Development Cycle Archive
Thread: Jedi Revamp Phase I
I have played the game for fun and only mastered the professions i wanted to (Commando) and the professions my holos have told me too, as such i will have mastered 3 of the 5 professions needed to unlock my FS slot.
I would expect to therefore be 3/5 of the way to becomong a jedi under the new system, yet the latest information talks about progress in mastering 15 to 20 professions leaving me seriously out of pocket regarding the time and money i have invested in the game.
Please can someone confirm if the credit brought forward from the old system to the new will be for progress in mastering the 5 professions required rather than mastering all the professions.
Thanks.
RebelSoldierIVXX wrote:
You know I've been playing this game awhile now and I've never posted on a board, at least not that I remember, if I have before, sue me LoL.
Anyway back to the reason I'm actually taking time to post, I see alot of nay sayers and harsh comments on this board alone. I know alot of people have put hard work into getting their Jedi and they don't want to see it go to waste but here's y take on it, and honestly my take is probably coming from a bit ofa skewed perspective.
I got into SWG because I wanted to play a game that centered around the Star Wars universe, I wanted the atmosphere for the most part and I won't lie, I wanted to -EVENTUALLY- be a Jedi. See I was hoping that the way unlocking the Jedi (or FSCS) worked was more akin to the books (here's my roleplayer perspective) I once read a book called I, Jedi (by Micheal Stackpole for those that'd like to pick it up) and the main theme was one mans journey from what he was (to put it into game perspective he was a marksman/BH/pilot type) see he was force sensitivehis entire life, it didn't help him alot but it helped him every so often, andnot in huge ways, more of a gut reaction to things. Now granted this is hard to translate into game terms but I think this is the way the Devs aregoing and to be honest it sounds great to me, as a roleplayer I love the idea.
Alot of people have also been complaining that everything is broken in the game, well folks I'm not the highest level char, hell my toon sometimes can't even afford shuttle passage but from what I've seen the few things that don't work don't ruin the game.Granted there are bugs, but I have yet to find a MMORPG that doens't have any bugs. If things aren't working the way you feel they should by all means express your opinion, I'll more then happily read itwether I agree with you or not. My problem with people complaining isn't the complaining itself but the hostility toward the staff. No I don't work for Sony or in anyway affiliated with the staff I just know that they're doing their best to fix every bug they hear about orcome across, butsince this game is HUGE, I mean the playerbase alone is gargantuan, it's going to take time.
Asfar as Jedi Revamp goes,if I'm reading what Thunderhead put down correctly, they are finally putting Jedi into the perspective that the books have ahd them for years, at least from my point of view. I canfinally play my characters (well when the patches come out at least) as I alwayswanted to, they have a life before they were Jedi, they retain those skills, at least to a degree, when they become Jedi and yes if they dedicate their lives to becomeing masters then they focus everything in their life to becoming Jedi hence letting some skills go tofocus on others much like people who join the priesthood or go off to become monks. If I want to only be force sensitive with a few perks andactually have myself as a Bounty Hunter that has a keen gut or instinct then I can.
I hope this is what's planned for the Jedi, I hope they do fix the prolems that have been found in the game which I'm sure they will, given time, but one thing at a time. I'm sure the last thing the Devs need are hundereds of people yelling "My problem first, I'm the most important, pay attention to me!" let them handle it, I promise they'll fix it, they have to guys, it's how they make a living.
Ok, I'm done, feel free to flame me as I know many people will, all I request is that you be creative as I find them very entertaining![]()
Rebel, I am a roleplayer too, I play the SWRPG table top, and if you really look at the era in which SWG is based, having everyone in the SWG game start as FS completely contradicts the rest of the SW universe (books, movies, etc.). And by this I don't mean in the rest of the SW universe in this era there weren't FS people, I'm sure there were plenty, I mean that they didn't know they were FS because there were no Jedi, Jedi Council, or anything Jedi related during this time period in the SW universe, to tell them "hey the force is strong in you, let's train you to be a Jedi". As a whole the Jedi were extinct and the Jedi way of life myth. So to start everyone in SWG with theFS slot is in essence everyone in the books and movies knowing from the start that they are FS. Not to mention that a vast majority of the poulace wasn't force sensetive, now your saying that in SWG they will be. If I interpret what the Devs have stated so far, this portion of the Jedi revamp is a complete contradiction to the rest of the SW universe. And my understanding is that, with the way the Jedi system is set up now, was to stay in tune with the rest of the SW universe. From a roleplaying stance, to change the FS portion of the Jedi system is not a good thing and would no longer relate to the rest.
