Development Cycle Archive
Thread: Publish 7 Feedback: New Mounts
omadnay wrote:
Yes, it's been going on for a while now, but not only is there a problem with mounts following, but also with their HAM not regenerating when you heal them. I was hoping a fix for this would be included in the patch (I think it started after patch 6).
Hopefully that gets resolved soon.
My bantha has something like 4k health, 3k action, 1.8k mind, 14% resist, ranged attack and dizzy strike special, cl 10 and it was not invalid so you can still have a pretty powerful pet and it may be valid. The damage of my pet is pretty low though as I only use it for tanking not dishing out damage.
My cu pa has over 5k health, 3.8k action, 2k mind I think it was, 5% resist, ranged attack, cl 10 and it was not invalid either.
I had both my pets made about a week ago by a bio eng. They seemed to work fine to me, but come to think of it I dont think the pets followed me after I dismounted from riding them. Maybe that's intentional.
I would rather of not had new mounts then a BE pet nerf.
My BE Cu Pa is fine but not my wife's. Her's is now invalid. If you are going to nerf something behind our backs inpower the CSRs to fix it. We will delete the pet if we can get our 50k back. We are poor, these pets were a big investment. We thought it was safe to get them.
Bug Report: Craft Station Intermittent Failure
Steps to reproduce:
- Sample any creature in game to obtain DNA.
- Use Food/Chem Crafting Tool and Craft Station to make Template.
- Use Template to make clone deed.
- Sell clone deed to player.
- Have player Tame the clone.
Result: Sometimes player will have valid, legal pet. Other times, pet will be invalid, illegal, and be "adjusted" to legal specs.
Expected result: That valid DNA, Craft Tool, and Craft Station would make valid clones 100% of the time!
Architects never make invalid buildings. Chefs cannot make food that requires "adjustment" to be used. No other craft station produces invalid, illegal products.
Obviously, the Food/Chem Craft Station is bugged. Please repair this and let us know when we can reliably use this important tool in game.
Beyond the other, much-voiced but never acknowledged, mount issues that is making them basically useless (no exaggeration) I do have a further point about the cu pa mount. It is just too small. I'm not even a wookie or a trandoshan, I'm a male twi'lek who isn't even at max height, yet I am as tall as a full grown cu pa. I tried riding one for a while but it just looked stupid (not silly or cute, plain old fashioned ridiculous). At the moment I also have access to a wasteland cu pa which is not only far more respectable in pure size terms, is also a perfect match for the tauntaun from which the cu pa was obviously derived. However, such a creature is restricted to CH only. Additionally, if a BE does make a cu pa of whatever level, because the re-sizing of models according to CL was not introduced as advertised in the BE upgrade, that will also be one of the tiny models that are basically limited to bothans or anyone under 5'4" tall. Please rescale the cu pa to be bigger than it is or, better, introduce a wild, CL10 version that is big enough to be actually ridden.
how about some new vehicles...
you should probably add a new choice the the current mount poll:
"Mounts? Havent used one in months."
Ouch! Good find though /points devs to that. So again, we need WILD Bantha and Cu Pa that have CL of 10 just like were givin to the other mounts. That way CH's also have an option to tame then sell new mounts like before. I think wild Cu Pa's are only CL11? Might be possible to drop their CL down just one point to CL10 if the devs don't want to add a few Cu Pa.
I've got both a Cu Pa and a Bantha mount.. both are great..
Except..
New bug.
Incapped pets cannot be healed. you have to force store them and recalled