Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-22-04)

Jnath
Tue Mar 16, 2004 7:07 am
#40






Geevo wrote:

Can we get it so the language we log off speaking ... is the same language we speak when we log back on? I always get reverted back to Basic.






Ive noticed this, as well professional titles not sticking, it will always revert back to my highest level profession. Well i dont want to spead basic or have a label over my head.


Problems with grouping were mentioned above, and in reiteration, ive noticed the loot problem, but also sometimes group members will become invisible to eachother. You wont be able to hear (spatial) or see them, only the damage they do to mobs and a ghost swoopbike (kinda funny really). Ive found that sometimes if i move away from the the invisible person until they leave my view and radar, they will be visible again when i return.



Jenar
Master Droid Engineer
Director - Cabal of the Toothy Maw
Cult of Sarlacc (Starsider)

"It's the accumulation of small pinpricks over time that causes one to bleed to death" -- Shian Tavkin, Master Droid Engineer/Master Artisan
IvyMC
Tue Mar 16, 2004 7:26 am
#41

I have no clue if this belongs here or not, but I just have to complain. I am frustrated with the entertainer professions of Dancer and Musician. It is so difficult to reach Master in both. The amount of XP given per flourish is really not good. When you consider the length of time involved in achieving Master in either skill, the slowness of XP gain is disheartening. I would love to see a better ratio of XP to skill level in these skills. Especially if you do not want to perform in Theed or Coronet which is where the grinding of these skills is mostly done.


Trying to level up in the Tyrena Cantina is impossible because it is empty. Same with every other city in the galaxy except for Theed and Coronet. Then they are so packed there, that you can't move for all the lag!! This concentrates all the players in these two cities and no where else and economy also suffers for other cities, including player cities.


Help us entertainers out! Give us some hope and a light at the end of the tunnel! Make the missions for entertainers mean something (XP bonus for actually doing them, and actually giving us the credits for doing them!!). You need to get a developer out there to be a Novice Entertainer and work up the skill tree. It's hard, takes hours and hours of work (afk or not!) and has no pay, little reward and bad working conditions. No only that, but one of the dances, Lyrical, is totally buggy with Popular Dance2 sneaking in on flourishes!!! Looks interesting, let me tell you!


By the way, I know of absolutely NO ONE who takes entertainer missions except Noobs and they find out fast that they mean nothing!


Thanks for listening. I don't expect an answer. Just a little look.


Dewi Flyingwaver

Apprentice Dancer, Master Scout, among other things
solidsmack
Tue Mar 16, 2004 7:34 am
#42

This is kind of a cool idea when you think about it. Set up a bunch of static merchant tents and any merchants can pay X amount of dollars to set up a vendor there for the day. It would really add convenience if there were a good variety of vendors there and having so much shopping closeby would really stimulate the economy.
SioBabble
Tue Mar 16, 2004 8:08 am
#43


"any action taken to use the game mechanics in a way not intended by the developers is an exploit"


These are the type of non-answers from developers that must stop, now.


Give us straight answers, not namby-pamby corporate goobledegook drivel like this. We have no way to discern the "intent" of the developers unless they state outright what their intent is, and they consistently refuse to commit themselves. Stop being cowards and say what the intent is, so that everyone is clear on it. THEN go in and fix the exploit so that it can no longer be exploited!


Communication CONTINUES to an ongoing problem, and the problem is one way - SWG to players. Be forthright for a change.





Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Maver1ck
Tue Mar 16, 2004 8:22 am
#44

I have Novice Chef. I made about 5-7 sopyros last night. I'm using a Food/Chemical Crafting Tool (and trying the same items with the Weapon, Droid, General Item Crafting Tool) and after making several different foods from Novice Chef I had no food crafting xp. I've read through the chef profession forums and I've seen that a few other people are experiencing this bug. I would like to go somewhere in chef, but I can't without xp...(I know that's very "captain obvious" of me...) Some have said a re-logging doesn't fix this for them.
wickedHangover
Tue Mar 16, 2004 8:48 am
#45

Where does the team stand with monthly stories? Are they being dropped and replaced by monthly dungeons? (I prefer the dungeons to be honest)










clockworkorangeclockworkorangeclockworkorange
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clockworkorangeclockworkorangeclockworkorange
Chickenbone
Tue Mar 16, 2004 9:12 am
#46

Whenever I pick up items in my houses and leave the house, my items disappear whether its on my character (cothing/armor) or its in my inventory/backpack. The items reappear the next day or after I've been logged off for a long time. Is this bug getting looked at or am I the only one experiencing this?



*********************
Gorath: Aradjin
Intrepid:Thorus
Bria: Gorangutar
Starsider: Bien
*********************
Seshemw
Tue Mar 16, 2004 9:49 am
#47

Not 100% sure this should go here, but the system's been in Live forever, so figure it's not totally inapropriate.

I was noticing this week, as I worked through Creature Handler, just how weird the XP caps are compared to every other profession I've worked through.
My general observation on XP caps is that it's usually around 1.5x the cost of next box (or 1.5x the cost of the 4th box, when you finish the tree), all done in very rough form (I haven't done math on the actual numbers, it's just a feel thing, though I guess I could for a few of them.
Unarmed combat xp in Teras Kasi, for example, caps at 900k once you have a 4th tier box full (in the UA xp trees). The other elite combat professions seem to follow this trend. Through TK, I remember being able to exceed by significant amount the xp needed for the next box, if I was late in training.

