Development Cycle Archive
Thread: Corellian Corvette Feedback
V3g3tto wrote:
oh and btw bastion, i bet its really heartbreaking not being able to solo the corvette huh, yeh, give the TKM's more love, they need more power.
Let the sarcasm begin....
(weird, can't edit my message, so have to make a new post)
Not everyone is complaining about how the game is too easy. Seriously, a lot of people aren't. In fact I dare say less than half of the players are mad about that. It is the powergrinders and defense stackers (some people fit into both categories) who may be dying for hard-as-nails content, but Q himself said that the devs want to cater more toward the casual player. Does this dungeon do that? Haven't been there yet--but from what I'm hearing, it does not. Requiring 80+% composite to even SURVIVE? Umm not everyone can afford that sort of armor, let alone afford to lose a lot of its condition in just ONE attempt at this quest...
Rotullsa wrote:
What really annoys me and i will find it hard not to swear but.... EVERYONE pisses and moans about how this game is to easy and there is no reward for levelling and is beta stage *yadda yadda yadda* FINALLY the devs develop a dungeon that requires a bit of skill (what everyone was looking for) not something that your average joe newbie can come in a reap rewards somethat that will require skill and tactics in order to succeed and look what happens. Piss and moans.
After three trips my overall impression is it's the Warren in space. My further impression is this is the ultimate credit sink.
I didn't like all the running back and forth doing such and such to unlock so and so. /yawn I find that sort of thing tedious and boring. I don't like the Warren either. hehe The mission itself was very vague. The armor dmg alone was enough to make me not go back. It was too hard. I don't mind a good challenge, but there's a fine line between 'hard but fun' and 'hard and boring'. It was so hard it was boring.
I don't see myself going back unless someone really begs me. I know they will, and I dread it. The cost in armor is too great for no reward. I was getting incapped so fast I wasn't getting a TEF, which gave me full decay on my armor when I died. I lost around 100K in armor. I don't know what the reward is at the end, but I know from experience it's going to be useless to me, because I'm not a crafter. If you want to make a good dungeon, put some loot in it even if it's just a lot of credits. I don't bother with any dungeon that has a schematic or crafting item as the reward. It feels like losing to work that hard for something I can't even use. Crafting loot is just plain boring.
The concept of the Corvette is great. I love that it's instanced. I really like the ship. It's just not accessible to me because of the difficulty. I'm going back to soloing krayt jrs. It's so much easier, and unlike the Corvette I can actually use the crafting loot from krayts. hehe
Keltorr wrote:
(weird, can't edit my message, so have to make a new post)
Not everyone is complaining about how the game is too easy. Seriously, a lot of people aren't. In fact I dare say less than half of the players are mad about that. It is the powergrinders and defense stackers (some people fit into both categories) who may be dying for hard-as-nails content, but Q himself said that the devs want to cater more toward the casual player. Does this dungeon do that? Haven't been there yet--but from what I'm hearing, it does not. Requiring 80+% composite to even SURVIVE? Umm not everyone can afford that sort of armor, let alone afford to lose a lot of its condition in just ONE attempt at this quest...
I'm a casual player and already its catered for me. I don't get on much due to family and commitments, but in the mean time I can sort out with the group I play with the best menu, extra firepower in the way of pets, weaponry, how each of our classes can proceed, buffs, where to meet, where to travel together.
The Corvette needs alot of preperation and prior thought, and teamwork when your up there, plus it is timed which if anything caters for the casual player. I know once started it'll be an hour ![]()
With all this stuff you have to do, this will no doubt keep me well busy till the next quest release. I only just got around to the geonosian cave last week, bloody3 hours we were in there, well past me bed time. This one takes alot of PRIOR time, which as far as I'm aware doesn't need to be rushed.
So far I've only collected one ticket so I've not docked with the corvette yet. I probably won't in the near future either. It sounds very, very hard - especially for a half arsed Wookiee rifleman like me. However, just the thought of getting a roup together in the future when I've toughend myself up a bit and preparing for battle is exciting.
In the past 6 months I've killed and killed and killed without any real satisfaction - now something like this comes by (the first of many I hope) and the community seems to be up in arms. It's too difficult, document hunting is too long, etc, etc... Can we not accept that soon enough there will be a variety of similar structured missions catering for all profession types.
If you try it and it's too difficult, try later when you have practiced your team combat skills enough to cope. Don't whine and moan everytime the going gets too tough for you. Surely you all must have realised that our bi-weekly publishes are becoming more and more complex with greater variety each release? In no time we all wil have some 'Corvette' to suit our ability. Be patient!
lisasdarren wrote:
Sundown6 wrote:
I do find it curious that those who claim that the Corvette's well done and that they appreciate the difficulty... often haven't been able to finish it themselves, even uber buffed, armored, and backed with 9 of their elite pals. Their announcement that it's not too hard really has little merit until they themselves can complete it with regularity. Otherwise, it's just empty,uber "don't listen to the whiners" posturing.
NO!
If groups can complete it with regularity then it is too easy... The whole point is that it is challenging them every time and that makes it fun. If you think fun is being able to complete everything with no challenge then go play a fps in easy mode or using god cheats...
Those who are saying it is fine as it is after getting beaten by it are saying it because the didn't breeze through it, it will remain a challenge to them and keep them interested.
Master Elite groups should be able to complete it with regularity. (Meaning greater than 50% of the time for all thetime and effort gone into it.) Unless this is meant to be a uber-leet adventure. Which I see absolutely no reason for it to be, considering that it's one of the most Star Warsy missions in game-- something that needs to be made available to a wider player base. And this game needs a huge dose of Star Warsy made available toa wide segment of the playing population quick. Save the Krayts and Dark Master Jedis for the uber-leet.
