Development Cycle Archive

Thread: Test Center Update Notes Mar 5, 2004

Lexy
Fri Mar 05, 2004 11:41 am
#40

Because people use backpacks as extra storage on the bazaar. Each bag is 50 more items you can store, for 7 days at a time (set auction at 6k so no one can bid). Only 20 creds per storage space
Rizzaka
Fri Mar 05, 2004 11:43 am
#41

they have screens of it at http://swg.warcry.com and i must say it looks saaaaaweet






Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

Karquile
Fri Mar 05, 2004 11:43 am
#42






Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.




This is a change but it is not a "fix"!


People have been using this method to vend special orders, sets of complete armor, scout kits, etc, for a long time!


Maybe your developers just thought they were cleaning up a "loose end" but this cuts straight into playability and enjoyment for a lot of people.


Can you explain why this was necessary, or if someone just thought it was neater to change it, can you persuade them to change it back??


What does this fix?
cwhooks
Fri Mar 05, 2004 11:44 am
#43

Commodities Market/Vendors: Added error messages for attempting to sell items in trade windows, non-empty bags, and un-tradeable items like goggles and light sabres.



So we can't even trade full bags, let alone sell them?!?!


I use this feature extensively, removing it without the ability to have loot components stack into a crate and the ability to either put an item on a vendor specifically fora person or to restrict a vendor to a set list of people, will cause undo grief for me and most other vendors! You will also cause the container market to bottom out! One less income item for poor taylors (or is it artisans, I forget)...





Battleaxe - Bloodfin galaxy.
Surveyor of Lok and 12 point Master FS Weaponsmith.
_____ Resources, Sliced Weapons, Skill tapes, Loot...
Mall.....800m from Theed starport at -5139 3399.
_____ Deliveries use any vendor named 'BA's ...'.
FuelerMcDaven
Fri Mar 05, 2004 11:45 am
#44

Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.

This stops peoplefrom putting 50 items in a backpack and putting it on their vendor in turn giving them virtually unlimited storage.


To help armorsmithswe get an armor crate that holds one setof armor? That would help in selling complete sets.


Thank you for the update notes Rogue_5!
ccpeters
Fri Mar 05, 2004 11:45 am
#45



Lexy wrote:
Because people use backpacks as extra storage on the bazaar. Each bag is 50 more items you can store, for 7 days at a time (set auction at 6k so no one can bid). Only 20 creds per storage space



Let's see.......believe that?? Nah, I didnt think so. No telling what the real reason is, but whatever it maybe, it's not good enough.

"OMG! Someone is storing items on the bazaar! NERF BAZAARS!!"

Try again...



---------------------------------
Fi'Ak - Former Ranger/Fencer
Ale' - Your friendly, neighborhood Bothan

Karquile
Fri Mar 05, 2004 11:45 am
#46






Lexy wrote:
Because people use backpacks as extra storage on the bazaar. Each bag is 50 more items you can store, for 7 days at a time (set auction at 6k so no one can bid). Only 20 creds per storage space





If this is what they were trying to fix, just change it so backpack contents count towards the vendor limit (as they do for houses). We don't need the exploit of extra storage, but we do need the convenience (and privacy) of bundling.
jemelby
Fri Mar 05, 2004 11:50 am
#47

I presume that the bag - vendor issue is to prevent the use of vendors as mass storage devices?


I will not debate the issue of wether this practice is right or wrong (I do it). Rather... just wanted to be sure everyone knows that it will have this effect.






J'Vee
Mos Onarok, Tatooine - Flurry


Naquiel
Fri Mar 05, 2004 11:51 am
#48

Oh, i want a snow speeder. The only vehical I ever liked from SW is the speeder bikes and the snow speeder. But what i would like to see is the devs make it so my vehical can fly smothly over pits and dips in the ground, but this might not be possible till the space expantion.



____________________________________________

From the launch of the game we came. Moving quickly to unlock the secrets. Living many battles to reach the the goal of unlocking a Jedi. For the few who complain, will eventuly get their goal. No one has ever truly known the path to getting a Jedi........untill now.
Arnwald
Fri Mar 05, 2004 11:53 am
#49

Combat: Fixed the Knockdown effect with /chargeshot2


What is this fix supposed to do plz? I don't have this skill on TC...


Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.
Commodities Market/Vendors: Added error messages for attempting to sell items in trade windows, non-empty bags, and un-tradeable items like goggles and light sabres.


Please leave bags alone, it is very convenient to sell customs orders and armors...


Droids: Fixed a 0% crafting attribute bug.
HQ's: Fixed maintenance cycle on HQs.
HQ's: Fixed an 80m bug with turrets. If a turrets target moves outside of the 80m range the turret will disenage from trying to fight that target.
New Vehicle: Added sounds for the new landspeeder.
New Vehicle: Fixed engine effects on new landspeeder.


Wonderfull


Wookiees: Wookies should now be able to wear the marauder quest armor.


Good start but this armor is one of the worst one, awfull, non efficient, some parts are missingand once it is decayed we can't get another one.



Misc: Fixed broken old spices


Good, ty



Misc: Spice and foods that reduce your attributes will not incapacitate you.

Awesome! they killed me so often...


ccpeters
Fri Mar 05, 2004 11:53 am
#50



Lexy wrote:
Because people use backpacks as extra storage on the bazaar. Each bag is 50 more items you can store, for 7 days at a time (set auction at 6k so no one can bid). Only 20 creds per storage space



My honest response to this concern is........SO WHAT?? What is this huge, big concern over storage? Why in the world do we even have limits to storage in our homes? This has never made any sense to me. Everyone worried about some exploit here? Is hoarding the end of the SWG universe?

Someone please explain this.



---------------------------------
Fi'Ak - Former Ranger/Fencer
Ale' - Your friendly, neighborhood Bothan

Naquiel
Fri Mar 05, 2004 11:58 am
#51

Well to let you know, i hate buying armor bundled. Ifind the best armor buying pieces at a time, im a stickler for armor stats. If i cant look at the stats, then i move on to the next merchant no matter how well the armor is.



Now if the devs could make a container to let merchants sell a full suit of armor, but let us see the specs of all the pieces, then i would and everone else would be happy.





____________________________________________

From the launch of the game we came. Moving quickly to unlock the secrets. Living many battles to reach the the goal of unlocking a Jedi. For the few who complain, will eventuly get their goal. No one has ever truly known the path to getting a Jedi........untill now.
Kevm
Fri Mar 05, 2004 12:01 pm
#52






ccpeters wrote:





Lexy wrote:
Because people use backpacks as extra storage on the bazaar. Each bag is 50 more items you can store, for 7 days at a time (set auction at 6k so no one can bid). Only 20 creds per storage space





My honest response to this concern is........SO WHAT?? What is this huge, big concern over storage? Why in the world do we even have limits to storage in our homes? This has never made any sense to me. Everyone worried about some exploit here? Is hoarding the end of the SWG universe?

Someone please explain this.





Do you have any idea the database capacity that would be needed if there weren't limits placed on storage? I'm against not being able to sell loaded bags on my own vendors, but there are needs to limit the amount of things everyone can horde.



Kreegan Lirpa
MBE - Cairdeas City - Wanderhome

Kreegan's BE Pets and Tissues - Cairdeas City, Naboo (7378 -6482)
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