Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-1-04)

Vinaddar
Thu Feb 26, 2004 1:55 pm
#391

Hey TH--


Mission Terminals. Let us chose the DIRECTION we want to hunt in. It takes all dang day to get missions in the same direction for a group. Even solo, to get a pair of missions of a particular typeheaded the same way can take far too long. Maybe look at other modifications to the mission terms, but at the very least let us chose the direction.


Also, let all of the group's missions show for either the leader or for all of the group members. Would radically improve group functionality in the field.


And don't think I have forgotten about those dang blasted shuttles. Reduce the time to 5 min between flights you time-sink freaks.


Vinaddar


Zon-
Thu Feb 26, 2004 2:04 pm
#392

hmm stealth nerf with the buffs, and a stealth nerf with the krayts


hmm and some how my stomach is full on my newly cloned body


::thinks::



XXXXXXXXXXXX x
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sMaster Doctor
s Give me 5 stars and get a somthing Frees
You don't know the power of the Dark Side.

Takarin
Thu Feb 26, 2004 10:31 pm
#393






Vinaddar wrote:

Hey TH--


Mission Terminals. Let us chose the DIRECTION we want to hunt in. It takes all dang day to get missions in the same direction for a group. Even solo, to get a pair of missions of a particular typeheaded the same way can take far too long. Maybe look at other modifications to the mission terms, but at the very least let us chose the direction.


Also, let all of the group's missions show for either the leader or for all of the group members. Would radically improve group functionality in the field.


And don't think I have forgotten about those dang blasted shuttles. Reduce the time to 5 min between flights you time-sink freaks.


Vinaddar









Amen, Amen, Halleluya.


Let us pick missions by either direction or type. We are going to refresh until we get what we want anyway... so why not help out the players???


Wasn't the leader of a group supposed to see all WPs at launch? and wasn't everyone in the group supposed to see the leader's WPs? What happened to that?


If SOMEONE from SOE would explain WHY we are sitting in the Starport for 10 mins, I'd appreciate it. Please, just the reasoning behind it. Is it a technical issue?




Takarin -- Teras Kasi / Commando--
Member of WF
"Forcast for tomorrow: a few sprinkles of genius, with a chance of DOOM!"
Proud inaugural citizen of Falcon Crest, Corellia, Gorath

N i p Tukk -- Master Image Designs of Falcon Crest --
"So, tell me what you don't like about yourself."
Takarin
Thu Feb 26, 2004 10:36 pm
#394

Oh yeah - the Imperial "Crackdown" is LAME. LAME LAME LAME.



Takarin -- Teras Kasi / Commando--
Member of WF
"Forcast for tomorrow: a few sprinkles of genius, with a chance of DOOM!"
Proud inaugural citizen of Falcon Crest, Corellia, Gorath

N i p Tukk -- Master Image Designs of Falcon Crest --
"So, tell me what you don't like about yourself."
LeBob
Fri Feb 27, 2004 1:52 am
#395

...is always broken! I know this has probably been brought up before and I really don't expect anything to be done about it, but I'm really tired of the numerous little bugs in SWG... I was telling some master marksman that I needed to kill Valarians to get Jabba faction to do the rebel COA III missions....... he replied 'what's COA III?' so what you ask? so what! so many people don't even know so many things about this game cuz you have to go in the forums to understand everything and that takes too much time for most people.......... then while I was trying to get away from the Jabba henchmen, which were also occupying the same spawn location BUT they weren't getting stuck in the walls I saw another player, a master CH, that had some huge animal following waypoints around the city while the player was AFK /autofollowing the pet !??!?!?!?!?? I guess he was macroing combat xp? ......... that's just sad!
I usually shrug it off and keep on keepin' on hoping things will get fixed but it's starting to get to me... so anyway I submitted this ticket in-game:

___________________________________________________________________________________________________

I'm at 3322 -4595 trying to hunt Valarians but they are stuck in the wall and hence will not spawn anymore... it is like this in this spot every day... I have to gain Jabba faction points to do the COA III missions and I cannot hunt the Valarians if they are stuck in the wall... another CSR told me they cannot assist in fixing this, but this is unnaceptable... I'm sure you can de-spawn the stuck ones or something... or kill them... or tell the devs to move the spawn area just outside the city where there are no walls... you guys are making it really difficult to enjoy this game... all my friends have quit... many of the player cities and guilds are evaporating... how can I play the game if it is broken?
I cannot and sooner or later I will not.

___________________________________________________________________________________________________


if any DEV reads this post could you please say if anything can be done about this?
it seems to me that you all could enable the CSRs to de-spawn stuff or un-stick or the spawn area could just be moved like 100m out of town where there are no walls... this is so upsetting




SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

RabidEwok2
Fri Feb 27, 2004 5:30 am
#396

Me and my guild totally loves the new geonosian dungeon. We've done two guild raids there already and will go back again.


I hope to see more content of this sort in the future: areas with a storyline, some decent loot and moderate challenge.





