Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-1-04)

chibbs
Fri Feb 27, 2004 2:37 pm
#404

One thing that i am extremly pissed off about is poisen. when im fully buffed it takes 3 ticks to in cap me. thats bull**edit** if poisen is going to stay this way the devs need to unnerf the flame dot and all other dots.



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chibbs
member of WDMKR
Master Marksman, Brawler 4-0-0-0, Commando 2-3-4-0, Scout 4-0-0-0, Medic 4-0-0-0
Imperial Rank:Warrent Officer II
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DantJorin
Fri Feb 27, 2004 4:22 pm
#405






I'm wondering if there are going to be any changes in Combat Medic's and Jedi's. I play mostly to PVP, and personally I think I'm going to drop this game and find another one to take it's place.


From what I've heard from Jedi friends on my server there defense's are almost non-existant, so why should I even try becoming one? And lets face it, a Jedi is a PVP class, so why are his defense's so minimal? Of course there is also the issue of cystals and pearls and how extremely hard they are to find or how expensive they are to buy. So you not only have to deal with having huge xp requirements, death's lowering your skill, poor PVP skill mods, you also might just have to go around with a training sabre because you simply can't find or afford to make something better. Seems like a poor state to be as a premiere class.


Combat Medic's. I've had a whole lot of experience with these guys, and let me tell you something,WHAT WERE YOU THINKING? I've been in large groups that have been taken out by one guy in less than 1 minute, and all he did was throw some mind poison and disease and run off, then come back and death blow everyone. There is no other class that is so out of whack as this one when it comes to PVP. Is there even aPVP damage reduction with a combat medic's poisons and disease's like every other class has with there attacks? And now they have awsome loot drops thanks to the new components found at the secret geonosian lab. Over 900 damage a tick from just poison in PVP, extreme considering that it can effect a multitude of players at once and the defense against it is almost non-existant.


All in all I'm tired of waiting on things getting fixed and levelingout between combat class's, time for me to start searching for a new game.



IGN Dant Jorin
WolfTheRed
Sat Feb 28, 2004 1:08 am
#406

I'm having an opposite problem with my creature. On Tattooine, when my creature is called it stays stuck in the same place. It will not follow me either by doing /tellpet in chat, or shouting, it stays in the same place. The only way I can group up for missions is to get about 100m away from the location, set up camp, call my pet, and send it with the attack command. Then after the mission is done, it stands in the same spot that it last was, and will not follow me. Was working fine before the last patch.
Illuminatrix
Sat Feb 28, 2004 1:43 am
#407

What's being done about all the lost items vanishing? CSR's are being firm about it and not returning lost items but the fact is, YOUR game is making these items dissapear on a fairly regular basis. Entire packs of items simply vanishing.

These are CLEARLY bugs and are happening by the dozens, DAILY yet the devs and csrs do or say nothing.

WHY?

Our guild weaponsmith lost over 1million units of the best Duralloy our server has seen or ever will see and was about to quit when our guild came together and donated what they could to help keep him in the game.

We got lucky this time, what happens next time when all of his resources vanish? You lose a client, we lose a great friend.

That SUCKS.








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This.. isn't.. what.. I.. signed.. up.. for.

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JasonK
Sat Feb 28, 2004 1:52 am
#408

Is anything being done to fix the spawn at Fort Tusken? Ever since the patch nothing tougher than a warlord will spawn...and they aren't that tough.



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Blah, blah, blah.
ka12345
Sat Feb 28, 2004 2:22 am
#409

BANNED FOREXPLORINGNEW CONTENT!!!


I just learned that a lot of players have been suspended and banned without warning for exploring the Geonosian Cave before it was "officially" opened to the live servers. I am here to protest this injustice.


Where in the rules of conduct is such action condemned? Perhaps in the passage that forbids exploiting "bugs that grant the user unnatural or unintended benefits in-game." But there were no unnatural or unintended benefits gained: everything done and all loot collected is fully sanctioned and condoned right now. They just tried it out early. Is that a crime?


