Development Cycle Archive
Thread: Publish 7 Update for the FWG5, Scatter Pistol, and Launcher Pistol
To me the real annoying part of all this ,
Is they nurf the Weapon schematic, and leave the weapons in game.
Thunderheart wrote:
Kershakk wrote:
We were told the problem was that it was using the 'old' schematic to insta-craft the item when you pulled something from the crate - the schematic was no longer there, so that's where it fell over. A simple case of pointing to the 'new' schematic it would seem now?
Thats correct. I'm not going to guess at the stats because I have no practical experience in weaponsmithing yet and there wasn't any of these crates on TC, so there has only been internal testing.
There's a word that flashed in my head when I read this... I won't say it for it's not my type of language but just think... Another word for a donkey is a JACK ....
Uhh yeah just Like Jedi was internally tested. WONDERFUL.
Thunderheart wrote:
.......there wasn't any of these crates on TC, so there has only been internal testing.
Kershakk wrote:
So there *will* be a change in the stats? I'm confused as to how this can be. I was always under the assumption that all the inputs in making something only count during the crafting and experimentation stage - once it was completed, there was no need to store how much damage was added by a feeder, how much damage was added by the barrel, how much damage was added by the handler, what the conductivity and overall quality was for each attribute that went into the gun - it's just a simple "This FWG5 came out to 62-208/1.8 with these range mods, these HAM costs, and this condition".
So you take the numbers for the item that are stamped on the crate, you create a "new" FWG5 and just apply these numbers, I would have thought. What is correct? Will these items be reduced in damage? If so, where is the number coming from?
Crates are probably just objects that contain pointers to other objects in the database. There would be pointers to the resources used in the crate's construction and then a pointer to a schematic in the database so that when the item is pulled from the crate, the schematic is called on to craft the item and uses the resource pointers located within the crate to retrieve the resource stats for that crafting. Since they removed the prenerf schematics, when the crate goes to craft, it does not find the schematic and gives the current error message.
Now they are probably going to recreate the prenerf schematics in the database as dumby schematics and then redirect to the current schematics. What this will do is craft the weapons based on current schematics, which for FWG5s and Launcher pistols for example, will do so without the benefit of whatever went into the blaster power handlers. This will typically result in a loss of around 20 to minimum damage, 40 to maximum damage, and increase the speed by .40. If krayt tissue was used in the bph, then it will almost certainly be ignored.
Scatter pistols will lose the effects of the projectile feed mechanism which were bugged at the time, so they will lose no minimum damage, but will lose around 38 max damage and increase speed by .38. They should keep the benefits of krayt tissue since they still use bphs in the current schematics.
The first paragraph is based on my experience with programming and is simply a likely explanation, and the next two are based on my experiences as a long time weaponsmith. Now a quick comment on how I feel about the current state of possible changes.
I have not complained or threatened to leave the game due to the many problems we have all encountered and have been around since beta 3, but if this change goes in along with the current crafting changes as they stand now, I will be leaving SWG for good, no doubt about it. No fun leads to no playing, which leads to cancelling accounts.
And after the next crafting nerf... we'll be throwing rocks. I don't know many crafters who will stick around, and I just might not stick around either.
These nerfs are getting out of hand. Cut members of the Dev team if they don't have enough CONSTRUCTIVE things to do. I guess Idle hands truly are the devil's playthings.
"Congrats about that decision to remove those guns, if you could do this for non-crated too AND for all other weapons that were nerfed it would be even better."
Translation: I don't have one please please please take away the other kids toys