Development Cycle Archive
Thread: Crafting Experimentation Changes... resolution.
Hi JustG -
Thanks for the good news. Perhaps you can start an In-Concept thread so we can propose alternate crafting changes that the community would prefer.
Thanks,
Isildur
Whiners win again.
Everyone knows that swg was released before it was ready and that there are countless number of unbalanced things about the game. Yet people still want to stick with the old bugged status quo system. Let the devs do their job and do large changes. I for one am sick of playing a bugged game, why do you people need to keep on impeding change?
JustG,
I was ready toquit crafting. This revert in crafting experimentation will keep me chugging a little longer. Thankyou.
As always, you kickass.
I would have like more than a day to see the difference but we must all bow to the wish of the 'majority' even tho there are untold crafters who dont bother posting to the forums.
I still am very, very curious to hear what your designers answers would have been to many of the questions posed. Not because I want to continue a fight, but I'm truely curious as to the types of arguments that were made internally. Specifically things like the estimated length of the "pre-nerf" market for both consumables like meds and not-as-consumables like weapons. also curious about some of the more specific cases of low stat named resources being hit hard by this change, old tweaking of the "ranges" and wondering if maybe there are a few cases where there are bugs hiding in the whole process.
But I realize you all have loads on your plate so I'd more then understand the discussion more or less ending with this announcement.
JustG wrote:
End of the story first.
...
This is an opportunity for you all to play with the changes for a day, so in case we ever want to go down this road again, you will better understand what it is we want to do.
Thanks for the professional responses to this issue.
Best,
- g
I just read your post again. And I am afraid you will try to put in this nerf again in a couple of months. You did this once before. Please let your Customerservice give you the counts of cancelled accounts just after each of these announcements, then think again, how often you can play this game with us again.
I am sure some of the cancelled accounts you will never see again, even if you retract the nerf.
At least: Make a customer survey, before you start this nerf again.
sometimes i find going back is a good idea but i think this one is bad.
The modifications are great but since noone really tested em (and on purpose, on TC you dont have a great range of ressources) i'm still glad you let us a day (how about a week ???) to test the changes in real.