Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-1-04)

evetsleep
Tue Feb 17, 2004 11:54 am
#40

One simple question. Will we ever be able to remove skill tapes\attachments from items that are no longer usable (read armor with 1\1 condition because of failed repair)? I failed the repair of a compostite chest piece with a number of high quality skill enhancers (about 8 million credits worth) and now it is useless (certainly does look good on my wall though..but id rather re-use those skill tapes).


Thanks!






Orzi - Light Jedi Assasin
Apol - Master Rifleman

"Your eyes can decieve you. Don't trust them" -o.k.




Khragon
Tue Feb 17, 2004 11:55 am
#41






Gebetob wrote:

TH,



Please give us a "yes" or a no on the method.



I just hope since you guys have said nothing so far that it remains the same. So many people are putting all of their time and effort into this and areneglecting real life. I think we atleast deserve a yes or no.



In advance thank you for understanding






My dog wont talk to me anymore cause im busy grinding Jedi and ignore him, please answer is it broken or not? Thx

dWhisper
Tue Feb 17, 2004 11:55 am
#42






Jinxx0r wrote:
Why did you stealth nerf the jedi unlock process?





Mastered: Entertainer, Musician, Dancer, Image Designer, Artisan, Architect, Droid Engineer, Armorsmith, Weaponsmith, Chef, Merchant, Tailor, Medic, Doctor, Marksman, Combat Medic, Scout, Brawler, Ranger, Bounty Hunter... currently working Nothing... "SILENT! TALK TO ME YOU F'ING BOX!"


20 Down, No more to go.


There are 32 Professions (not counting Jedi and Politician). You have Commando, Rifleman, Pistoleer, Carbineer, Smuggler, Squad Leader, Creature Handler, Bio-Engineer, TKA, Fencer, Heavy Swordsman, Pikeman to go. It wasn't nerfed, you gave up.





Back yet again, for another round of SWG... um... fun. Yeah, that's it. (It's not just a diversion while I wait in the queues for WoW BG's)


Alysann Arimere - Imperius Doval... Two sides, one coin

johnautry613
Tue Feb 17, 2004 11:56 am
#43

TH,


This is now becoming a customer service issue for you all. The silence is more infuriating then anything. We deserve to know if SOE has gone back on it's word and shot a stealth nerf at us on the ability/method to unlock the FSCS.


A simple comment of "I am looking into it" will be plenty for the moment, but short of that and you merely have a ton of frustrated customers who dont know weather or not thet are wasting their time on a path that you (SOE) previously set and assured us would continue for the immediate future.


May we please have some form of acknoledgement, if not the answer to the question?


Thank you.





Lazurk Autry
12 Point Weaponsmith
Vendor Lazurk's Grenades
Lazurk's Forge
BarterTown Trading Post, Tatooine.
(-1850, -4900)
hothype
Tue Feb 17, 2004 11:57 am
#44






Thunderheart wrote:






Cronuss wrote:



In light of the talk about smugglers lately with the crackdown issues, I would like to bring something up.


I think it would be a great addition to the profession if some unarmed skills were added to the dirty fighting line.


Unarmed skill is required to attain novice smuggler, but never used thereafter.


We could add in some cheap shots or something.. nothing too powerful, but stuff to add viability, RP, and fun!





Cronuss - - why do you not use unarmed? I'll see if anything can be done though.







Ill spell this out clearly TH. Its because Unarmed 4 is a joke. You have to use VK's (which you dont have a cert for) to do more damage. This is how messed up the system is. Youll do mabey 300 damage at unarmed 4 per hit. Between unarmed 4 and TKN there is literally atleast a 500 point diffrence in damage. Yet again a example of how weak unarmed tree is in brawler. For another example is I was doing MORE damage at polearms 1 then I was doing at unarmed 4. And we can all agree that polearms is broke...


Also droids and pets are following right on top of your now. Im sitting here walking on my mouse droid.



Synir'
Fear Baby Wookiee
Moriendor
Tue Feb 17, 2004 11:58 am
#45

When are we going to get group loot notification for items to prevent ninja-looters from stealing all the loot? This is a very important issue since you have made mobs uber and are in the process of improving loot.


Why have group leader commands like '/group menu' and '/group options' been disabled w/o further notice? I have a list here from a long time ago from Allakhazam that also lists '/group notify items' as a valid in-game command. Why was it disabled? If the game supports group loot notification then please re-enable it. Thanks .


SivartMalcuma
Tue Feb 17, 2004 12:03 pm
#46

I will say this, I have been scanned twice, and my gf got scanned once. We were both out in the open on tatooine. I am a BH, she is a rifleman. None of the times did the droid pick up any contraband, and believe me, and a LOT of sliced weapons on me, and i was wearing sliced armor.
Iseult
Tue Feb 17, 2004 12:04 pm
#47

Hi - I know that you are rerally busy and that this thread is going to be at least twenty pages long before it ends, but I wonder if you might takesome time to address issues related to house / factory decay and disappearing items. I recently had an in-game friend lose much of what he has worked for since the game's release due to house decay event, and I had another friend lost four factories due to decay. Both of these happened right after the latest patch, and I'm not sure whether or not there is an issue here, but both decay events followed the same pattern: each player received an e-mail stating that the house / factories in question were less than 10% and by the time each player got to the houses / factories it was too late - the factories and houses and all of the items that they contained were gone.


