Development Cycle Archive

Thread: Test Center Update Notes Mar 5, 2004

DarthSamus
Fri Mar 05, 2004 11:11 am
#27






Rogue_5 wrote:




Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.







Booo! It's of great advantage to people like armorsmiths to be able to put an entire suit up in one bag. How about letting us SEE what's in the bag, rather than removing a useful ability?



----------|||||[ ohlo da'aguia ]|||||----------
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RETIRED


PlayeroftheDay
Fri Mar 05, 2004 11:12 am
#28






Rogue_5 wrote:






Corellian Corvette: Fixed the case where party members would sometimes end up at 0,0,0 on the first transport after a server restart.





Well SE debaters there you go, due to this information it is obvious that the Space Expansion will have an active Z axis.
irott
Fri Mar 05, 2004 11:25 am
#29

/chargeshot2 fixed


Ahhh its nice to have an ranged area KD....



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WIldWhippy
Fri Mar 05, 2004 11:26 am
#30






Rogue_5 wrote:






Wookiees: Wookies should now be able to wear the marauder quest armor.
Message Edited by Rogue_5 on 03-05-2004 10:10 AM





Rogue_5, If I am mistaken, we wookiees get marauder armor but no helmet to protect our heads?



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Ekhvram
Fri Mar 05, 2004 11:29 am
#31

"Wookiees: Wookies should now be able to wear the marauder quest armor."


Neat! Now can you add similar resists to our hoods/travelling helmplz?



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DeQuosaek
Fri Mar 05, 2004 11:29 am
#32






PlayeroftheDay wrote:





Rogue_5 wrote:






Corellian Corvette: Fixed the case where party members would sometimes end up at 0,0,0 on the first transport after a server restart.





Well SE debaters there you go, due to this information it is obvious that the Space Expansion will have an active Z axis.



Was somebody actually debating that it wouldn't? That doesn't make any sense at all. The game as it is already has a z axis. Try pressing CTRL-SHIFT-G and look at the numbers that describe your current location. As long as there are changes in elevation, there is a z axis.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

MachineZed
Fri Mar 05, 2004 11:30 am
#33

This is one of the most convenient ways to sell custom orders to others. You name the bag, drop it on the vendor, send an email and move on. The seller and buyer don't have to worry about trying to coordinate times to meet, worry about different time zones, other people buying product set aside, etc. This change adds to the chores of playing the game for both the buyer and seller.What exactly does this fix?



It fixes the ability to track items. Have you ever lost Item to them not showing up in your inventory. Or how about your customers. I have.

It also slows the amount of CS Tickets. It no longer works so it is no longer a problem.



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X Machine'Zed X

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DeQuosaek
Fri Mar 05, 2004 11:31 am
#34






Rogue_5 wrote:




Many good changes and fixes...


Awesome! Thank you very much.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

DeQuosaek
Fri Mar 05, 2004 11:32 am
#35






Dubolom wrote:





Rogue_5 wrote:



New Vehicle: Added sounds for the new landspeeder.
New Vehicle: Fixed engine effects on new landspeeder.





Huh!??? Really? NEW VEHICLE!????? What is it?



Ha. Probably a landspeeder, like he says.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Shian_Tavkin
Fri Mar 05, 2004 11:37 am
#36






Gill wrote:
Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.

This is one of the most convenient ways to sell custom orders to others. You name the bag, drop it on the vendor, send an email and move on. The seller and buyer don't have to worry about trying to coordinate times to meet, worry about different time zones, other people buying product set aside, etc. This change adds to the chores of playing the game for both the buyer and seller.What exactly does this fix?







NOOOO ...... /sobs


Please reconsider this, at least for personal Vendors.


The dangers of Rip-Off are not all that real, especially if you want to continue trading, and this facility is so useful, mostly preventing people from picking up another customers 'custom order'.


Please reconsider.






Shian -- Master Droid Engineer/ Master Artisan
ccpeters
Fri Mar 05, 2004 11:39 am
#37



Gill wrote:
Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.
This is one of the most convenient ways to sell custom orders to others. You name the bag, drop it on the vendor, send an email and move on. The seller and buyer don't have to worry about trying to coordinate times to meet, worry about different time zones, other people buying product set aside, etc. This change adds to the chores of playing the game for both the buyer and seller. What exactly does this fix?




This will go over like a lead ballon. Typical SOE dev team. Instead of fixing a small problem they create another one on top of it.

Way to keep up that reputation Devs!



---------------------------------
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Ale' - Your friendly, neighborhood Bothan

Naquiel
Fri Mar 05, 2004 11:39 am
#38

Ah, what is the new landspeeder going to be?



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damocles88
Fri Mar 05, 2004 11:41 am
#39






Shian_Tavkin wrote:





Gill wrote:
Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.

This is one of the most convenient ways to sell custom orders to others. You name the bag, drop it on the vendor, send an email and move on. The seller and buyer don't have to worry about trying to coordinate times to meet, worry about different time zones, other people buying product set aside, etc. This change adds to the chores of playing the game for both the buyer and seller.What exactly does this fix?







NOOOO ...... /sobs


Please reconsider this, at least for personal Vendors.


The dangers of Rip-Off are not all that real, especially if you want to continue trading, and this facility is so useful, mostly preventing people from picking up another customers 'custom order'.


Please reconsider.










I'm not even an artisan or armorsmith but a CUSTOMER. Thanks for the huge list of fixes but please, please, please reconsider this 'fix'!!!


(Groan) I hate buying armor one piece at a time. Just give us the ability to see whats in the bag or something.





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