Development Cycle Archive
Thread: The Status of Battlefields
What are Battlefeilds?
J/K
I never used em and I never saw anyone near them.
I do like the suggestions in thisthread to make no penalty for death in a battlefeild, no matter who you are. This would not only lure people to fight in the battlefeilds, but it would be funwhile letting people experiment with there character on a new level.
this is an OLD post i made and some of the info is outdated regarding AT-ST's and pets but im to **edit** tired to go in and edit, but look mostly at the current problems and possible solutions -
Battlefields, PvP's unknown savior
Anyone been out to a battlefield yet? One that isnt bugged? They are AMAZING. I finally found an imperial PvE battlefield where the structure contructor worked, and i literally went back and ran through the battlefield 4 times i had such a blast. But along with such a great and novel idea comes its great and novel bugs =D.
Problems
1. Bugged - VERY few of these battlefields work, i have yet to find a single PvP battlefield that worked, all that i have visited punt me 5000m away when i enter.
2. Duration - The battle's don't last long enough and force players who wish to group and destroy to just run in, blast away and run out.
3. Difficulty - the battlefields are WAY too easy, I've gone to all 3 of the imperial PvE battlefields and have managed to solo each one, which is honestly pathetic. This is a battlefield, a place quarantined off because there is a known enemy force in the area, ive faced more of a struggle taking imperial destroy missions on dantooine. These battlefields should require groups of 10+ to accomplish the goals within.
4. Lack of publicity - now i know they were posted with coords on the last GCW FAQ, but very few people actually bothered to read or keep track of those coords and i have yet to see anyone else on a battlefield with me. The largest problem with this is the PvP battlefields, so many battlefields, so few people actually being informed about them.
5. Size - these battlefields are never more than 300m across, this is sad, especially in the BF's where you are allowed to construct your own base, i managed to get one barracks and a couple walls up.....then i ran out of room.
Now, i wouldn't dare make a post like this without the handy dandy CONTRUCTIVE CRITICISM......YAY!
Possible Solutions
1.Bugged - Debug =D, i have /bugged all the problems i have found, but i cant even get inside a PvP battleground so i dont know what to say about it. The one major issue is the TEF problem when trying to enter a BF. I will discuss a solution to this lower down
2.Duration - Extend the time frame from 30 minutes to something like 2 hours, we dont need people spamming into battles, and those that fail in accomplishing goals should be banished for a good deal of time.
3. Difficulty - See abelow, solution would be in the size of the map
4.Lack of Publicity - See #5 for information on Military Troop Transports
5.Size - Ok, here's the doozy, instead of making all the battlefields part of the existing maps, i feel that they should be zoned outside of and not included in the current planet geography, no more funky ribbon poles out in the middle of nowhere. Instead, make them their own level/map, have them remain on the same planets, but only accessible via a Military Troop Transport.
The military trooper transports will be located in factionally declared cities, i.e. an imperial military shuttle in theed and a rebel shuttle in anchorhead. These shuttles would have extended delivery times to try and enforce battles in waves and discourage zerging, maybe a 15-20 minute timer, maybe more. You would spend faction points to buy a ticket onto the shuttle and it would transport you to that planets battlefield(s), this way battlefields are easily accessible and reliably populated, encouraging PvP in a more GCW-esq sense, MMOStyle.
Now because these battlefields would be zoned on their own and would be loaded by the client as completely seperate maps, this would allow for much larger battlefields, maybe 5km square tiles of nothing but pure carnage, also allowing for individaual nodes on the server clusters to handle these independantly reducing lag and making them able to support the large scale combat. Give ample room for players to actually create large scale bases that have intricate defense systems too give the opposing faction a true run for their money.
I feel that this would also lead to large faction sinkhole helping to rid the mass AT-ST herding and factional HQ exploiting, yet still allow for the unexpected suprise raids on cities because of the primary focus being set on Battlefields.
Bann Rant from this game and forum .........
Just another Kid .........
You know what would really fix Battlefields?
Giving us a reason to actually use them. It's like the tree falling in the woods.If no one is there to use them, would it matter if you actually fixed the Battlefields or not?
By the way, how can this (and many other things) so fundamentally connected with what this game SHOULD have been be so terribly flawed this far into retail release? (and yes, I know the real answer that no Dev will ever admit to)
Thunderheart wrote:Just to keep everyone informed, Battlefields will be closed down for a complete upgrade. As part of the team’s efforts in 2004,the GCW is going to progressively heat up. We want it to peak with re-iterated battlefields, completely re-vamped and exciting.
To do that, we have to close them down.Battlefields are closed for business. I will keep you updated and involved with the changes. When the time is appropriate, I'll post an In-Dev thread so we can get your ideas on what the battlefield experience should be like.
Dynamicly spawning battlefields....that would be nice
--ddtd
GotEgg wrote:
JChace029 wrote:Let us make this the official "Petition to give Jedi free Deaths on Battlefields, or Jedi only Battlefields" thread. Sign if you support.
I have recently quit playing my JEdi because there really is no point to having an amazingly strong character if you can't PVP with him or show off your skills without risk of being killed.
There is one inherent problem jedi's will have to face in a battlefield. - Picture this scenario:PlayerAis a jedi knight, and heads out with his group to do alittle 'risk free' pvp (sounds like alot of fun).
Player B is on the opposing team in the battlefield, and recognises Player A as Player C's bounty mark.
Player B tells Player C wherePlayer A is.
Player A dies in battlefield, and respawns just outside, wherePlayer C is waiting, LLC in hand.
Now the jedi dies, and it counts.There will always be this problem if there is a static place you respawn after participating in a BF. There needs to be a way for the jedi to get out of thefield without people camping the location he will appear when complete.
Dynamicly Spawning battlefields...
...the way god intended them to be
--ddtd
padojenkles wrote:
About a month late on posting about how it has BEEN shut down. Great job there, way to be on the ball.
We were informed before the last pulish came out.
--ddtd
I like the idea of dynamicly spawing battlefields., maybe the can respawn once a week or if they have been finsihed. THe locations of these fileds can be given out by Rebel or Imperial officers.
Its kind of unrealistic that they are in the same spot all of the time.
Make it rewarding for participating in the battlefield
I'm not a Sony developer so maybe I've missed something. Why do battlefields need to be shut down on live servers? Isn't development normally done on development servers?
I've only been to battlefields a couple of times and although the concept sounded exciting, they were just way toounderpowered. I would have hoped that the battlefield would have adapted toour group's size and strength, but instead we just kept being told that our win was too easy so we don't get any reward. Kind of a double let down.
I do hope they turn out right the next time around.