Development Cycle Archive

Thread: On Mandalorian Armor

Daikatsu
Thu Mar 25, 2004 11:33 pm
#40

I'm not entirely sold on this idea.

Mandalorian Armor should be something very hard to make. But it should also be something not everyone can wear. I've always thought that high-level armors should be certifications given on master of a specific profession. Mandalorian armor should be a certification that Bounty Hunters get. This would be a special gift to those that dedicate themselves to the Bounty Hunter profession, be craftable by Armorsmiths, and keep it as rare as possible (since no one is going to master Bounty Hunter just for Mandalorian Armor unless it's lighter than Composite).

Combining the certification idea with your dungeon would make sure that existing products would not become obsolete suddenly, keep the armor to the class of people typically assigned in canon to wearing this armor, and set up a nice precident that mastering X profession comes with goodies other than +5 Ranged Defense.

Of course, the armor would be completely unwearable by anyone not certified in it, and the other armors can be certified from the get go or added in at specific levels (say, Composite given at the Novice elite combat professions).



Londer Dukrous
Elder Bounty Hunter/Teras Kasi Elder
Lost Souls, Corellia, Starsider
Kershakk
Thu Mar 25, 2004 11:34 pm
#41

I'm not an armoursmith and I am a wookiee so I have zero vested interests in Mandalorian armour. I just wanted to chime in, as a crafter, about all these 'curse these crafters who charge out the butt for stuff'.


Have you ever looked at the prices people charge for rare components? If this new armour requires rare loots, you can bet the combat classes who loot this want bucketloads of money for it - perhaps they want to 'gouge' the 'ultra rich' crafters. This in turn drives the final product price up, which stands to reason. It's a vicious circle.


I cringe when people ask me to make krayt weapons, and ask me to furthermore procure the tissues independently. Why? Because I know I will have to pay through the nose for them. Which in turn will affect the final price. Which the customer than blanches at and slots it as another example of crafter greediness. Do you think I want to tell someone asking for a krayt enhanced laser rifle they'll need to spend around 400k on materials *alone*? Do you think I pull this number out of my hat? I'd like to be able to offer reasonable prices but I cannot with how the market is. Like it as not, combat classes are every bit as responsible for determining high prices for such items.


The geonosian stuff has been a veritable nightmare. However if people bring me schematics and componentsI am happy to build a prototype or two out of the schematic for nothing in exchange for the rest of the schematic. I'm sure most crafters will accomodate in this fashion. The problem arises when people wish to buy outright a finished product, i.e. not provide the schematic or any loot components. These have to be bought; they will be priced extortionately and the final price is thusly derived from there.


So next time you cuss out a 'greedy' crafter for trying to extort you when you ask for a difficult product requiring several loots and you can't provide these yourself - ask yourself where the crafter had to get these. Odds are it's a combat classer wishing to 'cash in'. You look at the price of krayt pearls for example.


If I was an armoursmith and someone brought all the rare loots, the schematic, even if it's single use, I'd base my price off the other materials *alone*. When people bring me krayt tissues, I charge only the cost of the gun they want made as I have them priced on my vendor - so just purely my materials. If asked for one outright without providing anything, I'd have to buy the schematic and buy all the loots. The price of which is out of my control. And on top of that I"d have to be sure it was purely for their use and not for reselling. Nothing I dislike more than being as accomodating as possible to have them turn around and extort someone else.


Bottom line - extortion is universal and not exclusive to crafters.



Jjustin
Thu Mar 25, 2004 11:41 pm
#42

DEVs props for taking a huge gamble with the Mando Armor.


Weh the game first launched I heard a rumor about the Armor (I'm guessing we all know which kind I'm talking about) and it went something like this. "There are three sets per galaxy, thats it." I honestly like that idea. No dungeon, no published quests, nothing of the sort.


How about three NPCs (Or whatever number the DEVS may decide) that are somewhat hidden. But once talked too the open up a set of long and diffecult quests for that person to do. They could do them alone or with a group but only they get the reward. And once they finally finish the quest, if they can, they get a full set of the Armor.


Their NPC would give them the misson, once they do it, they get a waypoint for more and more missions. And I also firmly believe that Crafters could not do these missions. ONLY COMBAT. There is just no way a crafter could run in alone and woop up whoever has the armor on and take it from them. Of course they could have a group, that way they could get it.


But I think it is too late for this idea.....but I still like it. No schematics to dilute the market, no impossible resources to find, none of the normal issues. Just a set amout. Then when they are all found those few special people who found the set can sell it if they want or they can keep it forever.


Dear Devs,

If
Mrjuice
Thu Mar 25, 2004 11:43 pm
#43

Awesome !


But, will it have shifting stats like RIS has since it was released ?




Jjustin
Thu Mar 25, 2004 11:44 pm
#44

Holy Crap!! I'm soooo sorry about that everyone, I hit the wrong thing on the keyboard and well.....you all saw. Whoever is checking the boards please feel free to delete the incomplete posts. I'm sorry everyone.
Snorii
Thu Mar 25, 2004 11:44 pm
#45

I can't wait. Thanks for the update Shug.

