Development Cycle Archive

Thread: Jedi Revamp Phase I

majorslappy
Sat May 01, 2004 7:48 pm
#482

Lightsaber damage should be energy and should cut through anything. There is never anything in the movies that a lightsaber can't cut through. Arms are hacked off, metal beams cut through, droids sliced in half. Armor should be ignored for lightsaber damage.



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I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
Elhimac
Sun May 02, 2004 7:37 am
#483

Some good ideas there, perhaps put the Dark/Light conflict into the quests for the crystals. Like as part of a quest you have to get a crystal from an outlaw or whatever. If you kill him to get the crystal, you swing more towards the dark side, whereas if you talk to him/convince him to give up the crystal/mind trick him all without harming him, you swing more towards the light side.

Perhaps like in the game Jedi Knight, there should be a constant struggle within the jedi.
Rebelion3
Sun May 02, 2004 1:08 pm
#484

I think Zilod has a point in free skill of force sensitive abillities no matter how weak there should like a little system that makes certain type of basic of power like for example when using your power will take of every attribute of the player will lose like 300 of the stats when the player becomes jedi knight the lose of damage will affect only mind,action and health when in higher like cuardian or that the ony force power will affcet mind any type of lightsaber skill will done as normal as all weapon.





The second wind of ascension is Reaver,slaying the unworthy.
-Keld Triumphant

The first wind of ascension is Forger,slaying the impure.
-Keld Triumphant
InfidiMihi
Sun May 02, 2004 6:18 pm
#485

I am no Dev but let me tell you what I believe I know to be true.


1) Yes.

2) Don't know

3) I do not believe so

4) I think yes, if FS counts as one

5) Doubt it

6) Huh?

7) Don't know

8) I do not think we can reveal more information at this point, because we are still considering all kinds of ideas.


(#8 is the obvious one hehe, I've heard this one ever since I got my first video game)
Eufack
Mon May 03, 2004 12:51 am
#486



Even tho this isn't going to be answered, here it goes.


Does this mean that when Some one gets Jedi (with the new system) And they worked long and hard to get to Master BH, Will thatChar Just all of a sudden Become force sensitive and No longer be a master BH? So all those long hours of doing BH missions for the xp Just go to waste for a Jedi char that isn't as high and mighty as they say in the movies and novels? If so then You have just lost my interest in becoming a jedi.



MORCHIMISPET P RANGER Forever!

Captin of Dark Insanity - Complete, total 100% 'leagal' Transportaion for you and your 'Cargo'


Rebelion3
Mon May 03, 2004 12:52 am
#487

I have questions simple.... and please thunder heart answer clearly.



1) Will everyone able be able too have force sensitive slot ?


2) Will we have too do quest for for the other skills of the jedi tree?


3) Will player can alter with the first character for the jedi slot?


4) Will we have two character slot?


5) Will there be a force crystal forage? ( I ask this beacuse everyone will look for crystals and pearls)


6) Will the ranks will affect your civil war ranks?


7) Can you let us put to (human,twilek,bothan jedis kinght be able to have tattos)?


8) Can you please give us more info !!


Thirki Lightsun minor


If God doesn't accept me by my deeds then h e l l wil consume me





The second wind of ascension is Reaver,slaying the unworthy.
-Keld Triumphant

The first wind of ascension is Forger,slaying the impure.
-Keld Triumphant
Maddoc
Mon May 03, 2004 7:54 am
#488

Thank you thunderheart. I am happy for the change, the holo grind did not feel right. This new idea wsounds like it will be equally difficult but more entetaining in its process.



Even the mighty can fall.

Gwydian of:

Honest Gwyd's Ships, parts, & Peices located in West of Yonder, Dantooine
Reevan
Tue May 04, 2004 1:14 am
#489

this is about the whole jedi re-vamp all together

my friends are telling me that we will be jedis to start with but still have our old skills, is this true if someone could tell me this would help me out alot thx



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00001000011010111010000001001110111110111011000011Droid Engineer
11101000001110011011111110101011001010000000011001
01110110111010010101100000010001010110011110011001Vendors Located at Restuss, Rori
10010010101010111010111001110111100011011011011111Waypoint: 3900 6260
01111000000111010011110011100110010010100000010110
10111111001000010110000011000100001101001000001111Hunter Of Loot
01111101011001001100110000010111010001011011100010Boothy Ann


joined42904
Tue May 04, 2004 9:43 am
#490

Interesting thread.


I'm quite new to SWG, so I have no idea whether anyone even cares what newbs thing. Hehe.


