Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 5-10-04)

Slermy
Mon May 03, 2004 8:02 pm
#40

Building upon comments by "Maeves" and "The_Shruberer" I would like to see some kind of in game classifieds or bulletin board implemented. Have a nice clean way to post services being offered, services wanted, and items wanted. Also give a way to sort it. I could see this being done through the data pad or terminals in each star/shuttle port. If this were developed and were easy enough (and free) to use, I could see this drastically reducing the amount of spam around the starports. I would love to go up to a terminal and browse through doctors offering buffing services and a crate or twoof high class resources for sale by some Zabrak named Joe. Giving options like how long to keep it posted and region (local/planet/galaxy) would be useful as well. I'm sure this is all kinda muddled as I am tired. But I think this could be a step in the right direction into helping the mess of text currently seen in-game.
InfidiMihi
Mon May 03, 2004 10:49 pm
#41

I have a good idea on how to balance professions. Let's face it, only a handful of them are used for anything but holo-grinding. Why? For the same reason servers are full of Master Commandos and Teras Kasi Masters: they are very powerful and relatively easy to master. I mean, an MBH or a Pikeman take a while; why do that if you can get TKM in 1/3 of the time and kill either one?


My idea is: one of the way to balance things, other than creating new perks and advantages to the "weak" professions (which will bring more variables into play, and the outcome will not be clear), would be to nerf (weaken) the over-used professions. Lets say that out of all combat professions, 60% are MC, 25% are TKM, 3% rifle, 3% fencer, 3% swordsman, 5% are bh....you get the picture. How to solve this? Easy! When a MasterCarabineer fights a TKM, make it a "50/50" outcome rather than "hell will freeze over before thecarbineer wins". Just make those cliche jobs harder to get and not as rewarding.


Another thing, I understand that the TKM's dizzy/stun combos were added to make it more of a "skill" rather than "brute force" combat profession, but as of now it comes down to clicking 2 buttons really fast. When people start yelling "cheese" after the first attack, something is messed up.


P.S. I put a post with some nice ideas in the jedi topic on page 21 i think, don't want to copy it here but check it out if you have time TH. Mostly I wrote about whatI, not a "sw-geek", see wrong with the jedi from the first glance.


Thank you.


TroyBPerk
Mon May 03, 2004 11:17 pm
#42

I like the idea of a command system based on Faction Point Rank and definately like faction perks based on rank for Space Expansion. Sounds like a move in the right direction to me.



Trippp Lightcaster - Rogue Recon - Starsider
3D4D
Tue May 04, 2004 12:26 am
#43

I have the following Ideas:


>Stop pushing out super hard dungeons that only guilds of power gamers can hope to complete.


>Make some newdungeons that a medium skilled combat player could manage with a small group. For example: a group of 5 players with about 8 skill boxes in one elite combat profession should be able to complete the dungeon. A single power gamer could solo the dungeon, but should have a reallytough time doing so.


>Stop making all the new content into rare dungeon loot drops. Why not just add the new schematics to the existing crafting professions. Im not saying that all new content should be available to everyone the second it comes out, but how can someone enjoy the new content when the item cost 5-8 million credits?






My Idea on game content:


I feel that with each publish there should be 3 levels of content: Content for any player to obtain (items such as paintings or new cloths) , Content for mid level players (items such as new speeders and armor) , and Content for power gamers (this content should be very rare but well worth obtaining).


I also feel that after a certain period of time someschematics should be put into crafting skill trees.



Game Reality for new content:


All new content is made for power gamers. Casual gamers simply are not capable of competing with the power gamers. The power gamers then demand insane amounts of money for the new content.


Problems with this:


> Casual players are left out of the new content.


> Value of the rare new content sky rockets and casual - mid level players don't have the millions to spend on the content.


> The rich get richer and the poor get poorer.




/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
The_Shruberer
Tue May 04, 2004 12:26 am
#44

Coronet Is extremely lacking in imersion in my opinion. With all those un-enterable, non-ineractive building round, all you really see of the city is the star port area. I say you guys should place a star port on top of one of those buildings (Coroscant, Ep. 2 style), and add more 'levels' of the city. If not this, then how about a couple of them skyscrapers enterable? Or something! When I first heard of the description of Coronet from other beta testers, I went there hoping to see something like this:


I get off the shuttle, walk over to the entrance of the building from the landing pad, walk down a few hallways, go down an elevator or two, and walk through an exit. As I walk out the door, I see that I'm surrounded by skyscrapers! Not only that, but I'm on / in one! I see the traffic of vehicles and people walking down on the mainstreet, about 10 floors below me. Also, there are a few ships flying through the canyons of buildings, and one flies right in front of me.