ZEER
Sith Lord | Hatched May 2004

vestage_voridian
Fri Feb 27, 2004 5:52 am
#397

Im assuming this thread is in relation to bugs etc with the latest patch....... Something I havenoticed since I started playing the game last year is that the Valcyn server stsatus never comes up on the launch pad. Since I play on valcyn this is a pain as you have to load the game fully to find out if its up or not. Is there a patch for this or have I missed something.


Thanks for your responses



Vestage Voridian


Master Fencer / Master TKA / Master Medic / Master Doctor / Master Combat Medic / Master Artisan / Master Merchant


(And yes I did cry when I found out the holo grinding was getting changed for the FS slot unlock - oh the humanity!)


MeisterPropper
Fri Feb 27, 2004 7:42 am
#398










I have some ideas in my thoughts.


1.) Master Smuggler is able to be build an ID-Pass. This ID-Pass can used by all players. Players with an ID-Pass who are getting examined by Imperial NPCs or probots. Have a higher chance to didnt get arrest or topay the punishment. ID-Pass Quality 0% - 100%


2.) Artisan is able to be build disc's (like rebel orders discs). This discs can be written by players. Like E-Mails with one attachement (a waypoint). Its good for player events or shop advertisment.


3.) Species Quest. Every species get their own quest and their own species-reward. (trade able rewards)


4.) If someone is duelling someone no one can heal them. Only group members are able to heal their group member. (when a large group is duelling another large group)


5.) Include the card game from "Star Wars: Knights of the old republic".(or something like that)If one player wants to play the game with another one a option appears (like the option menu from invite group, if he wants to play or not). When they want to play they must set a bid. 0 - 100000 Credits. The cards are rare and random. Three NPCs are selling them. One in Mos Eisley Cantina Tatooine, one on Rori, and one on Naboo - in Moenia. A player can only buy one time at each of these NPCs. The card game can be crafted by an Artisan. (Quest Schematic Reward)


Well, sorry for my bad english and sorry when i am in the wrong thread. Please send me a PM with a link where I can write things like that above.
Malitevv
Fri Feb 27, 2004 11:25 am
#399






kayxfour wrote:
We need to know what the hell is going on the the FS slot, the average # of professions to grind used to be well under 20, but now we have many people in the 25+ range with no end in sight, and even a few on 30/31. Any moment now i'm sure there will be someone to hit 32 without an unlock.

What happened? We only have ONE "confirmed" unlock since the last publish. I'm on #20 myself and I have to say that whatever "change" happened is definately not a good move on SOE's part.





worry about it when 32 without an unlock happens. statistics tells you that as time progresses the number of people who have to train more professions to unlock will increase. for the mere fact that it takes more time for people to get that far.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Flong
Fri Feb 27, 2004 11:30 am
#400

Racial Bonuses and skills getting looked at? I love being Bothan, but there is no benefit what-so-ever stat and skill wise....







Deceptor - Dark Jedi Knight
We're here to drink, we're here to fight. We'll set our wicked nature free...
FOR THE MOURNING
Malitevv
Fri Feb 27, 2004 11:34 am
#401






Flong wrote:

Racial Bonuses and skills getting looked at? I love being Bothan, but there is no benefit what-so-ever stat and skill wise....











at least you can wear armor! there are many timesmy wookiewould trade away all hisstat bonuses ifhe could just wear a single piece of armor.





---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
CyrilNagal
Fri Feb 27, 2004 12:30 pm
#402

Comments:



1.) Spend less time worrying about Chefs and more time making the game have a "Star Wars" feel.


2.) The Imperial Crackdown doesn't scare anyone. Make it more visible, more intense, more dangerous forRebels. Have it touch all cities, including Player Cities.


3.) Cities are usually ghost towns now...there are so many player cites, the galaxy's population is spread out so thin. This hurts game play in terms of Role-Play in my view. Do something to make Player Cities less numerous - - by making them harder to run successfully with just a handful of people. Introduce risk factors to running a city...Imperial take over, Rebel strikes, natural disasters...etc.


4.) Throw in more "Random Events" to spice the game up...Like, Rebels hijack your shuttle ride from Theed to Keren, or Imperials take you to the local Garrison for questioning.... Or a mynock plague infests Kor Vella !


Thanks !





*******************************************
Cyreth Nabal...or something like that.

I used to run delivery missions from Kor Vella to Coronet - by swimming down the river.
kayxfour
Fri Feb 27, 2004 1:55 pm
#403

We need to know what the hell is going on the the FS slot, the average # of professions to grind used to be well under 20, but now we have many people in the 25+ range with no end in sight, and even a few on 30/31. Any moment now i'm sure there will be someone to hit 32 without an unlock.

What happened? We only have ONE "confirmed" unlock since the last publish. I'm on #20 myself and I have to say that whatever "change" happened is definately not a good move on SOE's part.



=============================================
*Please deliver auction winnings to my vendor unless specified
*In-game name kayxfour
*Kay's Place and Sales, hundreds of loot items available! -4850, 3000 just outside of Theed
*Currently in persuing RIS and all its wonders... 7 peices to go!
*Currently 4/1/1/1 jedi initate, sick of the grind already

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