such as SOE.


Stop worrying about people macroing and just play the game...but i guess you cant since it sounds like all you do is get your jollies by hitting on animated Twileks in imaginary bars and thats been ruined by the influx of commandos Holo-grinding their booties

Jinxx0r
Thu Jan 15, 2004 8:37 pm
#531

TH, a suggestion for better communication. Someone may have mentioned this before, but seriously consider this, please.

Create a sticked thread in this forum called "Developer Diary". Each day take 5 minutes at the end of the day to let everyone know what's going on in developer land. We're not looking for war and peace here (at least not all of us, but they'll just have to learn to deal with it), but just some kind of small overview of what's going on that day. Make it a priority and a commitment to make 1 of these posts a day with no exceptions (work days that is) and stick to it. You can direct it towards a specific concern for the day. You can address a development idea the team worked through for that day. You can answer someones question (but not specifically mention them so it doesn't look like "favoritism") or just a mental dump of a battle you fought for us on some feature... heh.

5 minutes a day is nothing. 25 minutes a week would be a small price to pay, to let the community know what's going on.

Please consider this. We make a commitment to your game... please make a commitment to your fans.

Anyway... I'm trying to be constructive... I really am.



"I mastered 23 professions and all I got was this lousy force slot..."

Dark Jedi in training...
Lewkus
Thu Jan 15, 2004 9:11 pm
#532

Wow.... 24 pages, full of bug fixes and suggestions. Great game....


I have zero faith in any person or group running this game. I believe them all to be in group sessions, passing all that they've learned from this beta test to the developers of EQ2.... That game is Sony's moneymaker....


There is a ton of stuff I'd like to see happen, but I'd rather they STOPPED NOW, and FIXED THE BUGS, and THEN GO MAKE NEW BUGS.


I'm just like everyone else... I try really hard to have fun with what I've been given, but every day that passes, I hit another roadblock that sends me in a new direction, looking for something else to do, rather than finding another game.


Finding another game is starting to look rather appealing. It is obvious that these people are lost, stuck, and that these words are pointless, other than to feed all the other cannibals looking for something else to piss and moan about.


Are you devs proud of your accomplishments so far? Aren't you so glad that you get pushed and shoved and kicked to put out all these new features, only to break 10 things for every one that you fix or add? Don't you just love working your arses off to get your paycheck and then have to come to look at this forum and see all these people bitch and moan and yell about all your hard work, so that everything you do seems pointless?


UNLESS YOU FIX THE BUGS YOU HAVE CREATED SO FAR, YOU WILL NEVER DIG YOURSELF OUT OF THE HOLE YOU ARE IN! Your subscriber base will dramatically fall off once something even slightly better comes out if you don't fix it, so IMHO, you'd better start pushing for a halt to the way things are, or a lot of you are likely to get the axe when the money goes away.... Just friendly advice.


Oh, and please fix the harvester animations. That really annoys the crap out of me.






Lewk BodyKraft
ORE TRAC
Overseers of Resource Extraction
Talusian Resource Alliance Committee

Located on Talus, in beautiful downtown Harkis.
Ectopic
Fri Jan 16, 2004 12:15 am
#533






nvoigt wrote:

As I have had no feedback to my post last weekas of now, I post this again and will continue until I get a definite "Yes, we need a known issues page" or "No, we ignore you anyway". If you start a roundtable, take part please. Else, we could as well meet and chat elsewhere.







I encountered a bug recently that killed me three times over. I'm an experienced gamer and I guess most people here have played countless on- and offline games. Games have bugs. This just happens. So I contacted a CSR. This CSR said SOE would not reimburse me, for this particular bug was a "Known Issue". Fine. I do understand the need for this and I'm more than happy that there is a list of known issues. Now for the funny part: When I asked the CSR where I could check for known issues, there was a long silence. I asked him how I could get to know these known issues and he told me there was no way I could have known this except through player postings on this forums. I suggested you create something like a known issues page as soon as possible and he agreed that this would be a good idea.


This ingame conversation has been the laughing stock of the software department I work at for weeks now. It doesn't get any more ironic than calling something a known issue and telling me there is no way for me to know.


I'm sure you like people talking about this game, but I'm not sure you like this special way of advertisement.


I realize you are working on your communication and it turns out fine so far. I hope you realize that getting it into acceptable shape will take about half a year of steady good work at leastbased on the mess you started from at the beginning of this year.






Hear hear!



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