Development Cycle Archive
Thread: SWG Changes Part 3: GCW Occupation System
Telakyte wrote:
Calandryll you and every other person it seems still just glances over the topic I raised without addressing it.
BASICALLY you're telling me as a Special Forces member I watch while NPCs get ganked by someone scanned and made combatant. AKA cities are really not worth patrolling at all.
The message is = PVPers get out of town and go to a PVP base for your fun.
That's fine and I suppose I could understand it, but really...these kind of "watch and laugh" scenarios of troops watching idley while their city's forces are attacked is a bit absurd.
Actually we addressed this in the TEF and first GCW threads. We don't want players to be forced into PvP situations if they don't want to. PvP players will have a very large affect on the GCW (remember, PvP bases count a LOT higher than PvE bases) but they won't be able to attack players who want to play in a GCW and be a part of a Star Wars experience but do not wish to be attacked by other players.
DarkBShadow wrote:
Okay firstly i read your post when you posted it the first time on the other guys message didn't mean you had to post it again. i got it when you posted the first time. Okay Do you need to stay and get scanned? it says right there that if you run away you will loss faction. But it doesn't say that they will open fire on you. Also since you have -5k faction now the Corsecs open fire on you right now.
My thoughs on how to get out of the hole with the corsecs is to group up with a combatant and have him help you get rid of some of that - corsec faction till your down to 3.9k or so. it's not that hard and while buffed and have armor on you will not be at risk of dieing. just have a friend help you out.
here is to find out what you need to kill to get rid of the - faction. clicky i hope that helps
That's fine, but your post insinuated to me that you hadn't seen my other post, so I repeated some of it. This thread keeps getting growing quickly, so no idea if people are seeing all of the conversations going on.
No, I don't need to stay and get scanned. But that really doesn't improve my situation by running off. It just means I get to be terrified of my faction standings while playing, rather than just kinda annoyed by them. I already get 1-shot killed on occasion by CorSecs, and I fear how much worse this will get. I don't generally wear armor around or carry a weapon (aside from a bowcaster, which misses 9/10 shots anyways, and does little damage).
I'll take your advice and get someone to help me out before all this goes in. In fact, at the rate non-combat things are going in this game, I might just go Combat. I'm growing weary of losing out on new stuff in this game with my Wookiee, just because he can only use a CDEF pistol semi-effectively. I guess I can't play the game the way I want to, so I'll just get in line and follow the crowd. Oh well, it was fun while it lasted.
And thank you as well for the faction clicky. ![]()
DarkSmyth wrote:
Telakyte wrote:
Calandryll you and every other person it seems still just glances over the topic I raised without addressing it.
BASICALLY you're telling me as a Special Forces member I watch while NPCs get ganked by someone scanned and made combatant. AKA cities are really not worth patrolling at all.
The message is = PVPers get out of town and go to a PVP base for your fun.
That's fine and I suppose I could understand it, but really...these kind of "watch and laugh" scenarios of troops watching idley while their city's forces are attacked is a bit absurd.
This is the only problem I have with the new system.
Area-TEF anyone?
FantasticPlastic wrote:
Ruh wrote:
Hopefully tho it'll be in a way that doesn't force a city to a faction it doesnt want.
Maybe my 'Imperial' city will get benefits if the planet that its on is under imperial control.
also...id like to see this go farther than just these 3 planets...cause my city is on Lok
Ruhsta, I think it SHOULD "force" your city into a faction it doesn't want.
On Kettemoor we have a city near Theed called "Imperia", which is obviously an Imperial-themed city. But if Naboo was Rebel-controlled perhaps Imperia would have Rebel NPCs patrolling in it.
If you're an Imperial crafter (who is PVP-disabled, but attackable in PVE), then you wouldn't like to be attacked by Rebel NPCs in your Imperial city, would you? Nope! So you'd help with the struggle to wipe out the Rebel bases and keep Naboo Imperial!