The developers have never stated that the whole "point" of this mission is to be extremely difficult, and that this difficulty is somehow supposed to be "fun". In fact, you'll find that the difficulty and its lack of rewardsis making the mission pointless for many.
Any cries of "fine" are largely invalid until they themselves are able to complete it. If it's largely uncompletable by most... with rediculous 250k HAM admirals that pwn AT-ST's and Krayt Dragons, it is decidedly, Not Fine.
I have no problem with challenging... I consider "challenging" where my victory is uncertain, but where if I do the right things--but without having to min-max *everything*-- I'll come out ahead more than half the time. I don't consider having the best equipment and combat templates, a full party, fully buffed, and stillgetting your butt handed to youa huge majority of the time, knocking offhalf the condition of your5 million credit armor,"challenging". I consider thatsadistic. And I consider that poor balance in the extreme.
Making the most immersive content around(as reminescent of the films) playable only by a tiny fraction of the player base (the most leet and min-maxing of the DOUBLE Combat Masters to boot) is the high-way to a lousy game in an overall-big picture. If the developers can't beat the mission themselves (and I'm betting that they haven't even played through it yet the way a player would-- there's no way it would have been released if they had) the balance is decidedly Not Fine.
Have you beaten the mission yet?
Ring back when you do. No matter how much you like the "idea" of something being difficult, one's judgement on the difficulty balance (to say nothing of the reward/risk balance) is largely invalid until they can play through the mission in its entirety. Keeping things hard for hardness's sake, without actually seeing how much of the playerbase gets to enjoy the entire mission from beginning to end, and how they actually fare-- is poor game design at best, and mission design ego-ism at worst.
I stand by that those who think it's "fine", especially if they themselves haven't completed it yet-- especially with the weight of evidence that suggests otherwise-- are by and large not concerned so much with overallgame design and how the mission plays tocompetent players interested in it, but more so with superficialposturing. Belittling statements about "whiners", and "go play another game" directed at those whodisagree on the mission's difficult do kind of give that away.
lisasdarren wrote:
Sundown6 wrote:
I do find it curious that those who claim that the Corvette's well done and that they appreciate the difficulty... often haven't been able to finish it themselves, even uber buffed, armored, and backed with 9 of their elite pals. Their announcement that it's not too hard really has little merit until they themselves can complete it with regularity. Otherwise, it's just empty,uber "don't listen to the whiners" posturing.
NO!
If groups can complete it with regularity then it is too easy... The whole point is that it is challenging them every time and that makes it fun. If you think fun is being able to complete everything with no challenge then go play a fps in easy mode or using god cheats...
Those who are saying it is fine as it is after getting beaten by it are saying it because the didn't breeze through it, it will remain a challenge to them and keep them interested.
Master Elite groups should be able to complete it with regularity. (Meaning greater than 50% of the time for all thetime and effort gone into it.) Unless this is meant to be a uber-leet adventure. Which I see absolutely no reason for it to be, considering that it's one of the most Star Warsy missions in game-- something that needs to be made available to a wider player base. And this game needs a huge dose of Star Warsy made available toa wide segment of the playing population quick. Save the Krayts and Dark Master Jedis for the uber-leet.
The developers have never stated that the whole "point" of this mission is to be extremely difficult, and that this difficulty is somehow supposed to be "fun". In fact, you'll find that the difficulty and its lack of rewardsis making the mission pointless for many.
Any cries of "fine" are largely invalid until they themselves are able to complete it. If it's largely uncompletable by most... with rediculous 250k HAM admirals that pwn AT-ST's and Krayt Dragons, it is decidedly, Not Fine.
I have no problem with challenging... I consider "challenging" where my victory is uncertain, but where if I do the right things--but without having to min-max *everything*-- I'll come out ahead more than half the time. I don't consider having the best equipment and combat templates, a full party, fully buffed, and stillgetting your butt handed to youa huge majority of the time, knocking offhalf the condition of your5 million credit armor,"challenging". I consider thatsadistic. And I consider that poor balance in the extreme.
Making the most immersive content around(as reminescent of the films) playable only by a tiny fraction of the player base (the most leet and min-maxing of the DOUBLE Combat Masters to boot) is the high-way to a lousy game in an overall-big picture. If the developers can't beat the mission themselves (and I'm betting that they haven't even played through it yet the way a player would-- there's no way it would have been released if they had) the balance is decidedly Not Fine.
Have you beaten the mission yet?
Ring back when you do. No matter how much you like the "idea" of something being difficult, one's judgement on the difficulty balance (to say nothing of the reward/risk balance) is largely invalid until they can play through the mission in its entirety. Keeping things hard for hardness's sake, without actually seeing how much of the playerbase gets to enjoy the entire mission from beginning to end, and how they actually fare-- is poor game design at best, and mission design ego-ism at worst.
I stand by that those who think it's "fine", especially if they themselves haven't completed it yet-- especially with the weight of evidence that suggests otherwise-- are by and large not concerned so much with overallgame design and how the mission plays tocompetent players interested in it, but more so with superficialposturing. Belittling statements about "whiners", and "go play another game" directed at those whodisagree on the mission's difficult do kind of give that away.
The corvette sucks because it's just too damn hard. Like impossible hard.
My guess is that you put this in to please the Jedi.
V3g3tto wrote:
Its a refreshing change to see Fencers and TKM not going 'hahah, this is easy, ill solo these'