Development Cycle Archive
Thread: Weekly Rountdable Discussion (Week Ending 2-1-04)
Thunderheart wrote:
EvilDrider wrote:
Morning TH...
I think one of the major points to bring up is.. Contraband!
As a jedi andwith another characterwho uses lots of sliced armor and spices, is there any way we can get some clarification on what is or is not contraband.
I assume that Spices and all sliced items are illegal.. as they should be. However what else is?
Im not telling - - thats part of the fun of the game.
So you're saying it's part of the fun of this game to lose 100k worth of equipment (armor, weapons, resources) if neutral without even knowing about it?
If this is the new directions the devs are going ... then give us back /citywarn ... and while at it, let us lot players ourselves.
I'm sorry, but this seems to be a major money/item sink that is being tried to implement. If this "fun" is really going live the way I'm reading about it on the test boards CSRs won't survive the first week of the patch due to critical overload of screaming ... I assure you this (same way we assured you city caps would be hit minutes after patch)
Can I change that request to : can you please pop into the Chimaera forums, and answer the players there about the servers total and utter failure to cope with largescale player events - we killed the server several times lastnight, people couldnt login after, and we had >10min lag on all actions and spatial chat
1) Any plans to introduce animal farms, run using credits and food (power comes from, well, you probably know...
)?
2) Could Binary Load Lifters be used in some way to create automatic emptying of harvestors, and that the resources get auto-stored in a new "Storage Hut" type structure. Would it also be viable to have a new "power relay" type structure that could be placed and used to automatically supply a harvestor with power?
3) On a more relevant note, I recently put 22000 units of power on a minor extractor by mistake. To make use of it I now have to run the Machine for 30 days. There is no way to retrieve the power, so could one be implimented?
4) What's your reaction to a Spice Baron profession, moving spice out of Smuggler and into this profession, along with relevant buildings, vendors for spice sale and thugs for hire to protect the Spice Labs? Smuggler's would instead get the ability to transport spice on behalf of player Spice Barons (I put more details on this in theIn Concept forum).
5) Medical Forage, at master Medic, retrieves a single unit of any type of flora. Discarding what is of no use (poor quality) it seems an entirely unviable means of gathering resources for Medic Crafting, for any reason.
6) Any chance that a high ranking officer could be added to the Emperor's Retreat so that Imperial players can declare overt there?
I think that's it ![]()
Sal.
when are image designers going to get any new content
maybe with the imperial crackdown let us change imperials with a disguise so they dont lose fp and rank
-Biana
antares_Kauri wrote:
Why are the Imperial crackdown contraband penalties much stiffer for the Imperials than Rebel?
antares
master pikeman
Because Imperials should know better?
TH,
So far the ability to 'unlock' the jedi feature of the game has gone over fairly well. There are those who think anything is worth it and those that get sick of trying and still some who just don't even bother.
My question to you and the rest of the Dev team is this: Has there been any thought to putting more 'unlockable' content to the game? such as Race, Professions, Player Droids... ect. or is Jedi the going to be the only thing to unlock in the game?
Also, i don't read all the boards (hey just not enough time to read, play, and work right?) but i was qurious as to if Armorsmiths will ever be able to craft factional armor. 15% resistances is silly, giving armorsmiths the ability to make the armor would be much more effective in terms of the GCW. I'm sure this has been requested just i didn't know the response...
Thanks.
johnautry613 wrote:
How are the Jedi grinders to be compensated? and will you all lets us know what the magic formula was once you change it? Just interested to see if there were any right answeres in the speculation?
Thanks,
Lazurk