Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 3-1-04)
One simple question. Will we ever be able to remove skill tapes\attachments from items that are no longer usable (read armor with 1\1 condition because of failed repair)? I failed the repair of a compostite chest piece with a number of high quality skill enhancers (about 8 million credits worth) and now it is useless (certainly does look good on my wall though..but id rather re-use those skill tapes).
Thanks!
My dog wont talk to me anymore cause im busy grinding Jedi and ignore him, please answer is it broken or not? Thx
Gebetob wrote:
TH,
Please give us a "yes" or a no on the method.
I just hope since you guys have said nothing so far that it remains the same. So many people are putting all of their time and effort into this and areneglecting real life. I think we atleast deserve a yes or no.
In advance thank you for understanding
Jinxx0r wrote:
Why did you stealth nerf the jedi unlock process?
TH,
This is now becoming a customer service issue for you all. The silence is more infuriating then anything. We deserve to know if SOE has gone back on it's word and shot a stealth nerf at us on the ability/method to unlock the FSCS.
A simple comment of "I am looking into it" will be plenty for the moment, but short of that and you merely have a ton of frustrated customers who dont know weather or not thet are wasting their time on a path that you (SOE) previously set and assured us would continue for the immediate future.
May we please have some form of acknoledgement, if not the answer to the question?
Thank you.
Thunderheart wrote:
Cronuss wrote:
In light of the talk about smugglers lately with the crackdown issues, I would like to bring something up.
I think it would be a great addition to the profession if some unarmed skills were added to the dirty fighting line.
Unarmed skill is required to attain novice smuggler, but never used thereafter.
We could add in some cheap shots or something.. nothing too powerful, but stuff to add viability, RP, and fun!
Cronuss - - why do you not use unarmed? I'll see if anything can be done though.
When are we going to get group loot notification for items to prevent ninja-looters from stealing all the loot? This is a very important issue since you have made mobs uber and are in the process of improving loot.
Why have group leader commands like '/group menu' and '/group options' been disabled w/o further notice? I have a list here from a long time ago from Allakhazam that also lists '/group notify items' as a valid in-game command. Why was it disabled? If the game supports group loot notification then please re-enable it. Thanks
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Master Ranger / Mediocre Pistoleer
Bloodfin
PAR
I would like to know this also. I am on profession #19. I need to know if my grinding is pointless and I should just wait, or if I should keep going.
Jinxx0r wrote:
Why did you stealth nerf the jedi unlock process?
dWhisper wrote:
Jinxx0r wrote:
Why did you stealth nerf the jedi unlock process?Mastered: Entertainer, Musician, Dancer, Image Designer, Artisan, Architect, Droid Engineer, Armorsmith, Weaponsmith, Chef, Merchant, Tailor, Medic, Doctor, Marksman, Combat Medic, Scout, Brawler, Ranger, Bounty Hunter... currently working Nothing... "SILENT! TALK TO ME YOU F'ING BOX!"20 Down, No more to go.There are 32 Professions (not counting Jedi and Politician). You have Commando, Rifleman, Pistoleer, Carbineer, Smuggler, Squad Leader, Creature Handler, Bio-Engineer, TKA, Fencer, Heavy Swordsman, Pikeman to go. It wasn't nerfed, you gave up.
I'd like to think I'm buying into the paranoia that SOE **edit**ed us again considering the posts about people unlocking basically vansihed after this latest patch. If he answers yes, i'll keep playing. If he ignores it, I won't. *shrugs*. They say better communication, then **edit**ing prove it.