Development Cycle Archive
Thread: Team Comments Kirk Runesabre Black
SWG-Runesabre wrote:
"
Interestingly, my name "Runesabre" was derived from my first character from Ultima Online who was a Grandmaster Blacksmith. His name was "Runesaber" and used to stand at the "Hammer and Anvil" forge in Britain for many hours selling and repairing player's weapons and armor. I changed the spelling slightly when I started working on Ultima Online so as to differentiate the character from the developer on the forums at the time.
Crafting and Combat need equal attention; one can not and should not exist without the other. I hope to try and maintain that balance over time although some publishes may seem to focus more heavily on one than the other from time to time.
Message Edited by SWG-Runesabre on 01-23-2004 03:40 PM
That is great to hear, Rune ![]()
Interestingly enough, I played a pretty powerful archmage (attack oriented) in AC1, a healer mage in AC2, and a droid engineer here. I never thought I would have this much fun with droids and crafing - even if there is a disturbance in the force with droids right now
Rune,
I have a question if you came from UO as a crafter, you must of realized how much fun that could be at times from smelting ore into bars to shearing wool to make thread and cloth.
This was one disappointment for me in SWG was removing these type of stopgaps that made crafting a bit more realistic and fun. While I like the ideas behind crafting in SWG the way the tools are just makes it too droll. You use a harvester and/or sample and then a crafting tool. There are no animations for any kind of crafting, no smelting devices, no cloth looms or any such. This was what I was looking forward too when heard some of the team came from UO but the final result is just blah.
I do like the resources and experimental stuff and the ways items can be altered but its delivered by an unexiciting enviroment.
I hope you can get this game on track, Rune.
The lack of content is causing a lot of folks to be disgruntled. At any rate, welcome.
By the way, spark some enthusiasm into the other Devs. You guys have hundreds of thousands of customers to keep happy. We need to have some faith instilled in us by the Development Team. That hasn't happened......ever.
Doesn't seem like you guys want us to have much of that....
Welcome, Rune ![]()
I have but one request - when you play the game, play a crafter ![]()
Sketh wrote:
Welcome, Rune
I have but one request - when you play the game, play a crafter
Bounty Hunter
Russcal wrote:
This is a very mice letter and I appreciate you posting it. I would ask could you please take a closer look at this comment:
"Over the next few months, I will be reviewing all professions to get an idea of how players of those professions see themselves fitting into the universe of Star Wars Galaxies."
That is the basic problem with SWG at the moment. You see, a great many people do not see themselves fitting into the SWG universe through their profession at all. Instead, they are taking up a profession, macroing or grinding through it as fast as possible, then dropping it for the next one in order to be a Jedi. The current game play system promotes this type of play.
Until this is addressed, you really need not concern yourself with the issue of a profession fitting in or not, as people don't hold onto them long enough for it to matter.
The Jedi system needs to be changed. There needs to be a way to become a Jedi (which can still be made very hard) that allows someone to play the character they want to play, and care about that character's profession, without being penalized by being a non-Jedi forever simply because there is some aspect of SWG thatthey really like!
WOW, that is the best summary of the Jedi problem I've every seen! Well done!
I've never understood how master a profession, quitting and mastering another profession over and over again qualified someone to be a Jedi. Not to mention that it has TOTALLY destroyed the game, to many people are off HOLO chasing and the Economy of the game has been killed! I created a list of Armorsmiths, Weaponsmiths, and the like that were GOOD, now none of them are do that that as they are all off chasing Jedi. Any new one you find will no longer be that profession and then when they actually get Jedi, they HIDE somewhere killing stuff.
Until the Developers ACTUALY understand HOW THE GAME IS PLAYED, very little progress will be made. And frankly, it is a little discouraging when the developers are not paying much attention to the players. I am not to concern nor do I trust you when you say you are listening if the issues you come up with are:
- IMP HATS
- Vehicle Colors
- Chef Revamp
- FACTION INSURANCE "FREE PASS" (JUST DO AWAY WITH THE DECAY!!!!!!)
Until you understand the how the game is played, how can you honestly address the issues that are killing it?