Instead, I get to Coronet, get out of the same-old space port, and what do I see? A few people standing outside talking, ad some buildings to my right. I'm thinking: Oh cool! At least some skyscapers. I wander on over to one of them, adn try to find the entrance. After walking around it once or twice, I came to the conclusion that maybe the devs didn't finish teh interior yet of this building. I wander on over the the next. Same thing happens. After going through countrless areas of Coronet, not one building is enterable, except the usual cloning, guild halls, and medical facility. Bah! It's just like Mos Espa, only with grey buildings! I always had hoped it was on the to-do list before launch. Guess not...


Hopefully though, the devs intend to make the cities more immersive. I dont know, maybe they could make 'booths' or rooms for people to sell stuff ininstead of spamming the star port 24/7. Or maybe they coudl be rented out to the highest bidder as a small 'house' or merchant tent in the city. Good money sink too.



If you think this is a good idea- I hope you also decide to work on the 'unique-ness' of other cities. All medical facilities look the same... All the cloning facilities are clones...


All banks are identical. All star ports (execpt Theed) are plain, simple, and boring. It's pretty sad actually...





The_Shruberer has nothing to do now that there is no more floating shrub...

Bounty Hunter since '03
Mark of a devoted Bounty Hunter:

"..so ill use the tactics i can against whoever i find, i mean my own brother when he played was a fairly strong jedi ( made it to like, iono, 180kish...?) and i hunted him and i could hear him yell from upstairs"

-Assassin-sk

The_Shruberer
Tue May 04, 2004 12:27 am
#45


Coronet Is extremely lacking in imersion in my opinion. With all those un-enterable, non-ineractive building round, all you really see of the city is the star port area. I say you guys should place a star port on top of one of those buildings (Coroscant, Ep. 2 style), and add more 'levels' of the city. If not this, then how about a couple of them skyscrapers enterable? Or something! When I first heard of the description of Coronet from other beta testers, I went there hoping to see something like this:


I get off the shuttle, walk over to the entrance of the building from the landing pad, walk down a few hallways, go down an elevator or two, and walk through an exit. As I walk out the door, I see that I'm surrounded by skyscrapers! Not only that, but I'm on / in one! I see the traffic of vehicles and people walking down on the mainstreet, about 10 floors below me. Also, there are a few ships flying through the canyons of buildings, and one flies right in front of me.


Instead, I get to Coronet, get out of the same-old space port, and what do I see? A few people standing outside talking, ad some buildings to my right. I'm thinking: Oh cool! At least some skyscapers. I wander on over to one of them, adn try to find the entrance. After walking around it once or twice, I came to the conclusion that maybe the devs didn't finish teh interior yet of this building. I wander on over the the next. Same thing happens. After going through countrless areas of Coronet, not one building is enterable, except the usual cloning, guild halls, and medical facility. Bah! It's just like Mos Espa, only with grey buildings! I always had hoped it was on the to-do list before launch. Guess not...


Hopefully though, the devs intend to make the cities more immersive. I dont know, maybe they could make 'booths' or rooms for people to sell stuff ininstead of spamming the star port 24/7. Or maybe they coudl be rented out to the highest bidder as a small 'house' or merchant tent in the city. Good money sink too.



If you think this is a good idea- I hope you also decide to work on the 'unique-ness' of other cities. All medical facilities look the same... All the cloning facilities are clones...


All banks are identical. All star ports (execpt Theed) are plain, simple, and boring. It's pretty sad actually...





The_Shruberer has nothing to do now that there is no more floating shrub...

Bounty Hunter since '03
Mark of a devoted Bounty Hunter:

"..so ill use the tactics i can against whoever i find, i mean my own brother when he played was a fairly strong jedi ( made it to like, iono, 180kish...?) and i hunted him and i could hear him yell from upstairs"

-Assassin-sk

The_Shruberer
Tue May 04, 2004 12:28 am
#46

well that was stupid. sry for double post. Been getting a lot of those lately...


(darn login systems are bugged)





The_Shruberer has nothing to do now that there is no more floating shrub...

Bounty Hunter since '03
Mark of a devoted Bounty Hunter:

"..so ill use the tactics i can against whoever i find, i mean my own brother when he played was a fairly strong jedi ( made it to like, iono, 180kish...?) and i hunted him and i could hear him yell from upstairs"

-Assassin-sk

PadawanChong
Tue May 04, 2004 12:55 am
#47

This was accidentally posted in the In Live section when I should have originally placed it here:

------------------


Hello TH,


2 Questions:


1) Are mission lists generated Server-side?


2) Is there a reason why missions cannot be created by the user and instead you have to choose from a list of pre-generated missions?


