Development Cycle Archive
Thread: Faction Insurance Day Pass: How much?
Thunderheart, why bother asking us if you're not going to do what we want?
You and I both know you guys already have a set price. Its probably something like 600-1000 FP, right? This is just another lame attempt to make us think that we have some kind of say in the game we pay $15+ a month to play, when you already have an idea, and even if you didn't you don't give a flip what we want.
Deny it all you want. Its blatantly obvious. After a month of posts praising the removal of decay from PvP, after the removal of PvP being on the Friday Feature... you turn around and yank that out from under us. The resulting backlash caused well over 50 pages of outcry, and outrage. But do you guys care? No. The "publishers" obviously know better than the players. Somehow decay is important. Its innefective at best in accomplishing what you intend to do. Due to decay, armorsmiths are getting richer than they already are, which is unfathomable to a combat-only profession who has to grind missions for a week to equal one suit of armor sold by an armorsmith. Tailors? Decay does nothing for them. Clothes are wearable at 0 condition... BE mods work. So who is getting helped by this wonderful mechanic thats completely necessary, per JustG?
Meanwhile, the already floundering GCW is all but dead because of it... and you think this solution will make it better? For Christ's sake, 98% of the gaming population doesn't want decay present in PvP. Screw the players, right?
Every time I've read a post by a SOE employee in the last week or so, I've lost more and more desire to even log on this game. Its lies (I understand you were told wrong information. It doesnt change the fact that what you relayed to us was an outright lie), coverups, or lame attempts to make us feel like our voice is getting heard. I loved this game at one time, and I supported you guys in light of all the flak you guys caught on the forums. However, I think at this point in time its well deserved.
Your marketing department should be outraged about all of this blatant disreguard for what the customers want. I'm sure you're all aware that Worlds of Warcraft will be released this year. I know I personally signed up for the beta test, and I know a lot of other people did as well. I would gladly leave this game in a heartbeat if I get into the WoW beta test. And I'm sure I'm not the only one. I'm not trying to threaten you guys because thats not effective. Its just facts. People are willing to leave a supposedly "finished" game for a beta test. Not to mention whats going to happen when WoW is actually released.
Do you guys not see the problem? Are you that blind? Or do you just not care? This isn't even about the PvP decay issue anymore. The very fact that you even made this topic is insulting. How can you and your cronies at SOE ask what we want, and expect us to be joyful and sincere about replying, when you blatantly ignore the desires of the player repeatedly, without fail, and with no apology?
I know you're probably not even going to read this. Even if you do, you won't reply since its not wanton praise (I won't even go off on that tangent... this post is long enough...), so I don't know why I even bothered. Guess I just wanted to get it off my chest.
Thunderheart wrote:
Do you guys realize how much money people save with this? This is a fantastic bargain.
For roughly 50-100 Faction Points, players get no armor decay and 1 time pay for insurance for 24 hours? No decay and one time insurance for PvP is tens and hundreds of thousands of credits cheaper.
In 2-3 hours of hard PvP, a player can spend 20-50K credits in insurance andlose 10-50% of their armors integrity. No insurance at all means this stays in the game...I certainly wouldnt like that.
We don't care, get rid of the crappy game mechanic. How long do you people think you can continue to piss off the majority of players before we just say "screw you" and go play another, better MMO?
Thunderheart wrote:
Exactly - - which is why its flagged towards "Faction Death"
BUT you said that the game could not tell whether or not you die from PvP or PvE. So how is this doing that?
Also, I believe that JustG said it was for PvP AND PvE. Can we get a straight answer please?
Thunderheart wrote:
Do you guys realize how much money people save with this? This is a fantastic bargain.
For roughly 50-100 Faction Points, players get no armor decay and 1 time pay for insurance for 24 hours? No decay and one time insurance for PvP is tens and hundreds of thousands of credits cheaper.
In 2-3 hours of hard PvP, a player can spend 20-50K credits in insurance andlose 10-50% of their armors integrity. No insurance at all means this stays in the game...I certainly wouldnt like that.
Or you could just take armor decay out and impose a higher wound/faction point cost for death...
Aren't you guys totally contradicting the months of (wrong) arguments you have been making about decay.
Granted, I would LOVE to be able to pay 50-100 faction points to avoid decay. I just wonder why I even have to do that... Why not just get rid of decay and increase the faction point penalty for death and save me the trip?
In fact, why not just make it automatic... If you die, the game automatically deducts a faction cost from your faction pool. If you are out of faction points, you equipment decays instead.
Why build a super-complicated tank to drive a block?
I would be willing to pay around 5k for a Full 24hour PvP pass and around 45 FP (wich equals 1 pvp death now) for a Full 24 hour pass of no decay...IMHO i think that that is a fair price and a GREAT IDEA !! I just hope you dont Shaft us like last time about this decay stuff...if you do im cancelling my account.
Thunderheart wrote:
- The idea of the price being less when you are declared is interesting "on paper", but in reality, its an easy player work around. All you have to do is declare (since you are standing in front of the recruiter anyway) and declare and then buy the Factional Insurance. Ultimately, the price has to be a low, flat fee for both. There isn't really a barrier to delcaring so it really just adds an extra click for the low price.
- It seems like 50-100 faction points is a pretty good rate, but one thing that I keep thinking of is the penalty changes in the crackdown. For the Imperials, the contraband penalty was better as an "either/or" thing. Either Faction Points Or Credits. What do you think about that?
- I agree with that, covert and overt should be the same price. After all, its about factional combat, so you'd probably end up with a TEF even if covert... Making it cheaper overt only would lead to people going overt and then friend-assisted suiciding to get back to covert. That's just silly.
- Having a cost in faction points is also the best idea, imo. After all, its about factional combat (
), so the cost should be related. However, I beg to differ on a point. The costs should be much higher since FPs are so easily gained. Ten minutes in PvE can easily land you 200 FPs, so the price should be at least that. After all, those points aren't THAT usefull, as far as combat applications goes.
PLZ PLZ PLZ bring back Corpse RUNS!!!! its the ultimate solution, it make you actually afraid to die!!! Even with decay somewhat reduced, death is still just a means for travel for most ppl, and that really ruins the feel of the game. I wanna know that if I die i have i will have a challenge of getting my stuff back.. thats fun
plus since i dont wear any armor and dont craft !!!Decay has NO effect on me!!!
Bring back corpse run! Pretty plz
Riddla
You could possibly die near a covert faction scanner, inside a base or a mine field where multiple, camped deaths would occur. Corpse runs are not the answer..."
Which is why you insured your items when corpse runs were in... corpse runs were fine for those that chose to do them - the only issue was when you would get there and your corpse was not locatable for several hours.