Development Cycle Archive

Thread: Weekly Rountdable Discussion (Week Ending 1-18-04)

NoiprocSx
Thu Jan 15, 2004 8:16 am
#456

i have just one thing i'd like to see fixed....


why have i mastered 17 professions, and still have not unlocked my jedi slot, when ive seen cases of at least two who did it in 5 and the average being 10?


this really bugs me




c NoiproX EtonnaV d

NI Will Put My Evil Inside YouN


Xer0OreZ
Thu Jan 15, 2004 8:25 am
#457

***OreZ begins to wonder when the devs find out work is implied with a job***



'majia orez=rifle guy
thax orez=bh/pike
hughG (rection)=master id
Naufragus
Thu Jan 15, 2004 8:29 am
#458






Nuu wrote:

4. This game reminds me of another game Earth and Beyond. At first, the players complained and the DEVs did nothing. It was nerf nerf nerf all in the name of balance. The players starts to bleed out of the game. Then they started the buddy program (hey so did swg). Then its a 'galaxy transfer' program. Then they started adding new content but its a little bit too late. When the players was clamouring for content, all they got was nerf. When they finally pulled their head out of the sand, its was just a bit too late. They even had to start an 'amnesty' week to try and get all the old players back to see the new changes and hope that they stay. Sigh, why couldn't they do this properly and up front while the player base are still hot?






yeah...i have seen parrallels to E&B as well...


I was bored with that game in like 2 weeks...made captain in 2 1/2....stuck around for 2 more because i still had the free trial. was no reason to log in.


Anything i tried to do was broken or unfinished.


People who had been around since Beta all said they where quitting and that i shouldnt buy a susbcription.


The game basically died right after the XMas buddy program. (Santa gave me a weapon that 1) wasnt even my race and 2) was crappier than what i already had.


It did have the worst group of fanbois I have ever seen though. Their "mantra" was THE STORY, THE STORY....but it was a good example of how the boot lickers can keep good changes from being made and honest critisim from being heard as they would hijack every thread and try and shread anyone who wasnt happy with the game.


The big tip off the game had died was that the forum went silent at the end of last January. It went from 20 posts begging for changes/improvements/fixes a day to basically none..just the fanbois and their fantasy desires.


No one was complaining anymore because no was was playing any more

StarchMonkey
Thu Jan 15, 2004 8:35 am
#459

TH, Please correct me if I'm wrong, but Armorsmiths have never gotten a report on our Top 5. Wasn't this supposed to happen in November?




-------------------------------------------------------
Joryn Sunnrae
Master Swordsman
Master Medic
-------------------------------------------------------
Odysseusa
Thu Jan 15, 2004 9:03 am
#460

In case you haven't gotten the message TH, we're a little upset that no devs are posting anything about anything.
Xader_Vartec
Thu Jan 15, 2004 9:06 am
#461






Nuu wrote:

1.LOOT or a.k.a. mmorpg rewards- *slap forehead* Is the devs incapable of understanding that this is a big ******* problem? Players do not play mmorpg just for the pleasure of grinding and rewardless quest. Crappy items = rewardless. How can this be so hard to understand?


3. Single characters. This is laughable. In many other games, trying out another character class opens up new avenues of fun. In SWG, in order to do that, you have to either pay for another a/c OR surrender your hard earned skills. *slap forehead*. Devs, is this your idea of fun? So now people are locked into their character classes. Guess what? You now have to create fun content for ALL the classes. This is a case of shooting your own foot.




From these two items it is obvious that you have no care for Crafting or those that like crafting. Both of these destroy players who like to make it their main goal in the game to be successful crafters.






Beta Tester : Master Architect : Master Artisan : Master Medic : Master Marksman



Naufragus
Thu Jan 15, 2004 9:09 am
#462






StarchMonkey wrote:

TH, Please correct me if I'm wrong, but Armorsmiths have never gotten a report on our Top 5. Wasn't this supposed to happen in November?






Try these...



ISSUE ONE: We couldnt agree more! Can you give us more info.


ISSUE TWO: We think its a problem too. What suggestions do you have for fixing it?


ISSUE THREE: Yes, it has gone on much longer than we would have liked. A developer will be focusing on that as soon as __________ has been completed.


ISSUE FOUR: That will be fixed in some upcoming update


ISSUE FIVE: Be looking for some exciting chnages in the future. Thunderheart will post more info soon.


Xader_Vartec
Thu Jan 15, 2004 9:16 am
#463






Naufragus wrote:


Loot will not kill crafting. Looted items will wear out just like everthing else.





If the loot is an end product that is just as good or better than what a crafter can make then you are wrong. It will kill crafting.






Beta Tester : Master Architect : Master Artisan : Master Medic : Master Marksman



JediMindslayer
Thu Jan 15, 2004 9:21 am
#464






Naufragus wrote:





Xader_Vartec wrote:





Nuu wrote:

1.LOOT or a.k.a. mmorpg rewards- *slap forehead* Is the devs incapable of understanding that this is a big ******* problem? Players do not play mmorpg just for the pleasure of grinding and rewardless quest. Crappy items = rewardless. How can this be so hard to understand?


