Development Cycle Archive
Thread: Test Center Update Notes Mar 5, 2004
Rogue_5 wrote:
Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.
Rogue_5 wrote:
Corellian Corvette: Fixed the case where party members would sometimes end up at 0,0,0 on the first transport after a server restart.
Rogue_5 wrote:
Wookiees: Wookies should now be able to wear the marauder quest armor.
Message Edited by Rogue_5 on 03-05-2004 10:10 AM
Was somebody actually debating that it wouldn't? That doesn't make any sense at all. The game as it is already has a z axis. Try pressing CTRL-SHIFT-G and look at the numbers that describe your current location. As long as there are changes in elevation, there is a z axis.
PlayeroftheDay wrote:
Rogue_5 wrote:
Corellian Corvette: Fixed the case where party members would sometimes end up at 0,0,0 on the first transport after a server restart.
Well SE debaters there you go, due to this information it is obvious that the Space Expansion will have an active Z axis.
Awesome! Thank you very much.
Rogue_5 wrote:
Many good changes and fixes...
Ha. Probably a landspeeder, like he says.
Dubolom wrote:
Rogue_5 wrote:
New Vehicle: Added sounds for the new landspeeder.
New Vehicle: Fixed engine effects on new landspeeder.
Huh!??? Really? NEW VEHICLE!????? What is it?
Gill wrote:
Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.
This is one of the most convenient ways to sell custom orders to others. You name the bag, drop it on the vendor, send an email and move on. The seller and buyer don't have to worry about trying to coordinate times to meet, worry about different time zones, other people buying product set aside, etc. This change adds to the chores of playing the game for both the buyer and seller.What exactly does this fix?
NOOOO ...... /sobs
Please reconsider this, at least for personal Vendors.
The dangers of Rip-Off are not all that real, especially if you want to continue trading, and this facility is so useful, mostly preventing people from picking up another customers 'custom order'.
Please reconsider.
Gill wrote:
Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.This is one of the most convenient ways to sell custom orders to others. You name the bag, drop it on the vendor, send an email and move on. The seller and buyer don't have to worry about trying to coordinate times to meet, worry about different time zones, other people buying product set aside, etc. This change adds to the chores of playing the game for both the buyer and seller. What exactly does this fix?
This will go over like a lead ballon. Typical SOE dev team. Instead of fixing a small problem they create another one on top of it.
Way to keep up that reputation Devs!
Shian_Tavkin wrote:
Gill wrote:
Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.
This is one of the most convenient ways to sell custom orders to others. You name the bag, drop it on the vendor, send an email and move on. The seller and buyer don't have to worry about trying to coordinate times to meet, worry about different time zones, other people buying product set aside, etc. This change adds to the chores of playing the game for both the buyer and seller.What exactly does this fix?
NOOOO ...... /sobs
Please reconsider this, at least for personal Vendors.
The dangers of Rip-Off are not all that real, especially if you want to continue trading, and this facility is so useful, mostly preventing people from picking up another customers 'custom order'.
Please reconsider.
I'm not even an artisan or armorsmith but a CUSTOMER. Thanks for the huge list of fixes but please, please, please reconsider this 'fix'!!!
(Groan) I hate buying armor one piece at a time. Just give us the ability to see whats in the bag or something.