Development Cycle Archive

Thread: Jedi Revamp Phase I

WildHorse
Mon Apr 26, 2004 7:52 am
#456

I am concerned that i will loose out in the jedi revamp, i have played the game since beta.

I have played the game for fun and only mastered the professions i wanted to (Commando) and the professions my holos have told me too, as such i will have mastered 3 of the 5 professions needed to unlock my FS slot.

I would expect to therefore be 3/5 of the way to becomong a jedi under the new system, yet the latest information talks about progress in mastering 15 to 20 professions leaving me seriously out of pocket regarding the time and money i have invested in the game.

Please can someone confirm if the credit brought forward from the old system to the new will be for progress in mastering the 5 professions required rather than mastering all the professions.

Thanks.
Daemian_Trick
Mon Apr 26, 2004 8:03 am
#457

I very rarely take time to post to forums. When I do it is generally born of either great disgust or concern. In this case, it's a bit of both.


Instead of changing things around on all of us over and over again, might I suggest you fix some of the smaller, more idiotic bugs that exist in-game. Many of us are already the proud owners of $29.95 strategy guides that are now completely worthless. Wait, I take that back. I guess the maps to Trainers and facilities are still good, for the most part. Secondly, when I tell a bike to store, it should store. For as much development as has taken place, why is such a tiny and RIDICULOUS bug still allowed to plague us all?


You could work on your network performance. I'm pretty sure that I speak for a lot of people who are a little fed-up with .25 fps in Coronet every day... Or how about people disappearing? Becoming invisible to other players, being forced to log out and log in? I'm sure for all Sony's resources this shouldn't be TOO terribly difficult...


By changing the game so drastically and so constantly, you are, at least in some small part, shooting yourselves in the foot. Is this all to enrich the game-playing experience? Because it almost feels like we get our chain's jerked. Once we find a groove, the groove is busted. Might I suggest just a LITTLE less development and a little more REFINEMENT? Now before I am soon accused of being "off-topic,"I'll get to my concerns regarding the Jedi system.


If you should, oh let's say, bump people ahead in the "quest" system according to how many professions they've mastered AFTER their fourth holocron, you at least in some small part screw over some players. I've seen players force-fed Holo's with professions like Master Bounty Hunter AND Master Commando AND Master Tailor... Things that took them a LUDICROUS amount of time to do, AND THEY DID IT. And I've seen people who've gotten off a lot more easily, of course. People who have MACRO'D their way through holocron upon holocron in a matter of a few weeks, and in a few cases, a few days.


There is no balance to this system. You're pretty much risking giving an unfair advantage to those already at an advantage. So am I to understand that if someone completed four holocrons, then went on to master as many easy-cheesy skills as they could, THEY will be given a bigger head-start than those who had to endure such professions as Master Bounty Hunter, or Merchant, or TKM... THINK about this. I know a lot of people who dumped a LOT of time, effort, and in a few perhaps SOMEWHAT unscrupulous cases actually spent really money BUYING credits online just so they could afford to chase bloody bounties all over the place or buy resources or whatever, just trying to get through whatever they had to do. Anyone else here remember how lousy, and by Sony's own admission and REVISION, the bounty hunter payout system was? Show of hands?


You want to make things fair? The CLOSEST you could POSSIBLY come to fair would be to grant any "head-start" according to how close people came to actually making Jedi. And if a person HAS completed four holocrons, that person should receive the maximum "compensation." You have players that started chasing your little holocrons for MONTHS before your announcement to change the system vs. people who only had a few WEEKS. It's just not kosher.


Improved client stability... I keep reading that in your updates and patches. Funny. I seem to have more and more trouble as time goes by. Maybe you should stop jerking our chains, changing so many aspects so drastically and so often, and work on some of the problems you've already created for us. I know a LOT of good people paying a LOT of good money to deal with not even be able to store a bloody BIKE when they jump off of it.


Do us all a favor, Sony. LEVEL THE PLAYING FIELD A BIT. Do not be so foolish as to continue giving unfair advantages to those who are already in possession of them. "Always in motion is the future," you say. How about the problems in the here and now, people? Try THIS little movie snippet, oh mighty developmental team: "Be mindful of the LIVING Force..."


