Development Cycle Archive
Thread: Publish 7 Update for the FWG5, Scatter Pistol, and Launcher Pistol
this really pisses me off
Not Rocket Launcher there big TH man.
Research before post.
"Nothing gets confiscated - - taking items away from players is very bad."
http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=57325
That lasted a long time.
Joslo wrote:
Thunderheart, on January 26th, wrote the following:
"Nothing gets confiscated - - taking items away from players is very bad."
http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=57325
That lasted a long time.
Agree
Theedage wrote:
/edit LAUNCHER PISTOL
Not Rocket Launcher there big TH man.
Research before post.
the scary thing is they might actually have changed rocket launchers
Well - this will probably get pretty toasty - but this is what happened.
Schematics for FWG-5 and others were broken, able to be made with two components where there should have been one. This resulted in weapons that (once enhanced by krayt tissue) landed outside the spec for a weapon of that damage type and certification level.
These weapons were fixed to bring them back in line with the rest of the weapons (the nerf). All existing weapons are unaffected and thus are pre-nerf.
The crates of weapons are not weapons, they are objects that auto-craft a weapon with a set of stats according to the rules of the game. Currently the crates that are supposed to generate "pre-nerf" weapons try to auto-craft, are told by the system that said weapon is invalid and can't exist, and thus don't do anything.
This mechanic is an important check-and-balance to prevent people from making up whatever stats they want on their weapons via exploit hacks.
They are now fixing this so that the auto-craft action now creates a weapon more in-line with the new rules of the system. If they allowed the auto-generate to create weapons out of spec - I'd wager that that would open up a bunch of exploits allowing new creation of extinct weaponry.
Simple facts and fixing a system that was out of whack. It's a game folks - not the end of the world.
It should be launcher pistols and not rocket launchers. As for this its a cover-up to a bug that was developed, if its the case of a fix and the weapons to become modified to fit new schematic standards, then they should have just left the crates alone.
Also don't forget mines, there was a bug that prevented these from being pulled from pre-publish 6 crates.. maybe this will fix also, but atm a ton of upset people with this new decision/fix for the Pre-nerf crates