This would actually affect people "where they live", so to speak. It would affect their actual gameplay in interesting ways, and give them reasons to want to change the status of the system!
O.
Good point O. However, lets say this had an effect on OZ, how would that effect our base there. Wll the npcs be fighting 24/7? that would kind of suck since its a pretty much waste on resources etc.
I kinda like the idea and i kinda dont...![]()
CraggSwampRoamer wrote:Why are Imperial forces attacking Dark Jedi?
The Empire has a campaign against all Jedi. The soldiers of the Empire have no knowledge of what differences there are between Dark & Light Jedi. There is nothing to indicate that the Emperor and Vader want Dark Jedi around.*****Continuity atlast!
At this point, I'll take all the continuity I can get!
Now...the real question.....can LucasArts/SOE start getting permission from Lucas to begin working on EP3 work for SWG?
Some answers to questions I saw here:
-Mostly a scheduling issue. Other planets could be added in the future.
-Those crackdowns remain.
-Depends on the Jedi. But the reinforcements will be pretty powerful.
Thanks Calandryll, so TECHNICALLY then, only one or two cities with starports per world will be affected by this? Is this correct? I think if we are doing this change, eliminate the crackdown cities. Keep the troopers out in the field, but let's have total control of the planets!!!!!!!!!
Naboo - Keren (and I guess Deeja Peek, as wellthe Lake Retreat?), Moenia/Theed never change due to their stronghold status, and Kaadara is a crackdown city, so it stays a crackdown city?????
Corellia - Tyrena and Doaba Guerfel can change hands, (and I guess VreniIsland)since Bela Vistal/Coronet are strongholds, and Kor Vella is a Crackdown city.
Tat - Mos Entha and Mos Eisley (as well as Wayfar) can change hands, but Bestine/AH are strongholds, and Mos Espa is a Crackdown city.
Sorry, ignore that part. After I typed it I saw that you meant to say that they would be in control of whatever faction owns the planet. Thanks for the quick response!
Message Edited by MadDog36 on 02-08-2005 03:33 PM
DarkSmyth wrote:
Telakyte wrote:
Calandryll you and every other person it seems still just glances over the topic I raised without addressing it.
BASICALLY you're telling me as a Special Forces member I watch while NPCs get ganked by someone scanned and made combatant. AKA cities are really not worth patrolling at all.
The message is = PVPers get out of town and go to a PVP base for your fun.
That's fine and I suppose I could understand it, but really...these kind of "watch and laugh" scenarios of troops watching idley while their city's forces are attacked is a bit absurd.
This is the only problem I have with the new system.
No, because you can still attack those other PvP players in cities who are being attacked by NPCs. There will always be people on both sides who want to take the hard life and stay full time PvP and take on all the risks that come with that.
I still think the best way to go about all this is get rid of PvP, non-PvP, let's just go to an open system, everyone can attack everyone, as it should be! We just need repercussions for attacking friends. Something like....Outcasting! ;P
NickHeel wrote:
Calandryll_SOE wrote:
Got a couple more answers from the Dev. Team:
[snip]
What is the reasoning for allowing high ranking faction members to avoid scans?
High ranking officers aren’t going to be scanned by their own army, but they will be scanned by the opposing army. This isn’t anything new. We haven’t touched the code or the percentages at all. The only difference is that now, Rebel officers are protected from Rebel scans.
And that's the problem! You guys are justifying reward and illegallity without risk! There is no use for those high-ranking officers to use Smugglers. What keeps the corruption out of the Rebellion or the Empire?That is simply unacceptable to Smugglers. A reduced chance to be scanned for high-ranking officers is cool, but 100% chance even in their own "territories" is nuts.
A Rebel/Imperial Colonel strolls through their town carrying 20 crates of spice, 15 sliced guns, 2 sets (18 pieces) of sliced Composite gets100% protection and freedom.
