Development Cycle Archive
Thread: Live Issues Publish 9: Secrets of the Force
Message Edited by Downbeah on 06-30-2004 07:31 AM
CubanSmuggler wrote:
You guys should try...hmm...not complaining?
That's right just stop complaining and play the freakin' game (and casually bring up the issues you want fixed, the Devs might respond a little more to you asking them to fix stuff rather than you bitching them into fixing stuff).
I find it to be a much more enjoyable experience that way.
Kinda hard to play the game when their bugs delete 7 months worth of work in one fell swoop and the indignant CSRs tell me they can do nothing about it, and the developers and PARTICULARLY the Community Assistant of the game play the ostrich game with their customers.
No Support = No Trust = No Game
Demrin wrote:
Tiragon wrote:
Ok,First off I'm sick of people posting THE SAME EXACT PROBLEM THAT HAS ALREADY BEEN MENTIONED LIKE 100 TIMES. Read the previous posts first THEN write yours.
Second, the delay for putting on armor and changing weapons is actually a good and 'realistic' one. Nobody should be able to change ALL of your armor while you're in the middle of a punch or kick or shooting someone. For those of you who say it's stupid, you're just a bunch of morons.
Third, if a Jedi wants to wave his/her lightsaber, let them. If they aren't hurting you, then why do you care. (by the way, I'm no where near close to becoming a Jedi. I'm a master medic, and TKA 0/1/2/1 so I'm not defending them because I am one).
Fourth, Stop being petty, jealous, and annoying and just play the game. IT'S A GAME!!!! If you don't like it STOP PLAYING. There are a lot of online RPG's out there so play one of them.
If you have anything you want to say to me. I pretty much don't care since all of you take this game WAY to serious.
for somebody with precisely one post to your name you are awfully mouthy. Your complaints could be responded to in the same way you have responded to us. "I fyou dont like the complaints, stop whining and dont read the forum concerning people who have ISUES WITH THE PUBLISH."
Armor/Weapon equip delay:
OMG.. **edit** is this all about? Avoiding some exploit? I've had my armor equipping via a little macro since like the first week I started playing, and I've never seen anything flakey or exploity with it.
First, do you know how many players un-equip their armor in between fights so they can heal regen faster? Ummm... Pretty much everyone in my guild.
I mean, most of the "player guides" even suggest un-equipping your character's armor to regen and heal faster. With this equip-delay you basically better keep your armor on all the time, otherwise you're gonna get FUBARed.
Also, the whole weapon delay. My gawd. Our guild's bounty hunters just got Super-nerfed! Talk about making an incredible profession all but useless. How are they expected to collect on bounties when they are waiting 2-3 seconds for a different weapon to equip so they pick off a running bounty? Just aweful!
Then there are those players that are masters of one profession, but attempting to master a new profession. I'll use my character as an example. He is already master TKA. Recently I've started working up the One-Handed branch of Brawler, so I could go after the Fencer profession as well. Until yesterday, I could very comfortably switch to his VK if I needed to. Now, if he's in a pinch, by the time I've switched from his Curved Sword to his VKs he's pretty much close-to-being, or already has been, incapped. Thank goodness for Force of Will, otherwise I don't know how many times he would have DBed last night while trying to level One-Handed.
Also, unfortunatly, I found out the hard way just how bad the armor-equip delay is. My character was flying around on his swoop on Dantooine, and was agroed by a handful of Voiters which yanked him off his bike and pushed him to his knees. I hit my "Equip_Armor" F-key, which is just mapped to a little macro that equips all his Comp armor. Well, I helplessly watched his armor equip one piece at a time, about every 2-3 seconds, as he proceeded to get his butt spanked by these three Voiters. I also noticed that during this little armor-equip-delay-que that he couldn't even attack. So basically my character was incapped and DBed before he even had 3 pieces of armor equipped. Totally un-cool!
