Development Cycle Archive

Thread: Faction Insurance Day Pass: How much?

packtuplike
Thu Feb 05, 2004 7:28 pm
#508

If you insure your items there should be 0% decay. Period. This is what INSURING an item means. If I break it, I get the same item or it's value back. Stop bending to the whims of a small group of extremely vocal players. Give tailors, weaponsmiths, armorsmiths, etc a larger variety of items to make and they will stop complaining of lack of business.



Moncheechee-WOoK
Soft and Cuddly
Just say earmuffs
Barkingbantha
Thu Feb 05, 2004 7:28 pm
#509

Sorry TH, unless you can produce some solid reasoning on this, Im raisng thequery flag. There is a distinct difference between a faction PvP and faction NPC death........toparaphrase myself:






TH, with all due respect, do you seriously expect us all to believe that the game cant tell the difference between getting whacked by a player or whacked by a MOB, when its as plain as Jabbas arse that the game can?


As things stand, say I get killed by an NPC Stormtrooper. I lose no faction points, my items decay by 1% and I have to reinsure my items.


Now say I get killed by an Imp BH called "x-L337oR-x" I lose 45 faction points, he gains 30 faction points, my items decay by 1% and my insurance clears.


And the game doesnt know the difference between a player kill and a MOB kill?






And bearing in mind that the proposed system said that the insurance would not reset with a PvP death but the 1% decay would stay, and now, all of a sudden, you cant do it?


Weve told you before, we aint daft, so can we have a "not dumbed down" explanation?

Houdani
Thu Feb 05, 2004 7:30 pm
#510






Thunderheart wrote:



Do you guys realize how much money people save with this? This is a fantastic bargain.


For roughly 50-100 Faction Points, players get no armor decay and 1 time pay for insurance for 24 hours? No decay and one time insurance for PvP is tens and hundreds of thousands of credits cheaper.


In 2-3 hours of hard PvP, a player can spend 20-50K credits in insurance andlose 10-50% of their armors integrity. No insurance at all means this stays in the game...I certainly wouldnt like that.






Actually, to little people like me who engage in PVP only on extremely rare occassions, 50-100 FP is one month's accumulation of FP. I will need to wait for the upcoming Combat passso I can see how Doctors will recieve their FP. As a Doctor, I currentlyrecieve such a tiny amount of FP that I would be going backwardsby purchasingFaction Insurance.


Even as small as it is, it's still too expensive for me. I cannot afford it. Therefore I won't use it. It'sa newbarrier that willagain discourage me from dabbling in PVP (ergo GCW) action.


H.




0000001000000
0000011100000
0011001001100..(||||||)..................Scarlett Letter......M.Doc / M.Pike.......BRIA
0110001000110..(||||||)..................Ellya Tsunami........Perpetual Newbie....TC
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p4Samwise
Thu Feb 05, 2004 7:31 pm
#511






Cyc66 wrote:

Am I the only one who think decay isn't such a bad idea? It adds actual consequences to fighting, if there's no decay then why not go battle over and over again, endless battles for everyone, and why not use your best armor and weapons all the time? With decay you have to choose your battles, know when to give up and perhaps save your better weapons/armor for a more worthy battle.



Why are people so afraid of consequences?






The way decay is now, your armor and weapons decay the same on death regardless of whether you have them equipped. And the way most of us are pushing for things to be, there IS a consequence for dying: it's either the cost of insuring items or it's 5% decay. It should not be BOTH.


You lose.




"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
bagnpo3
Thu Feb 05, 2004 7:38 pm
#512

whatever it is it overts should get half price, and higher ranks should get lower price also.

For example: base price is 500 fp for covert : 250 for overt, then you get another 50 fp off for each rank you have achieved above the base starting rank
Fight_the_Future
Thu Feb 05, 2004 7:41 pm
#513

TH,


why bother with insurance at all?Items etc decay in battle anyhow----you have attempted to double your work and solve a problem twice. Maybe clothing can decay over time.


Taking the time to insure is not fun and wastes time. Does insurance/decay make this a better game? not for me, and probably not forothers.


Dismayven
Thu Feb 05, 2004 7:49 pm
#514

i think it should be free cuz im cheap
The_Cabbage
Thu Feb 05, 2004 7:49 pm
#515

Le sigh. This is better than nothing, but I still don't understand; if a player character deathblows a player of the opposite faction, the dead player loses faction but if an NPCof the opposite faction does the same, the dead character does not lose the faction. If this isn't because the system identifies the slayer, then what is it?


But I think that a 50 fp hit would be sufficient. 100fp would be a bit too high, I think. In general, I think that the faction perks are all way too high anyway...



- Krelian Atreides, Lowca
Master Squad Leader/Creature Handler/Pistoleer
Limbonik
Thu Feb 05, 2004 8:00 pm
#516

Screw this, I'm done with PvP.



Limbonik
Imperial Inquisitor :: Darksider Historian
Remember the Fallen


Announcerharris
Thu Feb 05, 2004 8:05 pm
#517

50 fp, as that is approx. what you get from a misison





Falcon Harris | Sgt-Pepper
Never Tell Me The Odds
HVND
CavemanJack
Thu Feb 05, 2004 8:06 pm
#518

Ok, look. The 1% insured decay is never going away. Never. Accept it and live it, or don't and quit. Those are you choices. No matter how much we complain about it, it's never leaving. And I'll gladly eat these words if one day I'm proven wrong.


They don't want people blood gating.


So.. how to stop people blood gating... well, decay thier stuff when they do it. Even if it's insured. Then someone realizes hey, the decay is good for the crafters! TH mentions Tailors and Weaponsmiths specifically ina post, and has to correct himself to say Armorsmith, not Weaponsmith. EVERYONE should be throwing the Bovine Excrement flags on that one. Armor decays plenty in combat, and armor repair is a joke. As someone pointed out a page or two ago skill doesn't matter and the % of the tool doesn't matter. And the armorsmiths get richer because of bugged repair and double decay (though repair is probably 'working as intended' because it's a player/crafter driven economy). Tailors actually do get helped by this a little.


Anyway... to answer the question... 50fp sounds about right to me. I might even pick up the guns and come out of PvP retirement again with that cost.



Kaece Solen
Master Instigator
4344 Apprentice
Intrepid
--

The current system for hunting Jedi is nothing but sanctioned grief play.
Tonteth
Thu Feb 05, 2004 8:12 pm
#519






Cyc66 wrote:

Am I the only one who think decay isn't such a bad idea? It adds actual consequences to fighting, if there's no decay then why not go battle over and over again, endless battles for everyone, and why not use your best armor and weapons all the time? With decay you have to choose your battles, know when to give up and perhaps save your better weapons/armor for a more worthy battle.



Why are people so afraid of consequences?







You can always tell who avoids Pvp combat.





Tonteth
Master Smuggler/Master Pistoleer/Master TKA
Tear the face off and wear it as a mask!


FreddyFett
Thu Feb 05, 2004 8:13 pm
#520






Thunderheart wrote:





Aakhperkare wrote:

You check in with your faction recruiter, purchase a day pass for faction combat (PvP and PvE), and for 24 hours, you will have no decay on your insured items.


How much do you think this should cost?




I highlighted it to make it more noticeable. YOu said PvP AND PvE. How about you restate it the way you said it in the beginning...




This is a PvP issue, Exclusively.


The "PvE" part is forwhen a Factioned NPC nails you- - NOT general PvE.


Thats a good point. It was a busy discussion. Ill add that to the initial post for clarity. Thanks










bah! armor already ruins this game. i propose we RAISE the decay on armor.



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