Development Cycle Archive
Thread: Test Center Update Notes Mar 5, 2004
Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.
Commodities Market/Vendors: Added error messages for attempting to sell items in trade windows, non-empty bags, and un-tradeable items like goggles and light sabres.
So we can't even trade full bags, let alone sell them?!?!
I use this feature extensively, removing it without the ability to have loot components stack into a crate and the ability to either put an item on a vendor specifically fora person or to restrict a vendor to a set list of people, will cause undo grief for me and most other vendors! You will also cause the container market to bottom out! One less income item for poor taylors (or is it artisans, I forget)... ![]()
Lexy wrote:
Because people use backpacks as extra storage on the bazaar. Each bag is 50 more items you can store, for 7 days at a time (set auction at 6k so no one can bid). Only 20 creds per storage space
Let's see.......believe that?? Nah, I didnt think so. No telling what the real reason is, but whatever it maybe, it's not good enough.
"OMG! Someone is storing items on the bazaar! NERF BAZAARS!!"
Try again...
Lexy wrote:
Because people use backpacks as extra storage on the bazaar. Each bag is 50 more items you can store, for 7 days at a time (set auction at 6k so no one can bid). Only 20 creds per storage space
If this is what they were trying to fix, just change it so backpack contents count towards the vendor limit (as they do for houses). We don't need the exploit of extra storage, but we do need the convenience (and privacy) of bundling.
I presume that the bag - vendor issue is to prevent the use of vendors as mass storage devices?
I will not debate the issue of wether this practice is right or wrong (I do it). Rather... just wanted to be sure everyone knows that it will have this effect.
Combat: Fixed the Knockdown effect with /chargeshot2
What is this fix supposed to do plz? I don't have this skill on TC...
Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.
Commodities Market/Vendors: Added error messages for attempting to sell items in trade windows, non-empty bags, and un-tradeable items like goggles and light sabres.
Please leave bags alone, it is very convenient to sell customs orders and armors...
Droids: Fixed a 0% crafting attribute bug.
HQ's: Fixed maintenance cycle on HQs.
HQ's: Fixed an 80m bug with turrets. If a turrets target moves outside of the 80m range the turret will disenage from trying to fight that target.
New Vehicle: Added sounds for the new landspeeder.
New Vehicle: Fixed engine effects on new landspeeder.
Wonderfull
Wookiees: Wookies should now be able to wear the marauder quest armor.
Good start but this armor is one of the worst one, awfull, non efficient, some parts are missingand once it is decayed we can't get another one.
Misc: Fixed broken old spices
Good, ty
Misc: Spice and foods that reduce your attributes will not incapacitate you.
Awesome! they killed me so often...
Lexy wrote:
Because people use backpacks as extra storage on the bazaar. Each bag is 50 more items you can store, for 7 days at a time (set auction at 6k so no one can bid). Only 20 creds per storage space
My honest response to this concern is........SO WHAT?? What is this huge, big concern over storage? Why in the world do we even have limits to storage in our homes? This has never made any sense to me. Everyone worried about some exploit here? Is hoarding the end of the SWG universe?
Someone please explain this.
Well to let you know, i hate buying armor bundled. Ifind the best armor buying pieces at a time, im a stickler for armor stats. If i cant look at the stats, then i move on to the next merchant no matter how well the armor is.
Now if the devs could make a container to let merchants sell a full suit of armor, but let us see the specs of all the pieces, then i would and everone else would be happy.
ccpeters wrote:
Lexy wrote:
Because people use backpacks as extra storage on the bazaar. Each bag is 50 more items you can store, for 7 days at a time (set auction at 6k so no one can bid). Only 20 creds per storage space
My honest response to this concern is........SO WHAT?? What is this huge, big concern over storage? Why in the world do we even have limits to storage in our homes? This has never made any sense to me. Everyone worried about some exploit here? Is hoarding the end of the SWG universe?
Someone please explain this.
Do you have any idea the database capacity that would be needed if there weren't limits placed on storage? I'm against not being able to sell loaded bags on my own vendors, but there are needs to limit the amount of things everyone can horde.