On to Creature Handler. For reasons I've never understood, the XP curve is STEEP (it's what, 17.5k for a tier 1 box, then 52.5ish, then 87.5ish, then 140k?) At each step, instead of being able to get about 1.5 times the next box, you can get just over something like 1.1x The end result is needing to train MUCH more quickly when an eligible box is earned. CH novice has a cap around 19k (with the first box costing 17.5?), cap with the first tier box was about 62k (with box two costing 52.5k or so of it?), I missed the second tier cap (trained it immediately, it costs about 87.5k?) and the third tier cap is 160k (with the 4th box costing 140k).

Definitely not looking to have other classes get reduced caps, I find the caps opressive enough as is. I simply think the margins should be wider for the CHes.



--
Nivis Nix [TLC] - Rori
Master Sergeant - Imperial ground forces, detached
Seshemw
Tue Mar 16, 2004 9:55 am
#48



Maver1ck wrote:
I have Novice Chef. I made about 5-7 sopyros last night. I'm using a Food/Chemical Crafting Tool (and trying the same items with the Weapon, Droid, General Item Crafting Tool) and after making several different foods from Novice Chef I had no food crafting xp. I've read through the chef profession forums and I've seen that a few other people are experiencing this bug. I would like to go somewhere in chef, but I can't without xp... (I know that's very "captain obvious" of me...) Some have said a re-logging doesn't fix this for them.





When you log in the next day, that missing xp should appear. All crafting professions have it happen now and then, so far as the reports Iv'e seen it's always merely a delay, not lost xp.



--
Nivis Nix [TLC] - Rori
Master Sergeant - Imperial ground forces, detached
Bowoci
Tue Mar 16, 2004 10:46 am
#49

I've had a problem in the last few days w/ weapons, combat and app xp being credited. It just wasn't showing up on my xp monitor or the skill sheet until I logged out and back in.... more joy of the game



Bowoci ~ Elder Enemy of the Republic ~
Peele Notoo ~ Medic ~
Ymina ~ Master Shipwright - +2 Engine/Chassis/Weapon Exp ~
Notoo Shipyards - New Justice, Lok - West of the Shuttle
-I support crafting in SWG!

Chickenlad
Tue Mar 16, 2004 10:49 am
#50

Well, looks like a lot of interesting stuff with the new publish.


One note, Victor is still not giving out the "reward" for voting for him (at least on sunrunner). I've tried talking to him, dragging the campaign disk over him, everything...no luck.. He is giving out the quest, though.


DirkTheDaring
Tue Mar 16, 2004 11:01 am
#51






DeQuosaek wrote:

1.) Inventory sort order needs to be retained after a load occurs.

2.) Backpack sort order needs to be retained after they are closed and reopened.

3.) Graphic options need to save. Specifically "Show Detail World Objects" and "Fade Objects"

4.) Terrain detail and distance settings should not reset to low levels after many times loging in.

5.) The column width for bazaars and vendors should be retained after logging out and in again.

6.) The Diagnose window should be large enough to display all of a player's wounds by default.

7.) An option to CycleOutward nearest non-enemy target would be nice.


Please consider some or all of these and keep up the good work.





/open mineral backpack ;
/click View ;
/click Name ;
/click Type;
/click View again ;
/check which resource to useto craftcomponent one


/open chemical backpack ;
/click View ;
/click Name ;
/click Type;
/click View again ;
/check which resource to use on component one


/open organic backpack ;
/click View ;
/click Name ;
/click Type;
/click View again ;
/check which resource to use on component one

/craft component one;


/open mineral backpack ;
/click View ;
/click Name ;
/click Type;
/click View again ;
/check which resource to useto craftcomponent two


/open chemical backpack ;
/click View ;
/click Name ;
/click Type;
/click View again ;
/check which resource to use on component two


/open organic backpack ;
/click View ;
/click Name ;
/click Type;
/click View again ;
/check which resource to use on component two


Please save me over 75% of these steps and make backpack sort order save!

bastilla
Tue Mar 16, 2004 11:04 am
#52

A few quick notes. Great job on listening to the community and not changing the current crafting issue..



But just wondering how can this issue be resolved so fast. Yes many many other issues. Are untouched...



CM how can one class be given the ability to take down a whole guild from 60 plus meters out. And have it tick for more than 600 in some instances. Evan if the while grp were not in combat and it was just them and a doc trying to heal this DOT. They would be dropping left and right.



Publish 6 promised so many things but have fallen in so many areas. THe imperial smackdown. IT is not a smackdown in anyway. IT is just a way for rebels to farm faction. IE I was in Kor vella and witnessed 2 guys killing troopers left and right. What I saw was well over 30 troopers lying dead before my feat. I am an architect .so No I could not help them out. WHat ever happened to sand people storming Bestine. to the best of my knowledge. This has never happened on live yet.



I know SWG had a very rough start. And I know a lot of people have left. But I am sure in time. It will be the steller game that it has the potenital for. But at times we here on the liver server cant see all you do .And everything behind the scenes that is going on. But some wonder where the priorty of what gets done when and why comes from. And if that person evan plays the game at all. I had heard you play so you must see some of these things going on all the time...




Yogie/ Dark Side Force Adapt..
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