Not every player runs around docter-buffed 24 hours a day, and my character is one of those players. Doctor-buffs are something I only rely on if myself and my fellow guildies are going on a large group mission such as the Corvette or the Death Watch Bunker. For personal hunting missions, I simply rely on strategy, armor, and food/drink supplements. So there is no way, unless I keep my character's armor equipped all the time, that he could have survived an attack as I mentioned above. So to have to wait 2-3 seconds between each piece of equipped armor, hindering your ability to attack (or even counter-attack apparently), is just unaccetable.
This armor/weapon equip-delay has got to be the worst "update" I've seen yet, and I've only been playing for a little more than four months. Many of the players in my guild have been on SWG longer than me, some since the beginning, and they are saying the same thing.
Next, is all the padawans running around. I, as were most other players I've discussed this with, were under the impression that the time-frame of this game was the Darth Vader timeline. I don't remember more than a small handful of force-sensitive characters from the movies. However, I easily saw 20 Padawans running around last night, and this was only between Tatooine and Corellia. The whole grind-profession-to-obtain Jedi was a horrible idea from the get-go, as most everyone was grinding profession after profession just to obtain their FS slot. Personally, I refused to grind professions simply to obtain the badge, drop all the skills, and grind the next profession. Talk about mind-numbing! But, many people did do this, and so many people obtained jedi characters. I say congradulations to them. Grinding profession after profession is hard work. But to make obtaining a force sensitive character 100% dependant on the never-ending profession grind was just a bad idea in my opinion. I'm sure others have their own opinions, and mine is just as bad or good as opinion as the next person
A better method for force sensitivity and Jedi might be something like a "random roll" number upon creation of your character PLUS things like the in-game missions to discover if your character is even force sensitive at all
For example:
Bob and Bill both launch SWG for the first time, and create their characters. Behind the scenes, un-be-knownst to either, a "force sensitive" variable is rolled and assigned to each of their characters. Bob's character gets a 25, while Bill's character only gets a 2.
Over the next few weeks they each master their profession of choice, and eventually start running through the in-game adventures that lead up to the discovery of your character's force sensitivity. Bob's character ends up being informed by some force sensitive/Jedi NPC or some player force sensitive/Jedi character (Player characters would need the ability to "sense" force-sensitivity in other player characters, of course) that "the force is strong in you, young Bob", which allows Bob to now progress to the level of Padawn and start running through the jedi trials.
While, on the other hand, Bill's character finishes the same in-game adventure, but does not get noticed as a person who is "strong in the force". Bill doesn't actually realize this has occured, so he collects his reward and moves along.
Now, maybe, eventually, Bill runs into a NPC or player character who is force sensitive or a Jedi, and finally discovers that he is not "strong in the force" and the life of a Jedi is basically unreachable by his current character. At this time, or any time for that matter, Bill could decide to delete his character and start with a fresh one, possibly getting a high "force sensitivity" roll this time, which would eventually lead him down the path of the jedi.
Now I know this isn't perfect.. Far from it. It's just an idea, a thought, a suggestion. Nothing more, nothing less. However, it certainly would limit the amount of Jedi, which would make the game feel more like it is supposed to feel; within the time line of the Darth Vader timeline of the world of Star Wars. I'm sure there are hundreds if not thousands of players out there with their own ideas on how obtaining Jedi should be handled. I'm also sure all their ideas are just as bad or just as good in similar ways and different ways as my own, and even as the existing in-game methods.
Well, that's my rant, my 2 cents, my input. I figure, I pay my monthly subscription so I'm entitled, as-is everyone else. :-)
I still enjoy the game, of course, and will probably be a loyal subscriber for quite some time to come. My play-style will, of course, need to be adjusted to better deal with this "updates" but oh well. Hopefully the devs will realize how badly certain aspects of the game have been nerfed, and change things. Maybe the whole "Jedi" thing was properly tested on the TC servers, but I find it hard to believe that the other things, especially the armor/weapon equip-delay were tested well, if at all, otherwise I can't see where they would have ever been put through to live.