3. Single characters. This is laughable. In many other games, trying out another character class opens up new avenues of fun. In SWG, in order to do that, you have to either pay for another a/c OR surrender your hard earned skills. *slap forehead*. Devs, is this your idea of fun? So now people are locked into their character classes. Guess what? You now have to create fun content for ALL the classes. This is a case of shooting your own foot.




From these two items it is obvious that you have no care for Crafting or those that like crafting. Both of these destroy players who like to make it their main goal in the game to be successful crafters.






gee i am a crafter and I want LOOT too...there is no point to killing anything.


Loot will not kill crafting. Looted items will wear out just like everthing else.






WRONG.


Looted items that are better than crafted items will 100% entirely decimate and obliterate the crafting profession associated with that item. Players will instead spend thousands of hours to get that SINGLE item, instead of supporting the probable crafter of that item. Hence... no point to being that crafter profession.




Now... if they dropped SCHEMATICS to uber-weapons....


or PARTS that can be used to upgrade existing schematics... (think Vibro Motors)



then thats an entirely different story altogether... as long as they are rare enough...





GATCGATCGATCTCCCTTTCCTTTCAACGGCGGAAGTCATAATAAAGTAAGTGTTTCGGGTTGGGTCTAGAATGAGTATATC
AGATCTCCAGGAGGGAGCATTTCCATTAATGATCGGGTTATCGCCAATACCTCTAGTTATATATTACTCCATCGAGTGATCG
TTCAATACTCGATCGTAGACGTTAAGTCACGGAGTTTCTAGCACCAATTTCAATAATAGCTGAGGATACGAAGCAGCGAGGA
TAATTACCGGGAGGTATAGGATCGCCAAATAATCCTCTAGATTCTTACTCCTTTCCCTGGCGATCACCTAGATCGATCTCTA


JediMindslayer
Thu Jan 15, 2004 9:28 am
#465






EpiFett wrote:

THIS NEW FORM OF DISCUSSION SUCKS.



THERE IS NO DISCUSSION.



THERE IS NO FORM.



THERE IS NO FEEDBACK.



THUNDERHEART HAS ABANDONED THE PLAYERBASE AFTER CONVINCINGLY TELLING US HE WAS NOT GOING TO.



WHAT... THE... HELL...















BTW i totally agree with this poster.


The official post count has dropped about 9 million percent since the General Forum was turned off.



They said they would spend more time in the profession forums (they dont)


They said they would spend more time in the server forums (only if you are from eclipse)


They said there would be greater and more efficient communication (there isnt)



basically, they fed us a bunch of horse poopy just to justify the closing of the general forum.


maybe theyt are getting ready to fire Thunderheart and do away with the community correspondant altogether.



or worse... they are replacing Thunderheart with ABSOR or ABASHI.... god save us all....







GATCGATCGATCTCCCTTTCCTTTCAACGGCGGAAGTCATAATAAAGTAAGTGTTTCGGGTTGGGTCTAGAATGAGTATATC
AGATCTCCAGGAGGGAGCATTTCCATTAATGATCGGGTTATCGCCAATACCTCTAGTTATATATTACTCCATCGAGTGATCG
TTCAATACTCGATCGTAGACGTTAAGTCACGGAGTTTCTAGCACCAATTTCAATAATAGCTGAGGATACGAAGCAGCGAGGA
TAATTACCGGGAGGTATAGGATCGCCAAATAATCCTCTAGATTCTTACTCCTTTCCCTGGCGATCACCTAGATCGATCTCTA


DreadRanger
Thu Jan 15, 2004 9:29 am
#466

How about fixing the Recon Missions from the Explorer Terminals? It's frustrating to get to the primary waypoint, only to be greeted with a "Mission Incomplete" instead of the customary second set of coordinates.




Having a Savage Humbaba means never having to say your feet are wet.

Corben Draen
Master Creature Handler/Ranger/Pikeman in Moenia, Naboo
Tempest Galaxy
Georb79
Thu Jan 15, 2004 9:35 am
#467

I type the command /up and it tells me I am able to move my character to another server. Can we please have some clarafication on it. I want to know if I can upload my avatar to the test center and keep a copy of him on Tarquinas.






Georb
Master Chef
Tarquinas
The Tradersguild -2171 -6220 Tatooine
www.Tradersguild.net
Travixius
Thu Jan 15, 2004 9:37 am
#468

Xader_VartecGive me a break!! So loot will destroy the crafter LOL. Anyone with any MMORPG experience know just how untrue that is. It is really rediculous to go down and raid the NightSisters and get a CDEF. It is lazy programming. The CDEF was more likely placed there as a place holder so the programmers can change it at a later date.


Then they realized that HEY! We don't have to do the work! and then forgot about it. Meanwhile here we are, posting on a forum that is suppose to give us better communication with the Devs, and they aren't even responding to posts in their own forum. I guess their fingers are still sticky from the Donuts and coffee they are stuffing down their throats while they laugh at us




....An Idea is infectious, so everyone is going to have one....
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