When we play campaigns in this era, the GM allows us to have FS characters, however when we are IC we are not allowed to make any actions or in any way act as ifour character is aware he is FS. TheGM controls when and how we become aware or if we ever will.For christ's sake. I get the feeling some people don't actually know just how hard game developing is, never mind a MMORPG. Give the dev's a break, they don't leave bugs in a game intentionally, in fact, as an aspiring dev myself I know just how irritating and infuriating it is knowing there's a bug in your game. They will fix the problems in the game eventually, but this is a big game, and it will take a long time.
That aside, the Jedi system sounds quite good to me. However, I've got a few ideas on how to utilise this system effectively. Once players have gained FS and are making the plunge down the path of the Jedi, make sure that if they die then it's perma-death. A quest based system is gonna mean alot of Jedi running about and if none of them can die then the place will be flooded. In the event that a Jedi does die permanately, open up a second character slot that isn't FS and allow the players to start over knowing that they've blown their chance of being a Jedi. This would not only keep numbers down but keep the Jedi hidden, staying true to the original trilogy.
If you're not going to answer questions about the actual system, can you answer these questions instead?
What the *&^%*&^% kind of input are we supposed to give you without any actual information?
When can we expect some actual information to be able to base some well thought input on?
I honestly don't think it's too much to ask for if you honestly want the players opinions (which, quite frankly, I think SOE could not care less about...my opinion, but it's been nothing but substantiated since release day)
secondly If I did have jedi the Perma-Death system is amazing (even though if i was jedi knight 3321 and died from lag and lost my character i would freak out). A much better Semi-Death system could be reached, IE certain save points. perhaps when you "master" jedi padawan (im not sure what the term is for that but i hope everyone understands what i mean), that way if i reached jedi knight 3321 and died from lag even though i would still be unhappy at least i wouldnt have to go through padawan/initiate training all over again. or even an exp save, like whenever you spend 3million or more experience (like from skill 0000 to skill 3224 or whatever) and then make the next save at 6million, then 12 million. even loosing every item they own including money, making them have to do some low level dilivery missions in order to save up enough to get some survey tools to get a low level lightsaber and then fight their way back up with nothing, this would definately keep the jedi at least somewhat rare because now you have to either work your way back up (another long boring process because you've done it 5 or 6 times) or you have to go on your other char and spend at least a few hours getting replacement materials to rebuild that fifth generation lightsaber.
finnally even though i could be a jedi i would definately keep my other character simply because once in a while I want to do some pvp without any (or very minimal) consequences. if it came down to pvp to continue training from jedi padawan to jedi knight i would sooner say screw this ill stay at jedi padawan and continue to harass worrts and kreetles.
Behind a Rancor, Destruction.
Behind a Combat Medic, empty stims.
Behind a Jedi, Me.
Cevie Dragoon Bounty Hunter.
[quote]And for the record, in regards to not knowing what's involved in development, I DO develop. So when you're done "aspiring" and actually, oh, say, working,THEN preach to me. Savvy?[/quote]
I now get the feeling some people can't read. Look at my post where I say "some people don't know what it's like". Obviously i'm not so narrow-minded to believe that i'm the only one that knows how to develop and play SWG. Now enough of the narky talk please, I don't believe that you NEED to work in software development to know the trials and tribulations of it. I've written a few projects myself and know first hand what its like without any work experience yet.
However, I do see your point in fixing what's broken and with the Jedi revamp that's surely what they're doing, taking a flawed concept and trying to improve it. Just like they've recently done with the Driod Engineer profession etc..
If anything the only gripe I have is the devs releasing an expansion before sorting all of the professions.
So please, don't get all high and mighty with me, I was expressing an opinion and asking people to lay off the devs. MMORPG's are one of (if not THE) hardest games to code, a little constructive criticism doesn't hurt but slagging them off doesn't do any good ![]()
Hm
If i understand this correct and i hope i am not, everyone will become fs on the other character??
What about us players that have worked hours and hours and hours to become jedi the hard way? Through grinding our nerves out, earning money doing every mission even possible over and over again? It should be a real rare proffesion jedi... And if everyone runs around being one the carrot of the game will go down the drain. (it sure will for me)
For god sake dont rewamp the fs proffesion to a common one!
/master yoda! NOT! everyone is jedi earnt! Hard to work will force grant!
i am grinding now on my 20th proffesion and looking forward to open my fs slot! Do not spoil the hard work for players!