A civilian Master Smuggler strolls through any town with 1 sliced pistol gets a 95% chance of getting scanned and more than one time as well.
That just doesn't seem right to me. If you guys are going to justify using contraband without risk and rewards, you're gating Smugglers from player-player interaction. And if you have a profession specifically designed to Smuggle contraband without getting caught, there shouldn't be some other perk that's not even in a profession that totally negates that Smuggling profession.
Shame on you
Don't look at this as a hinderance on Smugglers, it could really end up being quite the opposite. If the punishment is harsh enough, people on both sides could theoretically use smuggling. As a rebel colonel, I have a higher chance of being scanned and turned overt in the current system. In the new system, I might be offered immunity in areas of rebel control, but I will still need you to take me through Imperial cities. Similarily, an Imperial Colonel who was previously immune to faction scans can now use your services to get through rebel cities.
But again, this all depends on the punishment of being turned overt. Possibilities here might include the confiscation of spices or the Un-slicing of weapons, in addition to just a combat scenario.
Calandryll_SOE wrote:
In both cases ("enemy agents" and "enemy faction player") we were referring to Imperial and Rebel factions.
Warryyr wrote:
Calandryll_SOE wrote:
Not sure I understand. The reinforcements are only called if you are a rebel and are scanned in an Imperial controlled city or of you are an Imperial and are scanned in a Rebel controlled city. If you are not a Rebel or an Imperial, reinforcements do not get called on you.
Warryyr wrote:
Ruh wrote:
Warryyr wrote:
Telakyte wrote:
So, basically if a town has friendly Special Forces standing around, an onleave individual gets scanned and turned Combatant, Special Forces just watch while he shoots all the neighboring guarding NPCs. So theoritically he and his partners have a field day in enemy controlled cities. Great....really great.
My thoughts exactly.
What fun is watching some people who got scanned (and their friends) smoke your controlled city of all NPC's? And being totally powerless to do anything about it?
I also think the complete and total LACK of consideration for non-combat players (crafters, entertainers, what have you) to be very shameful. We have no way to defend ourselves from all of this, and it sounds like not only will we be scanned, REINFORCEMENTS show up to give us even LESS of a chance to survive an encounter. I already pity the Armorsmith who makes a vendor run and gets ganked and all his new armor is slightly decayed.
I don't look forward to being a non-combatant in this new system of NPC gankfests. I ended up with negative CorSec faction for going up on the Corellian Corvette once. As it stands now, CorSecs shoot at me every so often, sometimes a few at once. Sounds like I'll get detachments of CorSecs ganking me if I step foot in Coronet Cantina and get scanned. WHAT FUN - can't wait to play some music in there!
What about the non-combatants? Is our new place in this game to just...die for past mistakes before this new system was put in place? Though faction standing was a factor before, it sounds like it's going to be a nightmare now. What a hoot for the non-combatant, and what little fun to have whilejust trying to make a delivery or run your business.
Sorry to rain on the Combat people's parade, but there are lots of us who can barely handle a CDEF pistol. Think what you want of us, but we're not Combat people, and before this change was announced, it seemed like a viable way to play SWG.
I don't mean to come off harsh with this, but if you are not a combatant, dont join the war. I cant remember all of the changes but isnt there the civilian status you can go to, where you wont have to worry about rebel or imperials "ganking" you since you wont get set "overt" (or PvE Combatant I believe) to the npcs.
But my main response to your complain is...if you cant fight in the war, don't join it.
I NEVER JOINED A WAR.
I am neutral. Never once did I mention specificallyI would get ganked by any member of the Rebellion or the Empire. Those are NOT the only 2 factions that will affect these changes...people need to understand this.
I have faction rankings for various NPC's. One visit to the Corellian Corvette has put me at negative CorSec faction. I will therefore be unable to stand anywhere in Coronet once this system goes in, for deliveries, for business, for pleasure, for playing music/buffing in Coronet Cantina, etc. I will be scanned and I will be attacked, and reinforcements will be called on me, all while the only weapon I possess is a freakin' Slitherhorn.