Ok - a number of issues here:


1) the warning e-mail system doesn't seem to work consistently: based on my own experience with almost running out of maintenance in my own factory (yes this was my fault) is that I don't get the e-mail consistently. It looks as if the structures only send e-mail when they are in-game. That is, if you've parked your factory (like I've done) in the middle of nowhere and no-one walks or drives by it for a while, then it won't send you warning e-mails. I hope I'm wrong here - but this is how it seems to work. It would also be really nice if everyone on the structure's admin list could recieve these e-mails.


2) some decay events seen unduly harsh: ok I can see loosing the contents of a harvester if you don't give it enough maintenance, but isn't it a little harsh to lose the contents of a factory? Maybe if you lost the products, but not the unused ingrediants it would be fine. The same holds true for a house -- it seems more than fitting that you should lost the structure itself, but shouldn't some, if not allof its contents be recoverable?


I remember back in uo that if a person's house decayed, then the contents would still be left in the wild. I'm not advocating the uo system here -- I don't want to see players camping decaying houses for days on end hoping to get other people's stuff -- but would it really be that expensive server-wise to make a "pile of debris" that would stay in game for, say, 7 days, and be accessible to those on the house's administrator list? Maybe the stuff in the pile could decay as well, with things hitting zero condition disapearing until the 7 day limit is hit -- then the pile withall its contents would poof. This would give people time to relocate their things. etc....


I don't know - people spend a lot of time collecting stuff in online games --in the end, these things are just binary data, but theyseem to make the game more 'real,' to provide some sort of semi-tangible testament to one's acheivements, and it can be pretty devestating to see them vanish in one big poof. And yes, there is nothing that is lost in a game like this that is not replaceable with enough work -- but the issue really isn't recoveringthe things lost to these catastrophes, it's the fear that your things might once again poof, and that the in-game systems that should help prevent these disasters might not be functioning correctly.


Thanks-


Iseult
Master Ranger / Mediocre Pistoleer
Bloodfin




_____________________________________________________________

Iseult
Elder Ranger / Respec Moisture Farmer
Bloodfin


Iseult's Adventure Shop - winner, galactic homeshow 1.25.2007
par2
Tue Feb 17, 2004 12:04 pm
#48

Man, we really need an email folder system. Having all the emails jumbled into one gigantic pool is so inefficient. I ask that you implement a way to create up to at lease 5 customized subfolders and have your email system logically deliver to whatever the user configures them with.

PAR



Retired MBH
Master Armorsmith / Master Doctor
Hockey Player / Mountain Biker / Software Engineer
Never, under any circumstances, take a sleeping pill and a laxative on the same night.
hothype
Tue Feb 17, 2004 12:05 pm
#49

Oh ya, you all should defintly make contraband scanning more common in starports and shuttleports. Make it like 1/10 or 1/5. Kinda like random screening at airports.



Synir'
Fear Baby Wookiee
Ocu_Lus
Tue Feb 17, 2004 12:06 pm
#50

My Dewback turned into a coward. It seems like it only happens when he's fighting more than one mob at a time. After a few seconds in the fight he runs away. I have to call him back to me, then have him re-engage multiple times to keep him within healing distance. He's level 13, 5k HAM, 35% kinetic resists, is mounted, and was Bio-Engineered. Hope it helps.



_________________________________________

I'm not creative enough to have a sig.
Kane_Firestalker
Tue Feb 17, 2004 12:07 pm
#51






Jinxx0r wrote:
Why did you stealth nerf the jedi unlock process?



I would like to know this also. I am on profession #19. I need to know if my grinding is pointless and I should just wait, or if I should keep going.




-=tEh ChEf's fOod & dRinK=-
Oasis, Naboo -1227, -4936

-=Oasis Master Sales=-
Coronet, Corellia: -200 -5500
Mining OP, Dant: -190, 2620
Jinxx0r
Tue Feb 17, 2004 12:08 pm
#52



dWhisper wrote:


Jinxx0r wrote:
Why did you stealth nerf the jedi unlock process?


Mastered: Entertainer, Musician, Dancer, Image Designer, Artisan, Architect, Droid Engineer, Armorsmith, Weaponsmith, Chef, Merchant, Tailor, Medic, Doctor, Marksman, Combat Medic, Scout, Brawler, Ranger, Bounty Hunter... currently working Nothing... "SILENT! TALK TO ME YOU F'ING BOX!"
20 Down, No more to go.
There are 32 Professions (not counting Jedi and Politician). You have Commando, Rifleman, Pistoleer, Carbineer, Smuggler, Squad Leader, Creature Handler, Bio-Engineer, TKA, Fencer, Heavy Swordsman, Pikeman to go. It wasn't nerfed, you gave up.





I'd like to think I'm buying into the paranoia that SOE **edit**ed us again considering the posts about people unlocking basically vansihed after this latest patch. If he answers yes, i'll keep playing. If he ignores it, I won't. *shrugs*. They say better communication, then **edit**ing prove it.



"I mastered 23 professions and all I got was this lousy force slot..."

Dark Jedi in training...
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