The reason I ask is because if missions are generated server-side, it would be a much lighter load if the user could "build" their own mission in a way. Sort of a multiple step option. First, they select the direction they'd like to head. Then they choose the type of mission it is.


For instance, on Dantooine, many grinders would go for Savage Quenkers. So until the user found the missions in the direction they wanted, they'd have to refresh constantly. No good for the servers (if the anser to #1 is yes) andno good for groups of people waiting for the one straggler still refreshing trying to geta mission in that direction.


If the answer to #2 is "immersion", then sorry, but wating for just the right mission is not very immersive. Frustrating would be a better word.



============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
PatrickAdrichem
Tue May 04, 2004 4:41 am
#48

Right here we go =)


In my opinion You should be able to place items on your balcony. Move items up in an elevator.... Have more rotate options on items.


Because i can only hang swords like this:


|
|
|
|
-----
|


While i want to hang em like this:

---------|---


Maybe a way to color furniture? Since we now all got the same furniture. Would be nice. And then when ur master that u have a RGB system for coloring...


Store more items in a guild hall.


I got a Generic guildhall Wich costs 9 lots.. And i can store the same amount of items wich i can in a large tatooine house wich just takes 6 lots... And with the tatooine one i can build 2 small ones next to it wich grand me a total 450 items to store. While i can only store 250 in my guildhall. :s weird huh?


Actually make it possible to lay down on a bed. Instead of just sitting...


With the large yellow couches make multiple sitting spots... Cuz it looks like alteast 3 can sit on em but you will all sit on eachother's lap :s


Well i got lots more in my head but this is enuf for now lol


But once again this is just an idea





-----------------
Greetz Zelda

I wanna be a programmer 2!
I can program, Got ideas!
Just still in the school banks and no job in programming yet!
Versatti
Tue May 04, 2004 4:49 am
#49

The roof on a guild hall doesn't really play a role as you cant place items on it. How about maybe allowing players to launch their ships from them.



General Versatti.
Imperial High Command

Kitty-chan
Tue May 04, 2004 4:50 am
#50

I'd love to see "The Hermit and the Four Acts" (http://swg.allakhazam.com/db/quests.html?swgquest=4quest) fixed and reinstated. At the moment you can only find him walking around randomly and only do one of his quests, the others have been removed so I have been told. If not, remove the hermit I guess .



JADANA LOVE [huh]
PLAYER OF WoW
STALKER

why are you people still playing this game?!:
Kitty-chan
Tue May 04, 2004 4:53 am
#51

DOH! Sorry just read this: http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=30269&page=1



JADANA LOVE [huh]
PLAYER OF WoW
STALKER

why are you people still playing this game?!:
GoodWolf
Tue May 04, 2004 5:28 am
#52

I'm taking "Open Discussion" to mean pretty much anything?

With that in mind, here goes.

Some friends and I were talking about the lot system, ie 10 lots each per character. The problem we run into is it doesn't seem to be enough at times. The example I came up with was let's say that your character is a mining mogul who has a vast empire of mining operations. Well as vast as 10 lots will allow you to get anyway. So you have this mining operation and you've got tons of money just lying around and you decide you want a big fancy mansion filled with collectibles and art to show off your wealth. Problem is, you can't do that because to do so would cut down your production by 60%.

Or let's say you're an Imperial Colonel in charge of a Garrison (HQ) on Corellia. You're a colonel and should have a halfway decent house, right? The best you can hope for is a med house and that doesn't offer anymore storage than a small, and doesn't look appreciably bigger. (but that's another issue) And PA halls? Pity the poor schlep that gets stuck with having to tie up 9 WHOLE LOTS for a glorified large house. (and if they'r meant to be a house, then why do you need 5 people to keep one?) Someone *has* to declare residence there just to have a place to live, because you can't even set up a cardboard box on one lot. (yes I realise we don't *have* to have a house to live in but for RP purposes I like to have a house for my characters lest I feel they're sleeping on the street clutching their mining reports, or their weaponry and armor, which cost far more than their houses, closely)

So for those of us who want to do it all, we came up with the following suggestion:

If the code will allow it, why not implement a system that opens more lots the higher you go in a profession where they're needed? That is, if you master Artisan, you get extra lots with perhaps more if you master an elite artisan profession. The only trick is that these lots can only be used for harvesters or factories. The same would go for Rank. The higher rank you get, you get lots that can only be used for Factional structures.

I'm not saying give the farm away here, but I think the lots, if given on a restricted basis, could be given out a little more freely, provided someone puts the effort into earning them.



Colonel Okami Khorosho
Leader of the Brute Squadron
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