Development Cycle Archive
Thread: Weekly Rountdable Discussion (Week Ending 1-25-04)
I know exactly what you mean, I have lost newhere from 30-40k worth of items and resources l8ly...just today when i logged in i was sitting the theater wearing nothing and all my cloths, as well as most of my stims, were gone. Vanishing items should b on the top of ur list to fix, b/c to b quite honest its getting pretty **edit** annoying to have to buy new furniture, clothes, and resources everytime i log in or out.
Another thing is decay, why is it even there, and where did the idea even come from? Today I was caught off guard by Anglers and I died, when I came back up in the cloning fac my General crafting tool had become disabled leaving me w/ no way to craft anything unless I traveled back to my house on tat...I realize this specific incident could have been avoided by me carrying spare tools, but I feel that the wounds I was socked w/ were enough of a penalty for death, in short decay is not needed, it only takes away from the game, I am affraid to build my combat xp now b/c I dont want to lose any more of my items.
Just get rid of it, plz
Aside from those two points I believe that ifthe 'DH' profession is added, then the skill point lvl should be increased, as I am sure more than just that profession will be added. Players do not have enough to create well rounded characters, even with just 50 more players could get so much more out of the game. If increasing skill points is not something y'all are willing to do then I would have to aggree w/ ShadowViper in saying that droids should be attainable by license. This way when one masters a profession they still have something they can spend their xp on. Such as if a master crafter, in any crafting field, would like a crafting related droid they could use their extra points to buy a crafting related droid; just as with a combat orriented player, if they have extra combat related xp then they could buy a combat related droid. This doesnt need to only apply to masters however, if one has enough xp they could have the option of leveling or buying a droid license w/ the xp so that they may own a droid. For example, one could start out with a general license to own a very general droid, then as their xp increases and they want to get a better droid they can visit an npc and buy a license to get that better droid, make the license specific to the type of droid. Another way of working droids into the works would be to either combine trees or to add on a droid tree in each profession that would not cost skill points, or very little skill points, b/c as was posted b4, droids are programed to obey, one does not need skill to tell a droid what to do.
As far as previous mentions of PvP radar goes I think that making enemy players invisible at long range would b a great idea. If that happened I would seriously reconsider the Rifleman profession b/c that was the image I had of a Rifleman b4 I actually played the game, sitting atop a hill sniping enemy players. Also enemy radar and range of view should be able to be impaired by smoke bombs and/or camoflage (for radar). Certain combat proffesions should be able to throw a smoke bomb into an areain order to suprise an enemy or group of enemies, and if players have camoflage then other players should not be able to see them. Also, the name floating above my head kind of gives me away even if I would have the jump on an enemy and they are trying to find where the shots are coming from.Tabbing enemy targets should not be allowed in the range that it is in PvP, limit the area the player needs to be looking at inorder to target an enemy who may be attacking them.
and one question, when will we be hearing more about what to expect from the space expansion?
Again, plz get rid of decay, its ridiculous
Thunderheart, i honestly think that i have come up with a plan that meets all the requirements you laid out for the DE vs. DH discussion. Do you think you could visit the thread that has my plan and at least review it. I have put much thought into and and many revisions since your most recent prompt about it and i think i have a plan that makes sense to everybody.
In light of a recent player-organized event on Chimaera:
How well are the servers supposed to handle very heavy load in small areas? Yesterday on Chimaera a guild organized a very large war with probably 400 players involved. It was totally unplayable with several minute lag-outs, people going linkdead etc. It took me almost an hour just to get my character away from the area.
I realize that the servers aren't designed to handle an infinite number of players in a given area but there should be mechanisms preventing this from happening, like shuttleports locking down so that no more players can go to the destination etc.
WAnderhome
I have played Everquest for 5 years and still there is enough game content/ balance in the game to keep me playing it and keep it alive.
My first feeling upon playing galaxies was wow, i was impressed, 2 months down the line i am sorry to say that the game lacks content. It wont come close to lasting as everquest has unless the content is seriousely looked into.
Secondly you are taking away the perma death for Jedi, making it so pretty soon you will have army of jedi whiping out imperiel cities and outposts for the hell of it, why on earth did you at SOE do that ?
getting jedi is all so easy, taking away perm-death is a huge mistake, soon jedi will be grouping together and coming into the open, 3 months down the line every serious SWG player will be a jedi. What then ?
Food/Chemical Factories are far too slow.
It should not take 5 minutes for an automated factory to make 1 item that I can make in under 1 minute manually. My other factories do not seem as bad, especially on such simple combines--like all of our 2 ingredient advanced sub-components (adv SDS', CRDM's, & BEC's). It takes 2 full real time days to run an Adv BEC schematic (1000 items). This is just lame.