Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
Bob_the_tomato
Fri Jul 16, 2004 10:08 am
#42
Force Run 3 needs a counter
Being hit with a Force Power should disengage Force Run.
ForceDisturbance
Fri Jul 16, 2004 10:09 am
#45
ZooparnaMS wrote:
Stop holding off the combat revamp
Ditto.
Maybe listen to your player base while you are at it. TH, I know you are only the messanger, but this means you are the "face of the devs" to us. So, I would suggest taking a look at the 1000+ angry posts that followed your announcement.
Keaka26
Fri Jul 16, 2004 10:09 am
#47
Lower carbine special HAM costs, they are the highest of all the weapons and I end up dying without ever being hit by a MOB , also please drastically reduce the call timer on pets, as it is now, if you are near hostiles, a mob may aggro you before your pets are able to come out of the datapad, then you end up in combat without your pet to defend you.
Ahh, I love run on sentences.
Dusk
Fri Jul 16, 2004 10:09 am
#48
Reduce Weapon-switch Delay for professions that require multiple weapons (ie, Bounty Hunter).
DWICrafting
Fri Jul 16, 2004 10:10 am
#52
Make faction armour craftable - give it inherent stun resists and an airtight helmet for poison / disease resists.
Then at least we'll have Stormtroopers vs Rebel Marines at fights instead of Composite vs Composite.
Then at least we'll have Stormtroopers vs Rebel Marines at fights instead of Composite vs Composite.