Sorry about the lengthy post. Now back to your regularily scheduled posts! LOL :-)
Danag Darklightning
(Master TKA, Master CH, Novice Fencer, Novice Medic)
Server: Gorath
Guild: UaF
Location of Player City: Rori
Issue: Converted the wrong skills - my fault
Server: Shadowfire
Planet: Dantooine
Location (x,y): My stupid brain
Your profession: Jedi
Instructionson how to recreate the bug: Can't. I converted all my skills before realizing I only did 0 0 2 1 in lightsaber! All this work I have done to get dark jedi apprentice and be proficient in lightsaber for survival and now because I am a moron, I am running around trying to kill huurtons for 3 pts xp because I also cannot heal myself anymore. I know you can reset my conversion, or at least restart me the next time I log in as if my character hadn't logged in since last Tuesday morning BEFORE the maintenance. In a great many other multiplayer games I have played over the years (11 years), whenever they do a massive revamp to the way people have spent months upon months of playing, they do fail-safes and provide customers with the ability to reconvert or re-roll their character 1 to 5 times in the first week of the introduction to the revamp.
Player: Ram
This is so wrong. I know it is my fault.
Wimble-Poon wrote:
Why, why, why, why, why the stupid delay's?
It feels like i'm playing Time-Waste Online, i spend my day getting buffed, another 20min to get to the planet i actually want to hunt on, another 20m getting to the dungeon i want to hunt in, then it's another few minutes equiping my freaking armour?!
Also, as a TK/Commando, THANKS! This change has killed me 3 times now, cheers boyo's, just what i was looking for.
So i'm fighting something with my VK on, i hit my flamer, wait a few hours, it equips, i hit flame2, another day passes while the delay wears off, go to re-equip my VK... another few days...
Oh LOOKY i'm dead because all these stupid uber mobs that hit for 2-3k dmg have just ripped me a new sphincter because while my flamer is equiped i loose my 50% TKM toughness. Hurah, i'm dead.
If TK/Commando was an intended combo then why of why make this change? There is no POINT having both, i simply have to forget i own a flamerthrower because to try and use it in pvp would be suicide (like it wasn't before though).
I think imho the worst bit is that the testers actually let this go through??
I don't know whats worse, this or when everyone suddenly started bitching about lowering starport times reduced "immersion". Rofl, what a joke, there's another Jedi named IzOrRoCkEdJoOMaMa with his neon green hair and people complained that less waiting reduced immersion...
Anywho i digress, all in all, don't like the patch at all sorry, you continue to create Jedi Accademy Online and appeal to all the Jedi fan boi's and continue to make very, very strange decisions and keep changing the things that people didn't have a problem with in the first place.
Robes would have a hidden toughness. They do not. A Jedi is the ONLY player that has no armour whatsoever.
Saber Damage would be modified behind the scenes to pre-P9 levels until the CB - we have a 60%+ damage reduction, the only players to get Combat Balance levels 3months+ before all other players. CM's haven't even had the 75% PvP reduction added yet, but we get damage nowhere near comparable to pre-P9.
Pearl conversion - dismantling sabers did not give results based on the sabers stats, four -8 FC pearls in a saber, don't equal -2, -3, 0 and -4 however you look at it :/
In addition, the XP loss on death is insane.
I was a 4444 Apprentice, so I can get XP well enough now, with some adjustments, but a low level Jedi, with just a few boxes should NOT lose 200k XP at death.
The XP loss needs to be scaled. 200k XP for a 4000 LS Jedi is a massive amount to lose. For me, it's an annoyance.
Coupled with the large PvE damage reduction, and no armour, these Jedi are extremely vulnerable, and should not face the loss of days worth of levelling for one death.
Please make the XP loss the equivalent of one buff sessions XP at most.