Some Concept Art for the Mandalorian / Death Watch Armor.

http://www.duffzone.co.uk/framegrab_script.php?img=eabf19/01042004193716.jpg

=P



SnoriiMaster Gunfighter / Ranger
Proud Citizen of Wrixwood Ford, Corellia
http://wrixwoodford.fragism.com

Squidd
Thu Mar 25, 2004 11:46 pm
#46


I've been arguing recently that the difficulty level on the Corvette dungeons is too high (based on reports that groups of seven experienced players with elite characters were getting chewed up and spit out)... and I stand by that. If a group of 4-6 good, but perhaps not all masters, has a chubba's chance in a nest of gundarks to make any progress at all, I know it's unlikely I'll ever see it. But I'm not here to argue about the difficulty on the Corvette...


This is a dungeon that I say calls for being hard. Period. I certainly think those tweaked to the gills, min/maxers out there, the ones that solo anything and everything and keep whining about how everything anyone calls hard is really too easy, deserve some good content, and this sounds like just the ticket.


If I see a guy wearing Mandalorian armor I want to know he's earned it... and know to stay out of his way.
GrafvonSoden
Thu Mar 25, 2004 11:57 pm
#47

I ran into your deathwatch people the other day - while looking for a place for my house to be placed. So I know where to find your "Dungeon". But Im a solo player so ill probably never be able to get it. Sigh another benny for power gamers and mad camping groups.
Rear_Admiral_Ackbar
Fri Mar 26, 2004 12:07 am
#48


First off - this game needs more loot. A lot more. Not just 10 or 20 percent more. A ton more. I can't go two or three threads without reading about the exploits of a group of determined hunters who spent an hour taking down the meanest nightsister on Dathomir only to get zero loot.


And now on to my main point. I do not like getting Schematics as loot drops. Maybe I'm the only one, but I think it's a huge waste of time. I don't want to get a scroll that says "Hi there, you can make me 3 times and then you must forget me". It doesn't make sense. If you learn how to make it, you should always be able to make it. And on top of that, it's a huge pain to track down an armorsmith/weaponsmith/tailor of any caliber (who isn't busy hologrinding) to make you the item.


Just give us good loot. Really. Please. I promise all those Artisans out there won't go broke from it. They're already the richest professions in the game. Please give me something good when I kill the toughest spawn in the game, and cut out the schematics.


Thank you,

A frustrated player
NoxDenosis
Fri Mar 26, 2004 12:18 am
#49

"do not agree with mandalorian armor being craftable. AS make the most money as it is. They will just make more and the armor will become ridiculasly common. This should be very hard armor to get and only MBH's should beable to wear it. They deserve it for the skill point cost they have for their profession that is sorely underpowered for the skill points needed. There should be some really long and hard quests that make it so a BH can get this armor."




Exactly bh as it stands is a freaking joke every attack is useless except eye shot and comming publush 8 they are stopping mind damage away so that means that the only one bh attack that was "decent" is now gone. You have to master 3 professions to become one of the weakest combat professions currently. Any TK/Riflemen anything else can take out a BH, they have no good skills at all and oh sure hunting jedi is fun but half the time it dosnt work cause of that offline bug, and yah sure some bh clone camp but that dosnt mean they are a hugly over powerd class


Give them something for gods sake that they can be proud to use, if not then get to work on fixing the profession that has been nerfed with every publish to date (go to BH fourm and read tanks topic it has lists of all the bh nerfs)



-----------------------------------
Zox Denosis

Home filled with tons of rare items and loot (on display) located at
-411 -4444 on Tatooine near Bestine/Ancorhead
NoxDenosis
Fri Mar 26, 2004 12:22 am
#50

Really Shung, getting schematics for Mandalorian armor is a joke to the player community and I hope you can see this in time to make some changes.


I see some great points and most of us dont care that the devs dont want this to be a uber loot game, I dont know where they got the idea that noone likes to collect items for their houses or likes to obtain rare weapons/armor/items to use.


EVERYTHING TO DATE IS PLAYER MADE 95.9% of anything a player uses is player made (other % is faction gear) and just giving us schems isnt gonna be fun or make us happy its just nonsense, the idea of me getting a schem and running to a armorsmith makes me laugh to myself



-----------------------------------
Zox Denosis

Home filled with tons of rare items and loot (on display) located at
-411 -4444 on Tatooine near Bestine/Ancorhead
GabrielsSword
Fri Mar 26, 2004 12:35 am
#51

If the dungeon is not instanced with some kind of built in time delay for each player between allowed instances it will be full of campers who will be selling this stuff all over ebay.

I agree with an above poster in that you cater to the armorsmiths way too much and they are the wealthiest players because of it. It is almost a necessity to wear armor as the wookie community has discovered. Armor not only gets a usage decay but a death penalty decay as well. If anything, only give armorsmiths a component schematic that has to be combined with other components made from the other crafting professions. That way the other crafting professions can benefit from this equally.



3 Accounts Cancelled
Ivo_Kos
Fri Mar 26, 2004 12:44 am
#52

All for an this dungeon being instanced



Ivo Kos - Force Sensitive Imperial - Gorath
Smuggler/BH/Pistoleer
I am 10 ninjas

KCI: An Imperial Economic Power



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