Development Cycle Archive

Thread: IT 7-7: Lighting Objects

Galdara
Fri Mar 05, 2004 1:15 am
#40

Eep! They decay in the crate? So much for selling them by the cratefull. Gah. This has got to be an oversight. I'm sure it'll be fixed before going live. I sure hope anyway.


What do the schematics look like? Are they like the lights we have now that don't work?
Teuvan
Mon Mar 08, 2004 10:06 pm
#41

cant wait for these they look uber.



My sig is of little use now due to the fact that I have quit.
DraconaX
Wed Mar 10, 2004 8:55 pm
#42

well, so far from the sound of it, Not too many people will be using these after a few weeks. Having to replace them after they burn out is a real pain. Why have decay at all? its just dumb. Also, the on/off switch on the lights isa great idea. Also on the ambient lighting in the houses. Although, some houses have more lighting than others. The naboo houses are like caves, theyre so dark. Anyways, just my $.02



Kurgan Morukai - Master Commando/Teras Kasi Master
Jo'Lan Morukai - Master Doctor/Combat Medic
TEMPEST
progman63
Sat Mar 13, 2004 10:34 pm
#43

Lightbulbs someone said???



YEAH! Make lights like fishing poles (only you don't have to have them in your inventory to load).


Lights are a 'restricted' container like fishing poles that only accept certain items - bulbs for lamps and new candles for candle stands.



Excellent idea.










"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres


Sneezy
Mon Mar 15, 2004 10:49 am
#44

OK, update on lights.


1) They are now experimentable 50% OQ, 50% DR. I was able to get 41 days with 1 amazing using 950-ish average stats on the lamps. A friend ingame said he was able to get 15 days with the candles, but I haven't had a chance to round up some decent stat'd resources to test this myself.


2) They still show as decaying when crafting, sitting in factory, or crated just about anywhere but on a vendor. However, this ONLY affects the LAST item pulled from the crate. They crate in stacks of 10. So if you don't split the crate, you will get 9 items with the max time determined from your experimentation, and 1 item with the shortened timer as determined by however long it sat in the crate (and not on a vendor).


3)When a light is placed in your house, the timer continues counting down until it has 0 days left. If you do not pickup the candle, the light appears to last forever. If you pickup the light, the lifespan is set to 0, and it will no longer light if you place it in your house again. It will retain its appearance, it just won't give off light anymore.



Lepo Otrooc
TC Master Architect
Skystone, Tatooine


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