SOE has been prodding players for months to play on test center for the chance to experience content early, so surely they have no objection to players trying to take a sneak peek. They are implementing a feature to allow characters to be copied to TC, so they surely have no objection to using established characters to explore this new content. The cave itself was already published to live, so they surely had no concern that the content would crash the server. In fact, programming staff are probably rejoicing over the drastic increase in testing data collected from the live servers (most of the members of the small TC community are not advanced enough to test this end-game content).


These players are guilty of doing what SOE has encouraged them to do on TC for the last few weeks, and encourages them to do on live servers now. THEY HAVEN'T DONE ANYTHING WRONG!!!


Worse yet, these players have been suspended and banned WITHOUT WARNING. As far as I know, no CSR's ever approached players who entered the Geonosian Cave before the "grand opening," and no developers posted on the forums about the matter. I know a number of people who have never been warned by CSR's for ANY exploit who were outright banned for being adventurous. That is simply unfair.


Please Thunderheart, if you are reading this, take this plea in earnest. Those punished were not malicious predators corrupting the gaming experience for others. They were curious explorers enriching their own gaming experience with content that was more than a month overdue. I urge you to pull some strings to reduce their sentences to suspensions at worst.


I also urge everyone who reads this to protest the cruel and unusual punishment levied on these players for such a minor infraction.



_____________________________________________________________________
-Travolta (R.I.P.), Kif, Tasius, Clamps, Zergant

"It doesn't matter if you're black or white. The only color that really matters is green." -Peter Griffin
raz1337
Sat Feb 28, 2004 8:35 pm
#410

The genosian cave is just so fun and bug-free!


http://www.imagedump.com/index.cgi?pick=get&tp=45287





Annoka Starkep ~~~~~~ Danielle Sevi


Jedi are like ants in an ant farm, you watch them work and play, and if one is being bad, you squish them
bountyhunterzz
Sun Feb 29, 2004 2:21 am
#411

What is wrong with SHUTTLES ON CHIMAERA???


Shuttles have been out of sync sice 2 days ago, now if you are unlucky it will take you 35 minutes to travell from dantoine to lok! (my loaad time is 15 sec)

Please fix this! This cant be like this!

What kind of gaming experience it is to sit in front of computer and look @ ticket collector for 30 minutes??





IGN: Qback
IGN: Qball Jackson
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TSA IKEA Superstore
Tatooine - TSA Stronghold (chimaera)
We sell: Weapons, Armor, Resources, Housing, Harvesters, Furniture, Food, Buffpacks, Medical supplies,CM supplies Clothing, Slicer tools, Skill tapes, Loot items.
Tigernight
Sun Feb 29, 2004 8:41 am
#412

Where is the wookie lovin? Please, don't hand us any more AR1 talk either, let's talk resists to go with it. Any new comments at least Thunderheart? I'd take speculation at this point.


The CM poison in pvp issue is real, nothing can hit like poison in pvp. It needs balanced, I don't even have a problem with the guys that can still use 80m poison, but the 900 damage per tick thing just isn't kosher. Then there's the splash through the "solid" walls of the bases....


The Geo caveis freakin insane! Who designed these critters that make nightsisters look like force sensitive meatlump buffoons? I think for what you get in the geo cave (at least as far as I have gotten) it needs toned down a bit.
KeithJedi
Sun Feb 29, 2004 3:05 pm
#413

My two creds, doesn't it seem like apprentice experience isn't working quite right when people are paying people to train them? Something lopsided about the system, I think. I know this wasn't the intention for this system back in beta and I wondered if the devs had done any thinking about it?



KeithJedi / Ookarra, Starsider
Braglor
Sun Feb 29, 2004 9:48 pm
#414

please fix the polearmhit3 posture change bug[pikeMan]



this bug is getting old


ToranTT
Sun Feb 29, 2004 10:11 pm
#415






KeithJedi wrote:
My two creds, doesn't it seem like apprentice experience isn't working quite right when people are paying people to train them? Something lopsided about the system, I think. I know this wasn't the intention for this system back in beta and I wondered if the devs had done any thinking about it?






Or as is more common these days, people seem to have a lot of cash and find it easier to train with a trainer than go looking for a person to train them


Lots of lost AP due to people paying for it.






Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
haun
Sun Feb 29, 2004 11:46 pm
#416


FIX THE WOOKIEES



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