I think they broke the jedi system by making it something powergames could get. They did have a choice. But one that requires a bit of customer service...not one that involves just programming. They could have had their CSRs go in-game and find folks deserving of being jedi at random when the jedi slot is ready to open.


That's right...purely random accounts. Sound interesting? Then test the folks for role-playing abilities and dedication. If they don't role-play you skip them by. If they do to the CSR's satisfaction they get the opportunity to start a long series of quests that will open their FSCS. This would get you the "right" players to make jedi work. At the start of the quest they know about permadeath and accept it. (And it would be interesting if multiple CSRs had to approve the player...rather than just one server GM-type. Imagine how much fun the SOE employees would have deciding behind the scenes...totally unknown to the prospective player...whether this person gets to have a jedi slot or not.)


Now, however, it's already a bit broken. Rather than interesting characters, we have powergamers as our jedi. Which I think is sad for the game. You look at the new, interesting jedi...and for me I can't do that without thinking that he grinded 15-32 professions or bought the account on ebay. Sad, really. How to fix it? Getting rid of hologrinding is a great idea. But what to replace it with? Quests that anyone can do? Then how to limit the number of jedi? And if you "take into account" how far someone has gotten with hologrinding in the new quest system...well...that creates more problems than it solves.


I don't know about the other folks here...but I would like jedi to be rare...even if I don't get to be one. This is probably not a common sentiment. But I think that since jedis are characters of immense dramatic importance that we non-jedi account holders have as much invested in how the jedi system turns out as the folks who have opened their FSCSs. Because the existence and enjoyment we get out of jedi affects our in-game experience.


It is for this reason that I really hope they bring back permadeath. Maybe not to the extent it was previously and perhaps with the exp saves that were mentioned...but with a minimum amount of experience lost. They ought to lose a good average week's worth of character development and all items and credits at least. Maybe they should lose more if they were killed by a BH or imperial player than if they are killed by just a mob. (One might be due to linkdeath...the other involves important role-playing features.) And the more I think about it...they should only have one slot per server. This will force them to interact with trusted friends and colleagues. And that's a large part of what being a jedi is about. It would make the jedi system a fun part of the game for the non-jedis who know jedis...this person you could turn in to the authorities but don't because you like him and revere what he will do for the rebellion.


I don't know whether permadeath with only one character per server would get rid of the powergamer jedi or not. (Maybe it would if there were another rule that you couldn't have multiple accounts' characters logged in at the same time IF you are playing a jedi. Hmmm.... Of course I don't know if SOE/Lucas Arts could enforce that one.)


I have no idea whether folks are even paying attention to this thread anymore...it's gotten so long.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
Lightsword
Tue May 04, 2004 1:38 pm
#491

I really love the changes that have come about concerning Jedi. Of course I want my character to be force sensitive and perhaps attain the status of Jedi. I have been holding off hologrinding in the hope that the system would change, and I am glad I waited. My character will advance in this new way and it will likely be more fulfilling as well as more consistent to the movies.


I am also hoping the coming changes to Lightsabers will more accurately reflect the power of those seen in the films. For example, a normal battle droid should bea one hit kill for a jedi with a lightsaber. I don't think this is currently the case as i have been on the Corvette and seen how strong even those regular battle drioids are.
Torlekk
Tue May 04, 2004 5:23 pm
#492






Amyas wrote:
Didn't see any Wear that it was said word for word bothslots can become jedi "maxing the skill trees". However I did skim thought the 21 pages.






Then you're reading the wrong thread.
Torlekk
Tue May 04, 2004 5:30 pm
#493

For those of you who didn't follow my link before,here's the thread in which TH states that the second character can be developed as a FS char into a Jedi, or a regular character... Your choice.


http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=160798


Armanie
Wed May 05, 2004 1:50 am
#494

I want to clarify some dates and facts, as they are quite confusing up to this point:


1. After pub 9 is released, will there be more jedis granted with the current profession grinding system? Or there will be a period of no-new-Jedi until pub 10 is released?


2. When will pub 9 going to be released?


3. When is the force sensitive going to happen to our main character ? Pub 9 or Pub 10?


4. Are we going to be given two chars/server at the beginning of the new jedi quest system, or we have to lvl our jedi to padawan before we "unlock" a 2nd account that we can use to recover our original char?


I have read TH's original post over 10 times, but I cannot determin the answer to the above questions.


Thanks,


Armanie


Weaponsmith Gorath


24 masters and no fss



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