Thanks for taking the time to read this. Peace.



Daemian Trick - Radiant

Daemian_Trick
Mon Apr 26, 2004 8:43 am
#458

One more thing, in addition to my previous post. You announced your change when? Mid to late January, I believe you stated? I like many people I know didn't even start chasing holocrons until Christmas. That's the day you gave us all one for free and baited us. Why even give us the holocrons on Christmas morning knowing full-well you were changing the system in such a manner? Seems kinda' silly, if you ask me. Heck, I believe you gave us TWO of them.


Well, you didn't give them to us ALL. I seem to recall Sony discriminating against newer players, giving them nothing at all except a crummy "piece of art" that at the time could only be set on the floor (unless you were fortunate enough to own a stairway and know THAT placement trick).


Just seemed curious to me.



Daemian Trick

HybridArtist
Mon Apr 26, 2004 11:59 am
#459

Here's the question that has popped up over and over (if I've missed the answer somewhere, I apologize, but it seems a bit vague at this point):If I want to be a jedi, but I haven't unlocked yet, will I be able to work the quests to become a jedi in Publish 9 or Publish 10? Both list the "road/path to becoming a jedi", which can be taken both ways (jedi advancing or actually opening my jedi). Should I just grind the actual holos that I haven't done yet? I've only done one holo (doctor). My second is Commando, which I really have no desire to grind unless I have the time to. I'm Master Pikeman and Master Doctor and I really like it that way. Any advice on what I should do? If the new quest system for "not-yet jedi" is coming up soon, I'll just keep my Pikeman...I'm lost...=)



T'ahn Hybbrd

Master Pikeman/Doctor
Eclipse
You know it's not work when you enjoy doing it...and right now it feels like work.
Kelko
Mon Apr 26, 2004 3:59 pm
#460






RebelSoldierIVXX wrote:




You know I've been playing this game awhile now and I've never posted on a board, at least not that I remember, if I have before, sue me LoL.


Anyway back to the reason I'm actually taking time to post, I see alot of nay sayers and harsh comments on this board alone. I know alot of people have put hard work into getting their Jedi and they don't want to see it go to waste but here's y take on it, and honestly my take is probably coming from a bit ofa skewed perspective.


I got into SWG because I wanted to play a game that centered around the Star Wars universe, I wanted the atmosphere for the most part and I won't lie, I wanted to -EVENTUALLY- be a Jedi. See I was hoping that the way unlocking the Jedi (or FSCS) worked was more akin to the books (here's my roleplayer perspective) I once read a book called I, Jedi (by Micheal Stackpole for those that'd like to pick it up ) and the main theme was one mans journey from what he was (to put it into game perspective he was a marksman/BH/pilot type) see he was force sensitivehis entire life, it didn't help him alot but it helped him every so often, andnot in huge ways, more of a gut reaction to things. Now granted this is hard to translate into game terms but I think this is the way the Devs aregoing and to be honest it sounds great to me, as a roleplayer I love the idea.


Alot of people have also been complaining that everything is broken in the game, well folks I'm not the highest level char, hell my toon sometimes can't even afford shuttle passage but from what I've seen the few things that don't work don't ruin the game.Granted there are bugs, but I have yet to find a MMORPG that doens't have any bugs. If things aren't working the way you feel they should by all means express your opinion, I'll more then happily read itwether I agree with you or not. My problem with people complaining isn't the complaining itself but the hostility toward the staff. No I don't work for Sony or in anyway affiliated with the staff I just know that they're doing their best to fix every bug they hear about orcome across, butsince this game is HUGE, I mean the playerbase alone is gargantuan, it's going to take time.


Asfar as Jedi Revamp goes,if I'm reading what Thunderhead put down correctly, they are finally putting Jedi into the perspective that the books have ahd them for years, at least from my point of view. I canfinally play my characters (well when the patches come out at least) as I alwayswanted to, they have a life before they were Jedi, they retain those skills, at least to a degree, when they become Jedi and yes if they dedicate their lives to becomeing masters then they focus everything in their life to becoming Jedi hence letting some skills go tofocus on others much like people who join the priesthood or go off to become monks. If I want to only be force sensitive with a few perks andactually have myself as a Bounty Hunter that has a keen gut or instinct then I can.


