Development Cycle Archive
Thread: IC4: Path of the Jedi
Crafters:A good quest for crafters would be successfully assembling a lightsaber, or successfully assembling a holocron. You could make a series of quests to findcomponents for a (training) lightsaber. Another good one would be for assembling a holocron or other force articles.
Entertainers: Entertainers could have a quest where they have to successfully entertain a crimelord to keep him from killing some kind of prisoners. As long as they keep the crime lord happy he will not execute the prisoners. Maybe put a time limit on it so there is a special strike force team on the way to rescue them and you need to keep the crime lord busy.
Combat Types: Obviously some combination of search and rescue, escort or other types of missions. Also, defeating high powered opponents (rogue dark jedi etc) will help you gain force xp or something like that.
Medics: This one is kind of obvious. There could be a medical emergency (distress call) from small camps or downed ships that require you to keep people alive for a certain amount of time. Similar to the entertainer one I said above.
Scouts: This one is kind of hard. I would say missions where you are to find certain ancient ruins or artifacts that are force sensitive objects. (Holocrons or force crystals come to mind)
I do think that there should be a mix of all of these types of missions because a jedi should be well rounded in all the disciplines.
I like your ideas....but....the combat one can not be impossible just because they choose action to dancing
...im just saying that all the ideas have to be equal in difficulty (this is the failure behind holocrons...imo...all the classes were no equal in difficult...i know I did ARMORSMITH ![]()
Meplorium wrote:
4) High difficulting in unlocked force slot. Jedi need to be rare. Not everyone gets one but all want to work toward getting one. That is a great idea and should still be in the game.
Looking from a dev's stand point....this is sucide for the game....most people are working for a jedi...if they cant get one....then I see player numbers droping way down.....I understand that It should be hard but there has to be a limit to the difficulty somewhere....
Franky there are some professions i just dont want to do. I HATE crafting, so i would not like
to be forced to craft.
Eldrikk wrote:
What I think would be nice to see would be the following:
The quest for the Force sensitive slot would be a quest system based on Jedi Faction. The person doing the quest would have to complete each random quest and each time he completes the quest he will either get positive Jedi faction to start out as a rebel or negative Jedi faction to start out as a Dark Jedi. The faction reward would depend on the Jedi's actions.
Some examples would be:
1.) A hooded stranger walks into the cantina and sits down in a corner by himself. When you walk up to him and start talking to him a group of bounty hunters walk in the door and attack the Jedi. If you succeed in saving the Jedi's life you get 250 Jedi faction points. If you die during the attempt then nothing happens.
2.) While walking in the plains of Dant you see a lone storm trooper. As an Imperial you stop to talk to him to offer your assistance. The stormtrooper tells you that Darth Vader sent him to get some help as hes fixing to raid an underground Jedi council meeting. Twenty minutes later you come back with 5 of your best friends and meet up with the trooper. After following the trooper to a waypoint you see a pitched battle going on with between Darth Vader and four Jedi. If you manage to kill the remnants of the Jedi council you lose 250 Jedi faction going towards starting as a dark Jedi.
Make each of these quests totally random in where they appear and make at least a hundred of them where people wont be able to post spoilers so soon. Have the quests also keyed to the first person that talks to them and nobody else will be able to get the reward but them. This would prevent people from killstealing the npc's or people letting the person die only to snag the quest reward.
Also once you get Jedi have the Jedi trainer npc give out random quests. Each of these quests would either give Jedi clothing, Jedi Skill attachments or Lightsaber components. Some topics for the quest could be being sent to another planet or a certain point on the planet your on to investigate a disturbance in the force or have it where Jedi's of opposing factions get missions to kill other Jedi's for around 100,000 Jedi xp per mission completion and a reward.
WOW! some really nice ideas here...i like the hooded stranger one the best...
mesome wrote:
I say lock the FSS right now, no more new jedi, then start looking for the jedi that exploit and kick them out. Remember if we work together we can rid the galaxy of this problem!
Good idea...bad solution.... ![]()
I am MrCola, commando for the guild FORCE
B00tleg wrote:
One thing I'd like to see is a feature to show off jedi lightsabers withouthaving to engage in combat or be TEF because of it.