Development Cycle Archive
Thread: Schematics limited to 100
I say you just fix it so you can't put in a number over the cap count and up the cap to 500 items.
This is horrible for chefs. Our 2 most popular items(sunburn and breath of heaven) take a ton of identicalfactory made componets.
With 3 factories going, it would take a full day to make a maximum of 32 breaths (it takes 2 sets of 3 identical alcohols) Onecrate and 7 singles and thats it... I'd have to sell a crate for 100k to make it worth the time and no one would buy it for that. This will be the end of BoH.
I think the limit should be 1000.
100 is just too low. It requies 50-70 structural modules to make one heavy harvestor.
1000 or more plz. ![]()
Can you speed the factorys up also?
-DS
Akkori wrote:
Just pull down SWG in its entirety for 1 week, give us a week free to make up for it and...
THROW AWAY THE STUPID DATABASE AND REPLACE IT WITH ONE THAT WORKS
can you do anything but ranting and flaming ? try not using caps it makes you look silly.
could care less about repeatly flaming sony and SWG
I'll save all the long winded-ness, I say 500-1k would be satisfactory
-Lis Chilastra Tailor / Armorsmith
I really want my factory to run all day. If for some reason you really want to limit maufacturing schematics to 100*, please allow us to load multiple schematics into the factory, and have the factory automatically use the next schematic in the "data hopper" when the first runs out.
If you only want factories to produce 100 items at a time, please slow them down. 100 advanced stimpack component takes a factory a little over 3.5 hours. To make that last 24 hours would require changing the current value of 8 seconds/item/unit of complexity to 54 seconds.
If you don't do either of these things, you greatly tilt the crafting playing field towards power gamers who play all day. That wasn't the vision for SWG when I joined the dev boards.
* see many posts above for why this hurts advanced professions more than this humble stimpack chemist.