Development Cycle Archive

Thread: Publish 9 Feedback: Commodities Market

Boldor
Sat Jul 03, 2004 12:24 am
#40

Would save you some back end processing if the names and quanties of the resources could be viewes again.


I alway am miffed at why the developers change stuff that isn't broken and don't fix things that are. Like the group bug.
ArkonPhoenix
Sat Jul 03, 2004 12:47 am
#41

Thanks for fixing the backend stuff. You guys have to work hard on stuff we never see or would think about being a problem.


I have 2 requestsfor Bazaar's:


1. Auctions - An auction is what it is, highest bidder wins. In-game this is not true. First one to put in bid for 6k wins. Not only can no one else bid on the item, but the seller gets jipped in the process. I;m sure everyone will agree on this.


2. Personal Vendors shuld be searchable from the Bazaar's - To save people time from speedering around from vendor to vendor, make it so Player Vendor Items show up on the bazaar. This would help stabalize the marketplace on items and create a healthy competition, bringing out the best a player can make.




I just hit a bunch of buttons and hope everything works out.

Click here for "Arkon’s Ideas and Suggestions for SWG".
Bisola
Sat Jul 03, 2004 4:42 am
#42

No problems on my end so far, but then again I'm not much of a shopaholic (at least in game...)

Bisola



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Artiman
Sat Jul 03, 2004 6:54 pm
#43


Faster and more stable but is it cause fewer people are using it? Will wait til you patch it so you can find anything. Without being able to tell what anything is sales have ground to a complete halt. I am in the resource selling business. 600+ stacks of resources on the vendor. No one can tell what anything is. Did have hope in the patch until I read:



_________________



Exactly. Don't know what makes me madder. The fact that I'm going to have to just yank all the harvestors and sit on my hands until this gets fixed cause i can't cover expenses, or the nitwits posting how great it is. It's broke.. and now they have lied twice about fixing it. AND it was broke on TC, solving any desires on my part to participate there. Clearly the people that play there are ignored anyhow.


Except for the #$#)@#$% Jedi I suppose.



Handsnake
Sat Jul 03, 2004 9:41 pm
#44






Artiman wrote:


Faster and more stable but is it cause fewer people are using it? Will wait til you patch it so you can find anything. Without being able to tell what anything is sales have ground to a complete halt. I am in the resource selling business. 600+ stacks of resources on the vendor. No one can tell what anything is. Did have hope in the patch until I read:


_________________


Exactly. Don't know what makes me madder. The fact that I'm going to have to just yank all the harvestors and sit on my hands until this gets fixed cause i can't cover expenses, or the nitwits posting how great it is. It's broke.. and now they have lied twice about fixing it. AND it was broke on TC, solving any desires on my part to participate there. Clearly the people that play there are ignored anyhow.


Except for the #$#)@#$% Jedi I suppose.








Quoted for friggin emphasis.


First the jedi screw the economy with their hologrinding.


Then the fix for them overrides all other updates and revamps.


Then they take so godd&med much attention from the devs with their purile powermad whining that this bug stuck on TC for 5 weeks and never got fixed.


I've taken over a 90% hit on my sales, as most of my main sellers are crated items. I've been unable to research resources for the last week in order to fill orders. I can't sell my friggin resources, my sales are untrackable, and those fricking obsessive compulsive megalomaniacal power fetish narcissistic jedis screwed the economy again by whining so much that this bug didn't get fixed. They evidently thought it 'wasn't as important' as making sure the jedi's robes were pearly white or some stupid crap.


There is absolutely NO reason for this bug to have made it to live. NONE whatsoever.


So far the jedi have screwed up the economy (see above), the combat classes (weapon& armor delay - postponement of CR & GCW revamp for the jedi), and all of the crafting classes (resource availability has been zero since Tuesday). I think the only people that haven't been utterly rogered to death by the 1% poopsocking freaks have been dancers and musicians.