I hope this is what's planned for the Jedi, I hope they do fix the prolems that have been found in the game which I'm sure they will, given time, but one thing at a time. I'm sure the last thing the Devs need are hundereds of people yelling "My problem first, I'm the most important, pay attention to me!" let them handle it, I promise they'll fix it, they have to guys, it's how they make a living.


Ok, I'm done, feel free to flame me as I know many people will, all I request is that you be creative as I find them very entertaining







Rebel, I am a roleplayer too, I play the SWRPG table top, and if you really look at the era in which SWG is based, having everyone in the SWG game start as FS completely contradicts the rest of the SW universe (books, movies, etc.). And by this I don't mean in the rest of the SW universe in this era there weren't FS people, I'm sure there were plenty, I mean that they didn't know they were FS because there were no Jedi, Jedi Council, or anything Jedi related during this time period in the SW universe, to tell them "hey the force is strong in you, let's train you to be a Jedi". As a whole the Jedi were extinct and the Jedi way of life myth. So to start everyone in SWG with theFS slot is in essence everyone in the books and movies knowing from the start that they are FS. Not to mention that a vast majority of the poulace wasn't force sensetive, now your saying that in SWG they will be. If I interpret what the Devs have stated so far, this portion of the Jedi revamp is a complete contradiction to the rest of the SW universe. And my understanding is that, with the way the Jedi system is set up now, was to stay in tune with the rest of the SW universe. From a roleplaying stance, to change the FS portion of the Jedi system is not a good thing and would no longer relate to the rest.

When we play campaigns in this era, the GM allows us to have FS characters, however when we are IC we are not allowed to make any actions or in any way act as ifour character is aware he is FS. TheGM controls when and how we become aware or if we ever will.



SWG+PUB 19+CU+NGE = Crap
GuanYing
Mon Apr 26, 2004 4:16 pm
#461

Olepi, great post! A bit lengthy, but you hit it dead on. Lucas is WAY too busy making his movies and doing his own thing to have more than the briefest input into this game if any at all, and he probably doesn't even bother with it. The fact that star wars stuff written by other writers has a whole lot of contradictions high-light this point. Some books have Luke using the force to fly, and others clearly imply that he can't, some books have Luke afraid to do anything remotely violent for fear of turning to the dark side, and others have him cutting down all enemies in sight at fast forward...
HL72004
Tue Apr 27, 2004 2:44 am
#462

For christ's sake. I get the feeling some people don't actually know just how hard game developing is, never mind a MMORPG. Give the dev's a break, they don't leave bugs in a game intentionally, in fact, as an aspiring dev myself I know just how irritating and infuriating it is knowing there's a bug in your game. They will fix the problems in the game eventually, but this is a big game, and it will take a long time.



That aside, the Jedi system sounds quite good to me. However, I've got a few ideas on how to utilise this system effectively. Once players have gained FS and are making the plunge down the path of the Jedi, make sure that if they die then it's perma-death. A quest based system is gonna mean alot of Jedi running about and if none of them can die then the place will be flooded. In the event that a Jedi does die permanately, open up a second character slot that isn't FS and allow the players to start over knowing that they've blown their chance of being a Jedi. This would not only keep numbers down but keep the Jedi hidden, staying true to the original trilogy.


Manyx
Tue Apr 27, 2004 11:35 am
#463

If you're not going to answer questions about the actual system, can you answer these questions instead?


What the *&^%*&^% kind of input are we supposed to give you without any actual information?


When can we expect some actual information to be able to base some well thought input on?


