Development Cycle Archive
Thread: In-Concept Open Discussion
Dasyra thats a good concept buy why not model off a bazaar real estate terminal where ya go it lists the type building etc, then you pay the requested rent etc and recieve an occupation deed, differant from the other deeds.
I have a problem with the proffesion points, your character gets x starting point, but to be a jedi mastering all those proffesions you have to give them up, thus the profession, but doing so forces you to loose hard earned exp in that profession. Which I dont feel is right. The solution as I see it would to be once you master a proffession ie CH those points go back into your useable poit pool to use in another proffesion. This would correct I think alot of problems in this area, while still allowing players to keep the proffesions they like to play rather than the ones they dont.
When I first starting playing the game I natural figured that a Jedi top end goal of the game would simply be to master off the available proffesions and trades before unlocking the force inorder to persue the Jedi tree. This I thought would be done similiar to EQ quests, and killing stuff, selling etc all the exp methods we now have. Seems logical to me for instance Yoda would be all that above.
There are a lot of good ideas here. Thanks for making this a really productive and thoughtful thread ![]()
Halmet wrote:
Also it would give a small insentive to get faction points so as to increase in rank.
As per the wages. Think of the payout for running faction missions as your wages Halmet. That is basically what it is.
They probably should pay you... with faction points. But it has to be developed. Maybe have a payday which will be the only day you can collect your money or make it vary depending on who u killed and what you did and on your overt or covert status. It would be more realistic to pay in money, but then they'd either pay too much or too little and I don't think it would work well. Faction points are a good "game" way of currency.
The only real way I see money working is if they pay you a bit for each opposite faction player you kill and every base you capture/destroy. Not for NPC missions because you get paid for those already, so that can count as payment. However killing non-mission NPCs and players could add a "bonus" to your payment.
What do you think?
P.S. Nice To hear from you Thunderheart!
Do you have any comments on any specific ideas? I and the other posters would love to hear them!
Durangoo wrote:
Dasyra thats a good concept buy why not model off a bazaar real estate terminal where ya go it lists the type building etc, then you pay the requested rent etc and recieve an occupation deed, differant from the other deeds.
ClollinLightningsun wrote:
BTW, I want to bring up the idea of apartments again because I just saw a nice row of apartment buildings on the border of Theed and it looked like it would be so fun to live in them. There were agro NPCs and stuff walking around. They could be like the negihborhood thieves that everybody who lives there has to deal (but have fun) with. No one ever commented on this in the first place, so what do you think?
BTW, i didn't read the previous post before i posted and that's a strange coicidence. That's what i was talking about. We should be able to rent apartments and other building, so here comes another idea...
Maybe they should allow us to give people admin rights to certain rooms of houses. Then they could rent out rooms and create apartment complexes.
Maybe then they should add new player owned "apartment buildings". This would be a GREAT AND NATURAL addition to player cities in my opinion and would add a new level of realism and depth, and I can't imagine these things being so hard to do. I have several idea for details to this sort of thing but I'm not gonna go into it.
So what do you guys think?
Halmet wrote:
How about wages for those who join a faction. Your joing an army right, shouldnt you get paid wages?
It would be based on rank. Nothing major like 100k or anything.
I think it should start at 3k per week for the lowest rank and go up to around 15k a week for the highest rank.
This would provide incentive for neutrals to join a faction, it would be a boon for being part of a side, it would provide those who have a hard time with income a steady income, it would help ease the work of those who have to grind constant redundant missions to afford some good armor, etc.
what are your guys' thoughts?
I think there was a Dev post on this a while ago. They said something like there can't be salaries for rank, because you can't get demoted. Therefore, once you grind up to the highest rank, you basically get free money with no more effort.