But hey, there's always next week's jedi-caused disastrous bug.




Repub Arnaz
~~MDE/MWS/MArtisan

Lovely Goontown, Naboo
I live in Goontown. I forgot where my house is.
WTB - Pantaloons
Bughunt
Sun Jul 04, 2004 10:28 pm
#45

The improvements save on the front end have been taken up on trying to find resouces,

So if fact it take 10x longer as you have to look at each resouce to find out what it is.


1) Please add back the Resource name and quanity, perhaps add this as a new column.


2) Also change action to be unlimited, but add a 5% handling fee on both ends of the sale.





Vendor Tent located on Rori in Galatorbria 380 -1836

Otio Eta - Elder Jedi
Otio-Eta - Munitions Master, RIS
FraSokrates
Mon Jul 05, 2004 1:04 am
#46

Hi,
I can only say about the three vendors we operate (Naboo/Corellia and Tatooine) and they all perform very well now. However, with the outstanding fix on Tuesday we will have to see if the new performance improvements stay there. If they do it was a good and long required job



--
Bria - Dondon
R0ZM4N
Mon Jul 05, 2004 1:11 am
#47

The thing you should notice is that the commodities markets should be faster and more stable.


Is this what you are finding?


Damn skippy! As a major crafter, this issue was beginning to become a game breaker for me, I'm really impressed that it has been resolved so comprehensively, many, many thnx


With luv


Cass



...From the desk of Colonel Cass L'Arcana...
Imperial Armed Forces | Distinction & Honour
Be0Wulfe
Mon Jul 05, 2004 10:38 am
#48

Works blazingly fast & consistently, with little impact from lag - works well on traditionally lagged planets like Dantooine.



Ackepawa Ackepawi (AA Kriegswerk)
At the Old Masters Hall of Vendors - Weapons, Armor, Droids, BE Clothes, Vehicles, Resources & more!
Bestine, Tatooine -1260 -2990

Indene
Mon Jul 05, 2004 12:36 pm
#49


Well I pretty much shut down all mining operations and vendor sales. I put up a sign warning my customers about the display problem but am not bothering to put any more resources up. When they expire I am takeing them completely off the vendor and storing them. When they fix the vendors I will consider restocking but the hassle of restocking every 30 days (this is a game not work btw) is bad enough to make me really wonder if I should bother. Go to the Merchant forums for dozens of good ideas on how to improve the vendors interaction with customers and merchants.


-Indene-




Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
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ParnellOfBria
Tue Jul 06, 2004 7:37 am
#50

yea it's working better and faster, especially on my vendors.


WHEN are you going to allow us to CTRL-Click multiple items and set them all for an identical price, selling them all at one time??? so sick of selling each item individually. This applies to re-selling items that head back to the stock room after 30 days. I usually have 500-1000 items on my vendor, so obviously not all of them sell in 30 days, and when the time runs out it's disgustingly obnoxious work to have to put 300-500 of them back on my vendor.



-----------------------------------------------

I will be playing DDO and BF2:SF.
/salute Bria and so long.
Shann0w
Tue Jul 06, 2004 1:10 pm
#51

Think we can fix it so that when you purchase something that is at a different location you don't get an error telling you that you can't retrieve it?
wahhee
Wed Jul 07, 2004 2:56 am
#52

Yes, I was expecting a fix for the Auto-Retrieve of off-planet/off-city Bazaar purchases with this patch.


I agree, auto-retrieve is a nice feature, but don't have it to automatically try to retrieve every item you buy. That is why you get the error message after every off-city purchase saying you cannot retrieve this item. Some people browse the planet-wide or even galaxy-wide global market, and many times the item I am purchasing isn't anywhere near where I'm located at the time.




if player.location != item.bazaar.location

autoretrieve=off ;



WahHee
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Vendors in BarterTown, Tatooine (-1845 -4915)
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(Please drop all items off at my Auction vendor at waypoint)

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