I honestly don't think it's too much to ask for if you honestly want the players opinions (which, quite frankly, I think SOE could not care less about...my opinion, but it's been nothing but substantiated since release day)


mmaughme
Tue Apr 27, 2004 11:38 am
#464

I've pretty much given up on this thread. I'm fine with the new Jedi system as proposed, but am not happy about having my primary character made a Jedi. I don't want a bothan Jedi, because our racial stats suck. I want the option of making a new Jedi character of whatever species I desire. I have no problem with my primary being Force sensitive, but I don't want to be hobbled by racial modifiers (or the lack thereof). That's the benefit to the existing system -- our Jedi characters are anonymous. Under the new system, there's no anonymity.




Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

CevieDragoon
Tue Apr 27, 2004 11:16 pm
#465

firstly (if I read it correctly) I think the "anyone can be force sensitive" thing is awesome. I would rather not go through the long process of grinding a profession i dont want (ie Dancer) nothing wrong with it i know people need that profession, but its still something i would choose not to do.

secondly If I did have jedi the Perma-Death system is amazing (even though if i was jedi knight 3321 and died from lag and lost my character i would freak out). A much better Semi-Death system could be reached, IE certain save points. perhaps when you "master" jedi padawan (im not sure what the term is for that but i hope everyone understands what i mean), that way if i reached jedi knight 3321 and died from lag even though i would still be unhappy at least i wouldnt have to go through padawan/initiate training all over again. or even an exp save, like whenever you spend 3million or more experience (like from skill 0000 to skill 3224 or whatever) and then make the next save at 6million, then 12 million. even loosing every item they own including money, making them have to do some low level dilivery missions in order to save up enough to get some survey tools to get a low level lightsaber and then fight their way back up with nothing, this would definately keep the jedi at least somewhat rare because now you have to either work your way back up (another long boring process because you've done it 5 or 6 times) or you have to go on your other char and spend at least a few hours getting replacement materials to rebuild that fifth generation lightsaber.

finnally even though i could be a jedi i would definately keep my other character simply because once in a while I want to do some pvp without any (or very minimal) consequences. if it came down to pvp to continue training from jedi padawan to jedi knight i would sooner say screw this ill stay at jedi padawan and continue to harass worrts and kreetles.




Behind a Rancor, Destruction.
Behind a Combat Medic, empty stims.
Behind a Jedi, Me.
Cevie Dragoon Bounty Hunter.
Torlekk
Wed Apr 28, 2004 12:26 am
#466

All right, all you guys that are so full of hate and anger,take a deep breath and visit this thread:


http://forums.station.sony.com/swg/board/message?board.id=game_guides&message.id=160798
HL72004
Wed Apr 28, 2004 4:08 am
#467

[quote]And for the record, in regards to not knowing what's involved in development, I DO develop. So when you're done "aspiring" and actually, oh, say, working,THEN preach to me. Savvy?[/quote]



I now get the feeling some people can't read. Look at my post where I say "some people don't know what it's like". Obviously i'm not so narrow-minded to believe that i'm the only one that knows how to develop and play SWG. Now enough of the narky talk please, I don't believe that you NEED to work in software development to know the trials and tribulations of it. I've written a few projects myself and know first hand what its like without any work experience yet.



However, I do see your point in fixing what's broken and with the Jedi revamp that's surely what they're doing, taking a flawed concept and trying to improve it. Just like they've recently done with the Driod Engineer profession etc..



If anything the only gripe I have is the devs releasing an expansion before sorting all of the professions.



So please, don't get all high and mighty with me, I was expressing an opinion and asking people to lay off the devs. MMORPG's are one of (if not THE) hardest games to code, a little constructive criticism doesn't hurt but slagging them off doesn't do any good


LoiK
Wed Apr 28, 2004 2:07 pm
#468


Hm


If i understand this correct and i hope i am not, everyone will become fs on the other character??


What about us players that have worked hours and hours and hours to become jedi the hard way? Through grinding our nerves out, earning money doing every mission even possible over and over again? It should be a real rare proffesion jedi... And if everyone runs around being one the carrot of the game will go down the drain. (it sure will for me)


For god sake dont rewamp the fs proffesion to a common one!


/master yoda! NOT! everyone is jedi earnt! Hard to work will force grant!


i am grinding now on my 20th proffesion and looking forward to open my fs slot! Do not spoil the hard work for players!


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