This is not about the war. I want nothing to do with the war. I am just trying to run a business in this game.
This is about factional NPC's ganking me, just as I explained it, and just as Callandryl laid out in the thread. Please re-read and you will see what I mean. This is NOT just Rebel vs. Imperial, this is EVERY single NPC that has a faction attached to it, depending on the controlled city you entered.
Allow me to clarify myconcern -from your post:
"The neutral police forces are loyal to the faction that controls the planet and some will conduct scans of passers by. The police will be searching for contraband such as illegal spices and sliced weapons (regardless of faction) or enemy agents and will fine or attack as appropriate. Running away from a scan will continue to have the same effects (loss of faction). High ranking members of factional armies will be safe from scans if their faction controls that planet.
Players who are scanned by the police run the risk of having their faction exposed if they are in the opposing faction of the one that controls the city. This means players who are “on leave” may become set to “combatant” due to the scan. Faction NPCs will then attack the player on sight. Police may also call in more powerful reinforcements should they expose an enemy faction player. "
Please clarify "enemy agent" and "enemy faction player." They are far too ambiguous of terms, and that is what is confusing me.
As it stands, from the above description - i get scanned by CorSec (loyal to Rebels, let's say). I have negative CorSec faction. I am an "enemy agent" to them. They attack. They exposed an enemy faction player through their scan, and call reinforcements against me.
Thank you for clarifying.
So it is now my understanding that CorSec, RSF, and other "security forces" faction standing will no longer be of consequence? Otherwise, how will them attacking me work?
If a police officer representing Rebels or Imperials shoots me due to a personal vendetta...well that's not very professional.
YAY! And I'm sorry Dark Jedi, but this is how it should have been from the get go...you've been getting off easy till now. PLEASE Devs, don't sway on this...Vader and Palpatine would be quite upset with you if you allowed challengers to their dark side rule get off easy
ElfDruid wrote:
CraggSwampRoamer wrote:
Why are Imperial forces attacking Dark Jedi?
The Empire has a campaign against all Jedi. The soldiers of the Empire have no knowledge of what differences there are between Dark & Light Jedi. There is nothing to indicate that the Emperor and Vader want Dark Jedi around.
*****
Continuity atlast!
At this point, I'll take all the continuity I can get!
Now...the real question.....can LucasArts/SOE start getting permission from Lucas to begin working on EP3 work for SWG?
Calandryll_SOE wrote:
Telakyte wrote:
Calandryll you and every other person it seems still just glances over the topic I raised without addressing it.
BASICALLY you're telling me as a Special Forces member I watch while NPCs get ganked by someone scanned and made combatant. AKA cities are really not worth patrolling at all.
The message is = PVPers get out of town and go to a PVP base for your fun.
That's fine and I suppose I could understand it, but really...these kind of "watch and laugh" scenarios of troops watching idley while their city's forces are attacked is a bit absurd.
Actually we addressed this in the TEF and first GCW threads. We don't want players to be forced into PvP situations if they don't want to. PvP players will have a very large affect on the GCW (remember, PvP bases count a LOT higher than PvE bases) but they won't be able to attack players who want to play in a GCW and be a part of a Star Wars experience but do not wish to be attacked by other players.
Ok, but think about it... you are in your "Faction Controlled City". Troops marching around protecting the place. Then a member of the enemy faction comes in and starts taking out the troops. You are a "Spec Ops" troop. What would you do? Just sit there?
Either you need a city Area-TEF (a TEF to all the opposing PC fational enemies in a small radius), or make these patrol units really, really tough so you don't have what you do now in cities like Mos Espa.
Fix this one part and most folks will be very cool with it all.
Message Edited by DarkSmyth on 02-08-2005 03:30 PM
Continuity is not relevant for this game, hardly anything is based on continuity in the game.